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Everything posted by 2face
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Hm, usually the bot should be able to kill everything before he starts patrolling. Atleast thats how i did it, and i added some checks in between(in case the bot died and the boss patrols already) to just leave the instance if he is within a certain range. Could also make some plugin where you could enter certain mob entry ids and once those mobs are attacking you the bot will just pause and die. so you can be sure that he wont kill the boss. worked for me so far.
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Bot sometimes not follow path but do Hotspots(even if not activated)
2face commented on 2face's bug report in Bug Tracker
Hey thanks for those ideas. Already tried couple of work arounds including disposing/restarting product etc. I will try urs too. But is there a chance to get this bug fixed ? I mean is it even clear what the bug is ? I think the bot shouldnt skip waypoints if u record a path and not use the pather. Is tehre like an option to say continue on closest waypoint or something ? -
Hey, never played a rogue. Is the apply poison a skill/spell or an item ? Also i just checked ur Conditions on the Leeching Poision and saw that u are checking for the Buff "Leaching Poison" I guess it should be also Leeching Poison. When u apply those buffs what does it say up there in the buff list? How are they called there?
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Bot sometimes not follow path but do Hotspots(even if not activated)
2face commented on 2face's bug report in Bug Tracker
I feel like this has something to do that the pather is also caching the paths. Is there a way to reset the pathers calculated waypoints? like whenever i reset the instance and walk back in then it should just recalculate everything ? The first run always seems to be working good. After that the bot just skips to the last waypoints, with pather turned on or off. same results(but not always) I tried to dispose the pather and init it again, but that caused some weird bugs. Is there anything i could call upon entering a dungeon/instance ? -
Is it possible when I die for the bot to take a 5min break?
2face replied to gh0stfac3's topic in General assistance
You're very welcome. Let me know if there are any flaws. I didn't really test it. Only fired up one time to see if it's pausing properly or not. -
Version 1.0.0
376 downloads
This is another quick and simple Plugin which has been requested here: http://wrobot.eu/forums/topic/3268-is-it-possible-when-i-die-for-the-bot-to-take-a-5min-break/ All it does it wait for a set amount of time after the bot has died. Note that the character will just stay dead at the graveyard for some time(currently set to 5 mins) -
Is it possible when I die for the bot to take a 5min break?
2face replied to gh0stfac3's topic in General assistance
Actually you can easily solve this with a plugin - just check when you are dead and then make the product wait for certain amount of time. Let me see if i can come up with something simple quick for you. Will post here when im done. //EDIT: There you go: http://wrobot.eu/files/file/705-staydead/ I didnt add any timer randomization, but can add that too if requested. The character will just stay dead for the set amount of time, at the graveyard. Cheers! -
Bot sometimes not follow path but do Hotspots(even if not activated)
2face commented on 2face's bug report in Bug Tracker
these are just followpaths and killandloot you can easily reproduce this with a simple questing profile that repeats itself (like go to B grind there and go back to A grind there) but use followpath without hotspots and a fixed path. At some point the bot will just use the pathfinding system to go to the last position instead of continueing -
Bot sometimes not follow path but do Hotspots(even if not activated)
2face commented on 2face's bug report in Bug Tracker
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Hi, for some reason the bot keeps skipping waypoints every now and then. I'm using the Quester and set up a FollowPath. I have recorded a path and also turned of is hotspot and turned on force start from first and is complete when reaching the last. Now sometimes the bot just goes to the very last waypoint in the list and uses the auto pathfinding system instead of the waypoints that i defined in the list. I tested it with different set ups and different profiles. It doesnt always happen but alot of times. How can i force the bot to walk the path and not use the hotspot/autopathing system on the very last point in the list? I'm trying to make my firelands farm work 100% perfectly but alot of times it just doesnt follow the path and doesnt pull all the mobs, it just skips them and goes to the last waypoint. I also made a bug report. Can anyone else confirm this issue ? I have seen others describing a similiar behaviour, that the bot skips waypoints. Thanks in advance! //Additionally while the bot sometimes doesnt follow the path at all and just stands still, he keeps switching into Quester > FollowPath state and then into Battle Pet state every few seconds. Maybe this is connected to the issue too ?
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Bot sometimes not follow path but do Hotspots(even if not activated)
2face posted a bug report in Bug Tracker
Hi, not sure if its a bug in general, but it happens in questing profiles. When you choose to do FollowPath and record a path, and not tick is Hotspots, then the bot sometimes just does Hotspots and even choose the last recorded waypoint and just goes right there. Any idea why this is happening ? The bot just skips the all the recorded waypoints and then goes to the last. If i also choose the option to force starting at first then the bot sometimes dont follow the path and just stands still. -
Hey guys, does anybody know how i can override the resurrection/retrieve corpse pulse, that is being executed automatically once you are dead? or just override the currents state pulse or something like that ? cheers!
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Version 1.0.0
74 downloads
This is a simple warlock demonology fight class which I'm currently using in my firelands gold farm profile. It's just for farming trash by using Hellfire, Hand of Gul'Dan, and for single mobs it uses corruption and soul fire. The pet it uses is the Voidlord, make sure you turn off it's damaging attacks(only activate taunts and put it on assist). So it wont steal your kills, but still absorbs damage, by taunting them. If the mobs you are farming are too weak and die by autoattacks from the voidlord, then you should turn it into passive mode. Also added an option to turn on/off Shadowfury(Mobs might be immune in dungeons to stuns) and Dark regeneration. Cheers! -
Version 1.0.0
360 downloads
Another small but efficient plugin. It uses/opens an item/chest every few seconds. I'm using it right now for my Firelands Profile to open Tiny Treasure Chests. You can change the ID to any other item. If you have it in your inventory, then it will automatically use it, while not in combat and after 2 seconds. Cheers! -
Thats exactly what the server hop addon is doing. It's mainly used by farmers, rare hunters, etc. You just randomly join parties on other servers. Give it a try and then you will get an idea how it works! It's pretty simple. Been using it now for the past days to farm certain overcrowded spots. Also need to make sure that you got the grouploot plugin installed and active, since you may need to roll on some items. (I may add it's own support for it later.) Cheers!
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Version 1.0.2
466 downloads
Hi all, this is the first Plugin I release to the public. I'm working on a few more. I have developed Plugins for other platforms in the past and now I moved over to WRobot. This plugin basicially helps you to avoid other players, while farming or gathering. IMPORTANT: This plugin requires the Server Hop ADDON which can be found here: Curse Link You can set a distance to other players, default is at 300. Once someone is within that range, the plugin will hop to another server. You can also set a loot range, so it will check for loot in your area before hopping. Keep in mind sometimes it will hop anyway while looting/skinning. Also there is a tick option when to leave a party, right now it is set to 30 by default which is 2.5minutes. (each tick is 5 seconds) Feel free to add suggestions and give feedback! Cheers! -
Trouble with profle creator for entrance to a dungeon
2face replied to odd_hippo's topic in Grinder assistance
nvm found my error! cheers -
Trouble with profle creator for entrance to a dungeon
2face replied to odd_hippo's topic in Grinder assistance
Hi, im facing this exact issue. Somehow it randomly jumps to some other quest step and it's not following the order, even though it should just continue. Did you find a solution for your problem ? It doesnt seem to be related to any specific profile. It's seems to be super random, can anyone else confirm this issue ? As you can see on the picture, after the Fifthpull and KillAllMobs it should just exit the instance, but isntead it goes back up to the 12 Step, thirdPull. There is no special magic or lua happening there, just normal steps with followpath and killandloot.