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Matenia

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Everything posted by Matenia

  1. If you just use wrobot for fishing, it will loot. If not, get a client mod https://github.com/hannesmann/vanillafixes https://github.com/brndd/vanilla-tweaks Don't use client mods with WRobot
  2. You're using a fightclass, right? If it doesn't engage in combat at all, I would double check settings, advanced settings and plugins to make sure nothing turns off combat with players
  3. It's going to be a 3.3.5a client, so technically WRobot should work. But you'll have to rewrite everything made for TBC to work on the WotLK client. It's going to be super interesting, because modding 3.3.5a is much easier than 2.4.3 (I've done the latter before to rebalance TBC, added new maps, spells, etc - it takes forever and there are basically no tools unlike 3.3.5a). But it's quite possible that if they are skilled enough, they can definitely break WRobot through Lua changes. They can also implement new anti-cheat and generally better anti-cheat in 3.3.5a. That being said, you'll have to test it. On the bright side, the way my fightclasses are written (and Wholesome TBC as well, from what I can recall) they should work on 3.3.5a clients, even if they're made for TBC.
  4. Booty Bay was fixed, so could be custom client. You can create offmesh connections - tons of forum threads explaining. I've posted some code examples of how to add custom pathing. Taxis: Always been an issue, you can try any of the free flightmaster plugins available for many expansions. May have to adjust them yourself as needed - especially FNV's is really old by now. This could be server/custom client related for you though. Battlegrounder: Profiles will work if you turn off free mode or whateever. Threads on the forums explain this already. The last guy who asked got a wall of text response. I'm sure you can find the threads. Not sure - never seen it bug out, but I replaced the ToTown state with my own in HMP anyway.
  5. It avoids common warden checks, but there are ways servers can catch you anyway. It's also possible new exploits are coming out using warden that haven't been circumvented yet
  6. https://wrobot.eu/forums/forum/40-developers-assistance/
  7. You can physically see CTM. If it's on ingame and activated in the WRobot settings, you can see the circle under where the character is made to go. The bot calls the client's CTM function to do so.
  8. Some fightclasses will force Lua to move, because injecting movement when using frame locks will cause your client to deadlock, freeze and eventually crash. Fyi, Lua to move has nothing to do with CTM. If CTM is enabled, it will ALWAYS be used. Lua to move just means for stuff like antiafk it will use Lua to inject movement keys rather than sending actual keystrokes to the client. Lua to move is perfectly fine. Just enable CTM.
  9. It shouldn't, hence the corrupt OS thing I keep repeating. And the part where I said you don't have a license, so make sure to use the official TRIAL with all the correct dependencies and not the old cracked version 1.7.2
  10. Generally, games don't put very specific stress on your system. Just loading all of your RAM or a few threads of your CPU doesn't mean you're unloading the full might it's IPC is capable of. WRobot reads and writes to existing processes memory. It does so by very frequently. If you have an issue with your RAM config or even just one faulty stick, as soon as you hit those faulty cells too fast, you read data that was never written but you assume it was. It leads to data corruption down the line. This can break your whole OS, without you even knowing it's broken. I've overclocked RAM so often, I've even broken BIOS's before and had to reflash with a hardware programmer. That's why my first suggestion was repairing windows.
  11. Yes, some things can actually stress your system and your daily tasks likely don't. Repair Windows first. Run OCCT, do some SSE and AVX2 memory tests for 2-3 hours each. Test the CPU separately. It doesn't matter if your parts are new. If you're running on auto voltages and using RAM in a range where your CPU's IMC needs manual configuration to run stable, it'll crash under some loads eventually. I highly recommend not using the cracked version btw. Try the official TRIAL and if that runs stable, you know what to do.
  12. There should be absolutely no way that software itself causes a BSOD unless your OS is already corrupt. The only other realistic thing that's happening here is that your hardware is faulty. Broken RAM, IMC can't handle your RAM clocks, CPU overclock/undervolt not stable, etc.
  13. You need to make your grinder profiles in the quester product. Lots of free stuff to look at and build from: https://github.com/droidzfr/WRobot_Packages/tree/master/Old paid files Also this:
  14. Vendor setup in wrobot will likely work. It's in the advanced settings. For WotLK, I don't think there's anything besides HumanMasterPlugin that automates buying ammo completely. But it's 20€. If you're proficient in C#, you can probably change FoodAndDrink plugins (Vanilla, TBC, WotLK - check all 3 plugin sections) to buy ammo instead. I'm not sure the Wholesome group has anything that does auto vendoring completely, but I would urge you to look into it. Edit: They do have auto vendoring now. It does a lot of what HMP also does. I encourage you to check this out.
  15. It doesn't exist in TBC. Add-ons calculate it from simulated value. It was added in classic to older versions, but the original clients don't have it
  16. Log file. Could be a million things.
  17. If you need to set it to more than 1500ms (this would be with an overloaded server and/or very slow VPN connection) the problem lies elsewhere (not in WRobot). Likely a modded client, conflicting addons, etc
  18. No. If this is an issue, it's because your client is fucked (addons, modified client), your PC is slow (memory reading takes so long that by the time WRobot returns the value, it's not presenting the reality anymore) or your internet is shit/server is slow/latency is an issue. All of this is mostly solved by latency - you want WRobot to check less frequently so it doesn't "miss" a tick. If it stops too early, it's mostly because the server or your client is delivering incorrect data. This can happen if the very first tick after requesting gather returns that you aren't casting - the 700ms "cast" time of gathering that you're then seeing is just coincidence - it just so happens to be how long WRobot takes to make the next decision - it already thinks it isn't gathering and is on to the next step.
  19. To reiterate what Droidz said - as far as I'm aware, the info is literally not available in memory to the client. The Lua API is equally limited in 1.12.
  20. Make sure you're not using any addons and only the official client. Some clients modify the API and render WRobot useless
  21. Deine Bank hat die Transaktion abgewiesen - kontaktier Droidz auf Englisch via PM.
  22. Your product is never loading the fightclass. If you don't have a real account to get support here, you can't find that info in the forums and I will not give it to you.
  23. Start Fight with what? You need to pass a target. Either WoWUnit or GUID
  24. Fightclasses
  25. This is a full class that can be run as a state. It works based on wowhead talent strings and talents are assigned "historically" meaning you have to give it different states of the talent tree depending on how you want talents to be assigned as you level up. If you look at the code, it uses Lua to call the LearnTalent function with the index it calculates. You can also hard code this. By default, these talent trees are for vanilla and TBC, the WoWVersion check deactivates this for WotLK. public class TalentPoints : State { public override string DisplayName => "TalentPoints"; private static readonly Dictionary<WoWClass, List<string>> ClassTalents = new Dictionary<WoWClass, List<string>> { { WoWClass.Mage, new List<string> { "--05003230", "--0501323010005", "--0501323010235", "--050132301023513", "--05023230102351301", "--05053230102351301", "230005--05053230102351301", "23005500002--05053230102351301" } }, { WoWClass.Druid, new List<string> { "-53020203", "-53020203002", "-53020203032001", "-53020203032021", "-5302020303222151", "-5302020303222151-05", "0140003-5302020303222151-05", "014005301-5402020303222151-05" } }, { WoWClass.Rogue, new List<string> { "-02", "-32005001", "-32005521000201", "-3200552100050110231", "005003-3200552100050110231", "3050031053-3200552100050110231" } }, { WoWClass.Priest, new List<string> { "--50023001", "--50023221004", "--50023221014012", "--5002322103411241", "--5002322103411251", "05003213--5002522103511251" } }, { WoWClass.Hunter, new List<string> { "55000001", "550002015", "5500020150201", "5500020150221", "5500020150521041", "5500020150521251-050514002" } }, { WoWClass.Warlock, new List<string> { "05-00503", "05002-00503", "05002-20523", "050221001-20523", "050221301-20523", "05022230102-20523", "0502253010201-20523", "0502253010201-2052300122", "0502253010201-2052300152", "0502253012201-2052300152", "2502253012201005-2052310152" } }, { WoWClass.Paladin, new List<string> { "--052300012", "--052300512", "--0523025120001", "--0523025120031", "-052303512003151", "--052303512203151", "-5032010043-052303512203151" } }, { WoWClass.Shaman, new List<string> { "-50050001", "-50252001050001", "-50252001050031", "-5025200115003151", "5-5025200115003151-50005301", "5-5025200125003151-50005301" } }, { WoWClass.Warrior, new List<string> { "023230003", "02323020302", "0232502130201", "0232502135201", "023250213524100001", "023250213524100001-05053020005" } }, }; public override void Run() { var talentStrings = (PluginSettings.In.TalentStrings.IsNullOrEmpty() || PluginSettings.In.TalentStrings.All(string.IsNullOrWhiteSpace)) ? ClassTalents[ObjectManager.Me.WowClass] : PluginSettings.In.TalentStrings.ToList(); foreach (var talentString in talentStrings) { // "-545" results in "" and "545", "--545" var trees = talentString.Split('-'); //spec every tree left to right for (var i = 0; i < trees.Length; i++) { var talentsString = trees[i]; if (string.IsNullOrWhiteSpace(talentsString)) { continue; } // Wow uses index starting at 1 var talentTree = i + 1; List<uint> talents = talentsString.ToCharArray().Select(s => (uint) char.GetNumericValue(s)).ToList(); //Logger.Info($"{talentTree} {talentsString} {talents.Select(x => x.ToString()).Aggregate((s1, s2) => s1 + "," + s2)}"); // Talent points are meant to be spent by priority. Whenever a new point is available, we need to run the whole algorithm again var successfullySpent = LearnTalents(talentTree, talents); if (successfullySpent) { return; } } } } private bool LearnTalents(int tree, List<uint> talents) { if (tree <= 0 || talents.IsNullOrEmpty()) { return false; } // we iterate the talents from left to right as they are used in the talent calculator for each tree return Lua.LuaDoString<bool>($@" local tree = {tree}; local talents = {{ {talents.Select(u => u.ToString()).Aggregate((s1, s2) => s1 + ", " + s2)} }}; local talentIndex = 1; for k, talent in pairs(talents) do local name, iconPath, iconX, iconY, currentRank, maxRank = GetTalentInfo(tree, talentIndex); --if name then print(name .. ' at index ' .. talentIndex .. ' and rank ' .. currentRank .. ' needs to be rank ' .. talent); end if (name and currentRank < talent) then --print(name .. ' ' .. currentRank .. ' needs to be ' .. talent); LearnTalent(tree, talentIndex); return true; -- we can't learn multiple talents at once, talent points are spent as if they were historically given one per level up end talentIndex = talentIndex + 1; end -- no talent points spent return false; "); } // don't change this! just returning UnitCharacterPoints is bugged public override bool NeedToRun => Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && Helper.RealWowVersion < 12340 && Lua.LuaDoString<int>("local talents = UnitCharacterPoints('player'); return talents") > 0; }
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