sb360
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Posts
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Joined
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Reputation Activity
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sb360 got a reaction from sith500 in Manual selling
int bagSlots = 4; if (Lua.LuaDoString<bool>("show=MerchantFrame:IsShown();", "show")) { for (int i = 0; i < bagSlots; i++) { int numSlots = Lua.LuaDoString<int>("bagSlots=GetContainerNumSlots(" + i + ");", "bagSlots"); for (int a = 1; a < numSlots; a++) { string itemLink = Lua.LuaDoString<string>("itemLink=GetContainerItemLink(" + i + ", " + a + ");", "itemLink"); if (!wManager.wManagerSetting.CurrentSetting.DoNotSellList.Contains(System.Text.RegularExpressions.Regex.Match(itemLink, @"\[([^)]*)\]").Groups[1].Value) && itemLink != "nil") { Logging.WriteDebug("Selling " + System.Text.RegularExpressions.Regex.Match(itemLink, @"\[([^)]*)\]").Groups[1].Value); Lua.LuaDoString("UseContainerItem(" + i + ", " + a + ");"); } Thread.Sleep(500); } } }
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sb360 got a reaction from Energia in Curious about bot turning crystallized into eternal
TidyBags3.dll
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sb360 got a reaction from guarts in Curious about bot turning crystallized into eternal
TidyBags3.dll
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sb360 got a reaction from (̾●̮̮̃̾•̃̾) ̿ ̿ ‘̿’\̵͇̿̿\ in Looking for Combat Loot Plugin
CombatLooter.dll
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sb360 got a reaction from Smarter in Not recognize Quest.GetQuestCompleted()
Pretty sure the bot checks if the character has completed it with
IsQuestFlaggedCompleted(questid)
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sb360 got a reaction from Marsbar in Money Pit
Why are you getting so mad? I started using wrobot this year. I wasn't satisfied with the profiles so I made my own. It's not hard dude. Paid profiles have fancy stuff that you don't always need. If you want to pay for them you can. But it takes me like 30 min to make a viable fight class. Its honestly not worth crying about.
I'd bet that even if someone gave you a paid profile for free, you'd be coming back for support, asking questions. You don't just pay for the product, you pay for the support. That's why you need to make stuff yourself so you can fix problems.
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sb360 got a reaction from Garub in About the conditions
C Sharp Code: ObjectManager.Target.WowClass == wManager.Wow.Enums.WoWClass.Druid || ObjectManager.Target.WowClass == wManager.Wow.Enums.WoWClass.Rogue