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pasdoy

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Everything posted by pasdoy

  1. Funny I recently came back after a couple of months off and had to remove the TimeLeft check in my cc because it would always be 0. Thought the bug was on my side. Using vanilla.
  2. very nice share. would love to see the source code behind this. it lets me always discover new functionalities and ways to work with the bot.
  3. First, thanks for the fix. I realized the bot calls the path server way often. Maybe it's because it was down, but what happened is: - Need to go A -> B, long path accros 2-3 different areas. - Mob attack, path to mob loaded - Fight done, we are 1/50 of the original path, re-ask for current pos -> B If A -> B is very long, I guess the compute time required is big. If you can share some details on pathing it would be nice, on a dev perspective. Which algo is used? Using contraction hierarchies? It's just to help understand how it currently works. Thanks! PM welcome too. And in French if you prefer hehe
  4. I still experience this problem. Incrementing min/max latency didn't o the trick for me but using ninja skinning worked. Maybe a quick fix for this could be to ninja skin only what the player killed.
  5. F# requires the use of a namespace. Using `namespace global` fixed it.
  6. thanks for the help all. I didn't think it was the namespace because of this file Script.fsx. I thought it meant "Open everything in the namespace X". I haven't made it worked it. #load "Library1.fs" open priestf2
  7. I did some more test but couldn't figure it out :/. DLL is attached. priestf2.dll
  8. Charge wasn't working for me. To fix it change the first FightClassSpell section (Charge) with this one <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>8</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>25</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Charge</SpellName> <Priority>16</Priority> <CombatOnly>false</CombatOnly> <OncePerTarget>true</OncePerTarget> </FightClassSpell>
  9. Just saw this post. Very good info. Would be nice if it was pinned on page 1.
  10. I know it's part of .Net 4 and I have autocomplete when I develop and it builds. I think it's me with the dll when I build.
  11. Hi I just did my first fight class in F# for fun. Well the beginning only. I built the dll but the bot can't run it, big red error in logs. Anyone tried to make a class in F#? I am not sure if it's F# or me building the DLL the wrong way. I am new to F#. namespace priestf open robotManager.Helpful open wManager.Wow.Helpers type Main() = let mutable _loop = false interface ICustomClass with override this.Initialize() = Logging.Write "Start Class" _loop <- true override this.Dispose() = _loop <- false override this.ShowConfiguration() = () override this.Range = 30.0f
  12. for anyone wondering I ended up having to track shoot in a C# custom class with some nasty hoops to keep the bool up to date.
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