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Snippets C# codes for Fight Classes
Funny I recently came back after a couple of months off and had to remove the TimeLeft check in my cc because it would always be 0. Thought the bug was on my side. Using vanilla.
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[Product] Traveller
very nice share. would love to see the source code behind this. it lets me always discover new functionalities and ways to work with the bot.
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STOP RUNNING PATHFINDER ON A SECOND SERVER AND ADD THE FUCKING PATHFINDER TO THE BOT !!!
First, thanks for the fix. I realized the bot calls the path server way often. Maybe it's because it was down, but what happened is: - Need to go A -> B, long path accros 2-3 different areas. - Mob attack, path to mob loaded - Fight done, we are 1/50 of the original path, re-ask for current pos -> B If A -> B is very long, I guess the compute time required is big. If you can share some details on pathing it would be nice, on a dev perspective. Which algo is used? Using contraction hierarchies? It's just to help understand how it currently works. Thanks! PM welcome too. And in French if you prefer hehe
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Bot is not skinning looted mobs.
I still experience this problem. Incrementing min/max latency didn't o the trick for me but using ninja skinning worked. Maybe a quick fix for this could be to ninja skin only what the player killed.
- FightClass sans changer la langue du client
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Fight Class in F#
F# requires the use of a namespace. Using `namespace global` fixed it.
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Fight Class in F#
thanks for the help all. I didn't think it was the namespace because of this file Script.fsx. I thought it meant "Open everything in the namespace X". I haven't made it worked it. #load "Library1.fs" open priestf2
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Fight Class in F#
I did some more test but couldn't figure it out :/. DLL is attached. priestf2.dll
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[Free] Treb's Warrior 1-70 Fightclass (TBC)
Charge wasn't working for me. To fix it change the first FightClassSpell section (Charge) with this one <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>8</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>25</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Charge</SpellName> <Priority>16</Priority> <CombatOnly>false</CombatOnly> <OncePerTarget>true</OncePerTarget> </FightClassSpell>
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Avvi's C# Tips & Tricks with Helpful Code Snippets
Just saw this post. Very good info. Would be nice if it was pinned on page 1.
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Fight Class in F#
I know it's part of .Net 4 and I have autocomplete when I develop and it builds. I think it's me with the dll when I build.
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Fight Class in F#
Hi I just did my first fight class in F# for fun. Well the beginning only. I built the dll but the bot can't run it, big red error in logs. Anyone tried to make a class in F#? I am not sure if it's F# or me building the DLL the wrong way. I am new to F#. namespace priestf open robotManager.Helpful open wManager.Wow.Helpers type Main() = let mutable _loop = false interface ICustomClass with override this.Initialize() = Logging.Write "Start Class" _loop <- true override this.Dispose() = _loop <- false override this.ShowConfiguration() = () override this.Range = 30.0f
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Fightclass wand issues
for anyone wondering I ended up having to track shoot in a C# custom class with some nasty hoops to keep the bool up to date.
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Fightclass wand issues
same error in tbc. got it to work?
pasdoy
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