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TheSmokie

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  1. Like
    TheSmokie got a reaction from Varan in Vehicle options   
    @Droidz Any update?
  2. Like
    TheSmokie reacted to Droidz in Quest Order Editor + Quest Editor - Arrows to move quests up/down in list   
    yes in all versions but you need to wait next update.
     
  3. Confused
    TheSmokie reacted to Ordush in ObjectManager.Me.PlayerRace returns 35   
    ObjectManager.Me.PlayerRaceString returns "Unknown"

    I obviously did a fresh wrobot install before coming here. ?
    Edit: This is very odd, on another server it returns the race.
    But on my own CMangos Server it returns those numbers. ?
    Edit: If I do Logging.Write(Lua.LuaDoString<string>("return UnitRace('player')"));
    It writes: Tauren#||#Tauren
    in the log.
    If I write Lua.LuaDoString("DEFAULT_CHAT_FRAME:AddMessage(UnitRace('player'))");
    it does write Tauren in the chat.
    If I do:
    if (Lua.LuaDoString<string>("return UnitRace('player')") == "Tauren#||#Tauren")
        Lua.LuaDoString("DEFAULT_CHAT_FRAME:AddMessage('Yes')");
    else
        Lua.LuaDoString("DEFAULT_CHAT_FRAME:AddMessage('No')");
    It does write Yes in the chat. lol this is too weird.
    Edit: I did try using the same wow folder that is connecting to another private tbc server where this is not the case.
  4. Thanks
    TheSmokie reacted to Droidz in Quest Order Editor + Quest Editor - Arrows to move quests up/down in list   
    Hey,
    In next update you will be hable to use shortcut ctrl+ and ctrl- (to up/down step).
    To wait when you mouse click on bouton you can after use key "enter" to avoid to spam mouse click
  5. Like
    TheSmokie got a reaction from Varan in Vehicle options   
    @Droidz
    idk if this will help you dev the vehicle api but here is what honorbuddy used.
    https://github.com/BosslandGmbH/Honorbuddy-Quest-Behaviors/blob/master/Quest Behaviors/Vehicles/VehicleMover.cs
  6. Like
    TheSmokie reacted to Droidz in Code doesnt stop fighting complete.   
    Thread Water = new Thread(() => { Logging.Write("[Water]: Water Search Initialized"); while (Conditions.ProductIsStarted) { try { if (!Conditions.ProductInPause && ObjectManager.Me.BreathTimerLeft <= 2000) { var unit = ObjectManager.GetWoWUnitAttackables().Where(x => x.Position.DistanceTo(ObjectManager.Me.Position) <= 30); foreach (var u in unit) { if (!ObjectManager.BlackListGetUnitAttackPlayerGuidTime.ContainsKey(u.Guid)) ObjectManager.BlackListGetUnitAttackPlayerGuidTime.Add(u.Guid, DateTime.Now + TimeSpan.FromMinutes(5)); } wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP, 5000); } } catch (Exception e) { Logging.WriteError("[Water] ERROR: " + e); } Thread.Sleep(12000); } Logging.Write("[Water]: Water Search Disposed"); }); Water.Start();  
  7. Like
    TheSmokie reacted to Matenia in Make CustomClass Thread public   
    Also if you know a better way to pause fightclass thread than this, let me know:
    private Thread SleepFightClassThread(List<Thread> threadsToSleep) { Thread fightClassSleepThread = new Thread(() => { try { foreach (var thread in threadsToSleep) { thread.Suspend(); } while (Conditions.InGameAndConnectedAndAliveAndProductStarted && !Common.IsAttackedByNpc) { Thread.Sleep(500); } } finally { foreach (var thread in threadsToSleep) { thread.Resume(); } } }); fightClassSleepThread.Start(); return fightClassSleepThread; }  
  8. Like
    TheSmokie reacted to Droidz in Make CustomClass Thread public   
    Hey, wait next update I added "CustomClassThread" in CusomClass
  9. Thanks
    TheSmokie reacted to Bambo in ObjectManager.Me.Race   
    here is the logfile @Droidz
    i was level 3 and undead male
    the if statements returned false 
    9 Mai 2019 18H42.log.html
  10. Thanks
    TheSmokie reacted to Droidz in Deeprun Tram broken pathfinding   
    ok thank I'll generate new meshes wait few hours
  11. Thanks
    TheSmokie reacted to Bambo in Deeprun Tram broken pathfinding   
    also breaking my profiles partially
  12. Thanks
    TheSmokie reacted to Matenia in Deeprun Tram broken pathfinding   
    Can this be looked at?
  13. Thanks
    TheSmokie reacted to Droidz in Code doesnt stop fighting complete.   
    Hello, this stop fight, but bot probably try to attack again target, to skip all combat you need to use code like:
    wManager.Events.FightEvents.OnFightStart += delegate(WoWUnit unit, CancelEventArgs cancelable) { cancelable.Cancel = true; if (unit.IsValid) ObjectManager.BlackListGetUnitAttackPlayerGuidTime.Add(unit.Guid, DateTime.Now + TimeSpan.FromMinutes(10)); };  
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