
nax
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Everything posted by nax
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They ban bots all the time but not for detection, Wrobot doesn’t modify any memory. Wrobot use HWBP which is harder to detect if at all possible. The inject if I am correct is via endscene which every single video captured uses. they ban because people are watching bot do weird shit. sharp turns, weird directions etc
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Hey, for this problem with the pathfinder. I know wrobot sometimes (more or less of the time.) breaks down. I would recommend if you have the time sit down and build your own navigational system. It fairly easy to set up a basic one with recast and detour. And after you have a basic one up and running. Add features like distanceToWall etc.I find learning how it’s built is very fun.
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looks like a socket problem
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this is interesting, ill have to take a look at the code. i dont use Dll, my code is for my project .
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You could consider creating a system where the decryption key is generated based on the user's IP address or hardware ID. To implement this, you'll need to delve into the field of cryptography and learn how to securely handle and manage these keys, i am currently researching this to give people able to protect their own fightclasses / profiles etc.
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Simple google search : https://www.google.com/search?q=wrobot+Face+target&rlz=1C1CHBF_enUS1022US1022&oq=wrobot+Face+target&aqs=chrome..69i57.3199j0j7&sourceid=chrome&ie=UTF-8
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public List<WoWPlayer> GetUnitsAttackingPartyMembers(WoWUnit p) { return Party.GetParty().Where(x => x.TargetObject?.Target == p.Guid).ToList(); }
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hello, try something like this, note this is pudo code (Made from my phone). public List<WoWUnit> GetUnitsAttackingPartyMembers() { var partyMembers = Party.GetParty(); var units = ObjectManager.GetObjectWoWUnit(); return units .Where(x => x.IsAlive && x.IsAttackable && (x.InCombat || x.InCombatFlagOnly) && partyMembers.Any(p => x.TargetObject?.Target == p.Guid)) .ToList(); }
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Looking for help with asign talents in wotlk 3.3.5
nax replied to lsabakal's topic in General assistance
I'm confused on what you mean by Non modified wotlk. -
IsMounted serves as a method rather than a state, with its primary purpose being to validate your ongoing mount status. In cases where this method provides both retrieval (Get) and modification (Set) functionalities, the potential exists to change its value to false by utilizing the syntax IsMounted = false. However, the presence of a Set capability remains uncertain. For those skilled in reverse engineering, an opportunity might arise to manipulate the underlying data by introducing an altered byte into the pointer. This could prompt the method to yield a false outcome, with the possibility of restoring the original state at a later juncture.
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Yes.
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Im patently wait to see if anyone is gonna tell this guy he is using c# and not lua?
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Is it detected on Whitemane.gg?
nax replied to eLucious's topic in WRobot for Wow Cataclysm - Help and support
If it’s client side you can try using a non modified client. -
is there a plugin to delete items by item lvl?
nax replied to retrostalgic's topic in Profiles and Requests
Hello, This is something you will need to create for your needs, there is several threads that provide a good amount of insight. -
5.4.8 Monk Fight Rotation Profile???
nax replied to sakado's topic in WRobot for Wow Mists of Pandaria - Help and support
Hello, You’d have to build your own. I don’t think wrobot has any MOP Developers -
How do we use multi classes with different files using this method?
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Get an item's stats (strength, int, agi, etc)
nax replied to Trigger's topic in Developers assistance
Although untested due to my current lack of a vanilla World of Warcraft installation, the following code snippet should serve as a helpful starting point for constructing the necessary functions to manage item states. public class ToolTipReader { private static string TooltipName { get; set; } static ToolTipReader() { TooltipName = Others.GetRandomString(12); } public static void CreateTooltip() { Lua.LuaDoString($@" if not {TooltipName} then {TooltipName} = CreateFrame('GameTooltip', '{TooltipName}', nil, 'GameTooltipTemplate'); {TooltipName}:SetOwner(UIParent, 'ANCHOR_NONE'); end "); } public static void DestroyTooltip() { Lua.LuaDoString($"{TooltipName} = nil;"); } public static string[] ItemStates(string itemLink) { return Lua.LuaDoString<string[]>($@" local StatsTable = {{}} {TooltipName}:ClearLines() {TooltipName}:SetHyperlink('{itemLink}') for i = 1, {TooltipName}:NumLines() do local text = _G['ItemPurseTextLeft'..i]:GetText() table.insert(StateTable, text) end return unpack(StatsTable); "); } } -
Get an item's stats (strength, int, agi, etc)
nax replied to Trigger's topic in Developers assistance
You need to build a tooltip reader, cache each line into a table then read the results . -
You are missing the hook that droidz uses….. you need the hook to execute functions on the main thread….. you should read ownedcore. ps : reading the memory address is easy, you just need to open the process and use ReadMemory from kernal32. injecting lua requires a hook to a function that allowed execution on the main thread. Which droids I think hooks the games Endscene then write assembly code with his own detour .
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You can find a lot of information by googling csharp basics.