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nax

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Everything posted by nax

  1. TimerTracker:Click(); maybe
  2. You need to use GetText to read if you are not ingame. here is the c++ code : note GetLocalizedText uses active client player object, but GetText doesnt.
  3. Connection error: key expired [E] 17:26:15 - Connection error, close bot, you have probably launched too many sessions at the same time with the same license key, please contact bot team if it is not the case.
  4. nax

    ForceDisableResurrect

    just replace Resurrect state with your state.
  5. I mean standing in one place doing dps to a single mob is kinda bottish, + you're rotation would always be the same to the pattern would be the same.
  6. would help if we know what conditions you are using.
  7. you have to add a run C# code for this to work.
  8. nax

    ClearTarget

    Hello, @droidz. if you can hook on to 0x0081AC90 then edit the list before it gets sent back the server, you can edit the reason why ClearTarget its bugged. this is the code they are blocking it with. rqQrlXRwJExif(EtuqVyQJENaavmlAb==nil)then EtuqVyQJENaavmlAb=ClearTarget ClearTarget=function() if(issecure())then EtuqVyQJENaavmlAb() else eTGebH={GetFramesRegisteredForEvent("MACRO_ACTION_FORBIDDEN")} MmqNBNB=getn(eTGebH) for mEkEL=1,MmqNBNB do eTGebH[mEkEL]:GetScript("OnEvent")(eTGebH[mEkEL],"MACRO_ACTION_FORBIDDEN","ClearTarget()") end end end endWHISPERCHAT_MSG_ADDON
  9. Is it possible? Yes but you’ll need to know a little about lua to be able to do it.
  10. Kinda need to add your own logic.
  11. Wrobot pulse method for readingobjects public static void Pulse() { try { if (Pulsator.\u0002 == null) { if (3 != 0) { ObjectManager.\u0002(); } } else { for (;;) { if (Memory.WowMemory.ThreadHooked && Memory.WowMemory.Memory.IsValidAndOpenProcess() && Usefuls.InGame) { if (4 != 0) { ObjectManager.\u0002(); } } else { Dictionary<ulong, WoWObject> objectDictionary = new Dictionary<ulong, WoWObject>(); if (!false) { ObjectManager.ObjectDictionary = objectDictionary; } } if (wManagerSetting.CurrentSetting.ReadObjectManagerFTS <= 1000) { Thread.Sleep(1000 / wManagerSetting.CurrentSetting.ReadObjectManagerFTS); } } } } catch (Exception ex) { string str = \u0006\u2003\u2000.\u0002(-1731816084); Exception ex2 = ex; Logging.WriteError(str + ((ex2 != null) ? ex2.ToString() : null), true); Pulsator.\u0002 = null; } }
  12. run this as a int var wManagerSetting.CurrentSetting.ReadObjectManagerFTS
  13. it updates on a ms of 150 miliseconds
  14. Isn’t this python?
  15. nax

    Bag.GetBagItem() | InBag

    My Code nternal static void SearchForBags() { BagIndex.Clear(); foreach (var item in Bag.GetBagItem()) { if(item.Type == WoWObjectType.Container) { if(item.InBag) { Int32[] s = Bag.GetItemContainerBagIdAndSlot(item.Entry).ToArray(); if (s != null && !BagIndex.Exists(x => x.Name == item.Name)) { var Name = item.Name; var Slots = BagSlotReader(s[0], s[1]); var entry = item.Entry; BagIndex.Add(new BagClass(Name, Slots, entry, s)); } } } } }
  16. nax

    Bag.GetBagItem() | InBag

    3.3.5a
  17. Hey for some reason the boolean InBag is returning false if its in bag. (Not equipped.) Bug ?
  18. I’d suggest inputting your own state to over rude default states.
  19. https://support.minitab.com/en-us/minitab/21/help-and-how-to/data-input-and-output/minitab-files/open-or-disable-backup-files/
  20. Unless you are going to reread all the commands between two clients, its bad practice to write to file to read then just to reread, You should use something like a server to talk together.
  21. @cometttorSource Code (Plugin) using robotManager.Helpful; using System; using System.Collections.Generic; using System.Windows; using wManager.Plugin; using wManager.Wow.Helpers; public class Main : IPlugin { public void Initialize() { EventsLuaWithArgs.OnEventsLuaStringWithArgs += AcceptDungeon; } public void Dispose() { EventsLuaWithArgs.OnEventsLuaStringWithArgs -= AcceptDungeon; } public void Settings() { MessageBox.Show("No Settings."); } private void AcceptDungeon(String EventName, List<String> Args) { try { if(EventName.ToString() == "LFG_PROPOSAL_SHOW") { Lua.LuaDoString("AcceptProposal();"); } } catch (Exception ex) { Logging.WriteError("Main > AcceptDungeon > " + ex.StackTrace); } } }
  22. https://stackoverflow.com/questions/19728943/dynamically-loading-dll-referencing-other-dlls
  23. Yes you can but you’d need to load the Dll into memory.
  24. Maybe check if Rend is on target?
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