
nax
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Everything posted by nax
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Anything is possible, wrobot just uses C#, besides a massive API, Wrobot can run all .net code . Just takes time and understanding how to build it. With wrobot plug-in you can build your own internet browser if you really wanted. why do you wanna see out going packets? Besides warden , I can surely tell you that there’s nothing interesting .
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local tooltip local function CreateToolTipFrame() tooltip = CreateFrame("GameTooltip", "MyTempTooltip", UIParent, "GameTooltipTemplate") tooltip:SetOwner(UIParent, "ANCHOR_NONE") end local function OnTooltipSetItemFromLink(itemLink) if itemLink then CreateToolTipFrame() -- Ensure tooltip is created tooltip:SetHyperlink(itemLink) local numLines = tooltip:NumLines() if numLines > 0 then for i = 1, numLines do local line = getglobal(tooltip:GetName() .. "TextLeft" .. i) if line then DEFAULT_CHAT_FRAME:AddMessage(line:GetText()) end end end tooltip:Hide() end end
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Hello, i Believe you have to use tooltip reading ,
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local tooltip; local function CreateToolTipFrame() tooltip = CreateFrame("GameTooltip", "MyTempTooltip", UIParent, "GameTooltipTemplate") tooltip:SetOwner(UIParent, "ANCHOR_NONE") end local function OnTooltipSetItemFromLink(itemLink) if itemLink then tooltip:SetHyperlink(itemLink) local numLines = tooltip:NumLines() if numLines > 0 then for i = 1, numLines do local line = _G[tooltip:GetName() .. "TextLeft" .. i] if line then print(line:GetText()) end end end tooltip:Hide() end end
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Could use tooltip reader to get the each lines.
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You can do this by creating your own product or by using Quester and creating Quest steps to run to trainer and learn spells once you completed the required step.
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Could always use Distance check, Distance from portal is more then a range then return true.
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give this profile a try, i ripped it from some random Dk profile i had in my quester An End To All Things....xml
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seems like a problem with your fightclass. Can you post logs?
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They just ban, but they do track your up after that.
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They ban bots all the time but not for detection, Wrobot doesn’t modify any memory. Wrobot use HWBP which is harder to detect if at all possible. The inject if I am correct is via endscene which every single video captured uses. they ban because people are watching bot do weird shit. sharp turns, weird directions etc
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Hey, for this problem with the pathfinder. I know wrobot sometimes (more or less of the time.) breaks down. I would recommend if you have the time sit down and build your own navigational system. It fairly easy to set up a basic one with recast and detour. And after you have a basic one up and running. Add features like distanceToWall etc.I find learning how it’s built is very fun.
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looks like a socket problem
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this is interesting, ill have to take a look at the code. i dont use Dll, my code is for my project .
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You could consider creating a system where the decryption key is generated based on the user's IP address or hardware ID. To implement this, you'll need to delve into the field of cryptography and learn how to securely handle and manage these keys, i am currently researching this to give people able to protect their own fightclasses / profiles etc.
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Simple google search : https://www.google.com/search?q=wrobot+Face+target&rlz=1C1CHBF_enUS1022US1022&oq=wrobot+Face+target&aqs=chrome..69i57.3199j0j7&sourceid=chrome&ie=UTF-8
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public List<WoWPlayer> GetUnitsAttackingPartyMembers(WoWUnit p) { return Party.GetParty().Where(x => x.TargetObject?.Target == p.Guid).ToList(); }
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hello, try something like this, note this is pudo code (Made from my phone). public List<WoWUnit> GetUnitsAttackingPartyMembers() { var partyMembers = Party.GetParty(); var units = ObjectManager.GetObjectWoWUnit(); return units .Where(x => x.IsAlive && x.IsAttackable && (x.InCombat || x.InCombatFlagOnly) && partyMembers.Any(p => x.TargetObject?.Target == p.Guid)) .ToList(); }
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Looking for help with asign talents in wotlk 3.3.5
nax replied to lsabakal's topic in General assistance
I'm confused on what you mean by Non modified wotlk. -
IsMounted serves as a method rather than a state, with its primary purpose being to validate your ongoing mount status. In cases where this method provides both retrieval (Get) and modification (Set) functionalities, the potential exists to change its value to false by utilizing the syntax IsMounted = false. However, the presence of a Set capability remains uncertain. For those skilled in reverse engineering, an opportunity might arise to manipulate the underlying data by introducing an altered byte into the pointer. This could prompt the method to yield a false outcome, with the possibility of restoring the original state at a later juncture.
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Yes.