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Everything posted by KnightRyder
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Quester: wait for a while in OverridePulseCSharpCode
KnightRyder replied to wthdfhdutj's topic in Quester assistance
Does adding: Thread.Sleep(500); after using the item work? (may want to increase the time too) -
Interact with NPC with no Objective count
KnightRyder replied to KnightRyder's topic in Quester assistance
The "Auto detect Objective" doesn't seem to work either. There's probably another (better) way but I got it to work. Since the NPC ID changed after interacting, I was able to use the "Is complete condition" and put the following code in: return ObjectManager.GetWoWUnitByEntry(88889).Count == 1; The new NPC spawns after being interacted with, therefore marks it complete and can go to next step. -
Use ExtraActionButton spell to kill NPC
KnightRyder replied to KnightRyder's topic in Quester assistance
Thread t = new Thread(() => { uint itemId = 0; uint spellId = 185887; int questId = 38582; while (robotManager.Products.Products.IsStarted) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (!Quest.HasQuest(questId)) break; if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive) { if (itemId > 0) ItemsManager.UseItem(itemId); // if it is item if (spellId > 0) SpellManager.CastSpellByIdLUA(spellId); // if it is spell ClickOnTerrain.Pulse(new Vector3(ObjectManager.Target.Position)); // for AOE spell/item } } Thread.Sleep(500); } }); t.Start(); This appears to work for normal spells in spellbook, like Heroic Leap, but does not activate the ExtraActionButton1 spell. Spell in question is185887 Ysera's Wrath Quest 38582 To Old Friends -
Quest: http://www.wowhead.com/quest=38331 You have to click on 3 items and throw them into the pot. No idea what-so-ever how to make quester do this. I would imagine I would need 3 gather lines, one at a time, to pick up each item, then throw it by pushing number 4 when the targeting thingy is over the pot. Any suggestions? I don't know if it is even possible for WRobot to it. Info: Havi's Test - Quest ID: 38331 Basket of Root Vegetables: Object ID: 252074 Barrel of Crabs Object ID: 252076 Hearty Vrykul Grains Object ID: 252080 Pot of Stew Object ID: 244480
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YES. I was able to finish the quest because of this. Thank you sir.
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Add a "must have completet this quest to do this"
KnightRyder commented on Arcangelo's bug report in Bug Tracker
You can find your xml file of your quester profile, right click and edit/open with notepad. Where it starts with <QuestsSorted> near the top, will be your list of quests like in your order editor. Just go through and add something like: <QuestsSorted Action="If" NameClass="!Quest.GetQuestCompleted(EnterQuestIDHere)
" /> <QuestsSorted Action="MessageBox" NameClass="Message to diplay here!" /> <QuestsSorted Action="StopBot" NameClass="" /> <QuestsSorted Action="EndIf" NameClass="" /> -
Is there a way to attack or be attacked by an NPC, then when NPC is beaten at 1%, then interact with the same NPC? I found the following, but not sure how to adapt it to what I need.
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Thank you so much. Works perfectly now.
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Add a "must have completet this quest to do this"
KnightRyder commented on Arcangelo's bug report in Bug Tracker
In the quest order editor, add action type "IfHasQuest" and in the parameter "!Quest.GetQuestCompleted(39861)" Just replace the number with whatever your quest is, and dont forget the EndIf. -
Hello again. Got another problem... I am on quest 37467 The Walk of Shame where you accecpt the quest from Prince Farondis, then talk to him to start the escort quest. The problem I am having is that when you talk to him, the objectives do not change. If I set an Objective count as a 1, it will interact with the NPC, the escort part will proceede and the NPC will run off but I will just stand there as the objective is not complete. If i set all objective counts to 0, it does not the action InteractWithNpc step and immediately tries to follow. I've been looking at all other profiles that have InteractWithNpc, and it seems they all have at least 1 Objective count. Does the WRobot need to be changed/updated so it will process InteractWithNpc without an Objective? Is there something I can put in the "Is complete condition" section?
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I'm trying to find a way to use the ExtraActionButton1 to cast an AoE spell to kill NPC's. I've tried several variations including InteractWithNpc with "ExtraActionButton1:Click()" in the macro. This will give me the AoE green circle to put down, but it never clicks or uses it. I've also tried the code from Use item on hostile "weakened" mob but I am not good enough with coding to change it from an item to a spell. Any suggestions?
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Yes, it is only for one quest (at the moment, and I can adapt to more if needed) however I get an error: [E] 14:15:08 - Compilator Error : %localappdata%\Temp\gtuj2rll.0.cs(36,9) : error CS1502: The best overloaded method match for 'wManager.Wow.ObjectManager.WoWUnit.HaveBuff(string)' has some invalid arguments %localappdata%\Temp\gtuj2rll.0.cs(36,35) : error CS1503: Argument 1: cannot convert from 'int' to 'string' I've only changed the 3 ID's you mentioned, and have it running the code after pickup quest.
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Is there a way to make it re-use an item if I loose a buff? For example, running in Suramar, if a patrol see's me and pops my illusion, is there a way to make it reuse the disguise then continue on with the quest? I could probably fit this into a fightclass, but I really don't want to do that to all my fightclasses. I am hoping there is some code or something I could add?
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[FREE] Highmountain Quester Alliance (Unfinished)
KnightRyder commented on TNRakkGamer's file in 100-110 - Legion
Tested a bit more and here are some more things to fix/consider: Got stuck turning in quest [Crystal Fury] after killing Gelmogg. It just stand's there til he respawned and killed him again. I turned this quest in manually as well. After that it got stuck again on the cave and couldnt find its way out. Had to manually take it to the entrance again to proceed. During the quest [The Underking Comes] it tries to use the extra action button. But it does not wait for the cast to go off before running to the next spot. I added steps to wait for 4000 after each runcode to click the extra action button and it seemed to work perfectly. Changed the quest [Grasp of the Underking] to Interact with NPC. Changed the quest [The Drogbar] to only have 1 Objective count for killing 8. After picking up the quest [Bitestone Enclave] it ran above the cave to the Hill Ettin elites and was killed over and over. Not sure how to make it not get confused by caves and actually go inside to do quests. I tried making a Follow Path quest but I couldn't get it to run inside. If I started after running inside the cave, it completed the quest. Also had to change it to only 2 objectives. After picking up the quest [Dargrul and the Hammer] it just stands there. I noticed a follow path but did not seem to start it. Once I got out of the grip and ran out manually, it went ot turn it in. On the way to turn in [Get to High Ground] it did not know how to run into Thunder Totem. Again, dont think this is your fault, just the pathing of the bot. Maybe make a FollowPath until it is fixed? Add a pause to the quest [The Story of Huln] so it doesn't think people watching the cinematic dont get "stuck." Got lost again going to [Wrathshard]. Seems to be going down to some other cave instead of the proper one. Stopped here for now.- 4 comments
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[FREE] Highmountain Quester Alliance (Unfinished)
KnightRyder commented on TNRakkGamer's file in 100-110 - Legion
On the quest "Spray and Prey" I found that you can use a code from http://wrobot.eu/forums/topic/2681-snippets-codes-for-quest-profiles/. I used the "Use item on hostile weakened mob" and set it low to like 25%. Also, Huln's War, is that the quest where you are the Tauren and run around killing legion with the moose? If so, I want to say there's some code or script to put in to just push buttons for the spells. Not sure if this will work for the quest counting as complete. EDIT: It seems to get stuck going into the caves after accepting the quests [Balance of Elements] and [Invading Spelunkers]. Don't think you can do much about this as it seems to be a pathing issue with the bot. It doesn't appear to path around the rocks and tries to go strait up a wall instead of around to the right.- 4 comments
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I 2nd this! I was looking for a way to do this last night. I couldn't find anything though. I was thinking that the fragments would somehow be detected like the fishing bobber or other in game objects, but I don't know if this is true or how to program it.
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Camping mob on one spot and kill him and loot when he spawns
KnightRyder replied to mrx's topic in General assistance
Just make a profile with one point and turn on the anti-afk plugin. Download from here if you need one. -
[Paid Request] Legion Questing and fighting classes
KnightRyder replied to wowfan's topic in Profiles and Requests
I'm looking for some quester profiles for Legion. Was hoping on getting BetterSister's, but that one is on hold and I don't know if anyone else is making them. If you are, hit me up with prices. thanks. -
PREVIEW of PAID Azsuna Quester by BetterSister
KnightRyder commented on BetterSister's file in 100-110 - Legion
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There's a setting in gatherer (i forget where at the moment, maybe in general?) that will ignore the gather if there are so many units around it. Might try setting this to a higher amount.
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http://wrobot.eu/bugtracker/moves-when-fishing-r516
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Here are the time's where I noticed it move or "twitch." It seems to strafe to the right then left back to where it started. I only notice it swap the pole out for weapons once. 14:17:36 - Started fishing. [F] 14:18:37 - [Spell] Cast Fishing (Fishing) [F] 14:19:38 - [Spell] Cast Fishing (Fishing) [F] 14:20:38 - [Spell] Cast Fishing (Fishing) [F] 14:21:39 - [Spell] Cast Fishing (Fishing) [F] 14:22:40 - [Spell] Cast Fishing (Fishing) [F] 14:23:41 - [Spell] Cast Fishing (Fishing) [F] 14:24:41 - [Spell] Cast Fishing (Fishing) - equipped weapon then switched back to pole then fished [F] 14:25:42 - [Spell] Cast Fishing (Fishing) [F] 14:27:44 - [Spell] Cast Fishing (Fishing) - added lure as well as move [F] 14:28:45 - [Spell] Cast Fishing (Fishing) [F] 14:29:45 - [Spell] Cast Fishing (Fishing) [F] 14:30:46 - [Spell] Cast Fishing (Fishing) 11 Sep 2016 14H00.log.html
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No new lines in the log, even with all options set to on. I'm not sure on the frequency. I will try to time it sometime this weekend. I'll post a log too of when I get it.