Hello,
I'm sorry but WRobot does not support custom game clients.
You can try to change the behavior with a plugin, but it might be complicated, here is an example of code (not tested):
using System.Linq;
public class Main : wManager.Plugin.IPlugin
{
public void Initialize()
{
robotManager.Events.FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState += (engine, state, cancelable) =>
{
if (state is wManager.Wow.Bot.States.Regeneration)
{
var units = wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWUnit();
units.AddRange(wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWPlayerTargetMe());
foreach (var unit in units.OrderBy(u => u.GetDistance))
{
if (unit.IsValid &&
unit.IsAlive &&
unit.GetDistance < 40 &&
unit.Reaction <= wManager.Wow.Enums.Reaction.Neutral &&
//unit.InCombatFlagOnly &&
unit.IsTargetingMe)
{
var failGuid = wManager.Wow.Helpers.Fight.StartFight(unit.Guid);
if (failGuid != 0)
{
wManager.wManagerSetting.AddBlackList(failGuid, 30*1000);
}
return;
}
}
}
};
}
public void Dispose()
{
}
public void Settings()
{
}
}