May 21, 20205 yr Hi. Working on a project to send invitation letters and faced the problem. I don’t understand what kind of garbage happens when I try to send an mail using the line break character "/" in the message. I just want to send a message with separated lines, I don’t understand why when using variables in Lua.DoString an error appears, and if not then everything is fine ok. I will be glad to know if someone helps. Can i use wManager.Wow.Helpers.MailMail.SendMessage() to send letters without items? I already tried and nothing went...
May 21, 20205 yr Author 1 hour ago, Sye | SMoKie said: Paste your code var name = "qq"; var subject = 123; var text = "1\n2\n3\n4\n5\n6"; //Lua.LuaDoString(@"SendMail('qq', '123', '1\n2\n3\n4\n5\n6')"); //without Lua.LuaDoString(@"SendMail('"+name+"', '"+subject+"', '"+text+"')"); //Lua.LuaDoString(@"SendMail('"+name+"', '"+subject+"', '1\2\3\4\5\6')"); // with the introduction of variables
May 21, 20205 yr Why are you using @ in a non-multi-line string? This isn't a problem with LuaDoString. //next time take a look at your ingame Lua errors and you'll see what's actually appearing in the game and why it's a problem var name = "qq"; var subject = 123; var text = "1\n2\n3\n4\n5\n6"; Lua.LuaDoString("SendMail(\"" + name + "\", \"" + subject + "\", \"" + text + "\")"); // don't use @ in combination with \n otherwise at least double escape \n as \\n // also, don't mix ' with ", you're bound to run into issues with names containing ' eventually
May 21, 20205 yr 2 minutes ago, Matenia said: Why are you using @ in a non-multi-line string? This isn't a problem with LuaDoString. Was just typing out a message lol. One can also use Environment.NewLine in C# if that's easier.
May 21, 20205 yr Author 1 hour ago, Matenia said: double escape \n as \\n thanks for the help, this solved the problem 1 hour ago, Marsbar said: One can also use Environment.NewLine in C# if that's easier. var text = ""+System.Environment.NewLine+"1"+System.Environment.NewLine+"2"+System.Environment.NewLine+"3"+System.Environment.NewLine+"4"+ System.Environment.NewLine+"5"+System.Environment.NewLine+"6"; In dev tools: in game
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