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ClickToMove.CGPlayer_C__ClickToMove(x, y, z, 0, (int)ClickToMoveType.Move, 0);


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Isn´t the float Precision a parameter which alters the Click by given yards? Like precision 3 means it´s altering the click by 3 yards?! Don´t know it exactly, so that´s my guess.

 

8 minutes ago, pudge said:

Why? It works well on land too, for example, to simulate movements in combat.

I was only saying what I’ve used it for, 

It's CTM, it's used for everything movement related, interaction, targeting etc. That's what the WoW client uses it for under the hood.
Precision is how close you have to be to the target vector for movement to stop.

4 hours ago, Matenia said:

It's CTM, it's used for everything movement related, interaction, targeting etc. That's what the WoW client uses it for under the hood.
Precision is how close you have to be to the target vector for movement to stop.

If so, zero is the best option, am I right?

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