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ClickToMove.CGPlayer_C__ClickToMove(x, y, z, 0, (int)ClickToMoveType.Move, 0);


Pudge

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image.png.15c6f1e8dd94521c4fe86a6a05ec2ec1.png


Hi! Have a two questions. Float precision, for the better (more accurate) result in the ground movement this value must be higher or lower? From zero to... what is the maximum value?

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It's CTM, it's used for everything movement related, interaction, targeting etc. That's what the WoW client uses it for under the hood.
Precision is how close you have to be to the target vector for movement to stop.

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4 hours ago, Matenia said:

It's CTM, it's used for everything movement related, interaction, targeting etc. That's what the WoW client uses it for under the hood.
Precision is how close you have to be to the target vector for movement to stop.

If so, zero is the best option, am I right?

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