March 10, 20179 yr 1 hour ago, Amazing Snake said: The bot dont use any of them. I guess cause the (Feral) & (Cat) And what are you typing in the spell name? The spell name has to be "Mangle (Cat)" and "Faerie Fire (Feral)"
March 10, 20179 yr Author I know. The CC Creator detect the Spells but they dont get used in the Combat rotation. <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Energy</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>4</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Mangle (Cat)</SpellName> <Priority>2</Priority> </FightClassSpell>
March 11, 20179 yr 2 hours ago, Amazing Snake said: I know. The CC Creator detect the Spells but they dont get used in the Combat rotation. <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Energy</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>4</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Mangle (Cat)</SpellName> <Priority>2</Priority> </FightClassSpell> Well i would remove the conditions to make sure the skill is be used and if yes something with the conditions is strange.
April 6, 20179 yr You can try making it execute the following Lua code: CastSpellByName("Mangle (Cat)") RunMacroText("/cast Mangle (Cat)") Or C# as follows: Lua.RunMacroText("/cast Mangle (Cat)");
May 8, 20178 yr On 4/6/2017 at 6:14 AM, Schaka said: You can try making it execute the following Lua code: CastSpellByName("Mangle (Cat)") RunMacroText("/cast Mangle (Cat)") Or C# as follows: Lua.RunMacroText("/cast Mangle (Cat)"); So for Lua of the castspellbyname, i put that in the "lua script" but what do i put in the "return value research" and the Return Value Var line?
June 10, 20178 yr Author <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Energy</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>CastSpellByName("Mangle (Cat)(Rank 1)")</SpellName> <Priority>1</Priority> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> Just need to replace the Rank when you learn a new one. Give me like for this @Droidz Maybe you can do a fix in the further. So we dont have to edit it on a new Rank.
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