Ordush 185 Posted August 21, 2017 Share Posted August 21, 2017 Hey all I tried to make an in-game frame using lua just the way i would with lua in-game in any other way (macros etc). So in the "spellname" area in the creator i wrote in my code, and i set it to "not spell, is lua script" Ending up with this: <SpellName>if not FrameCreated then FrameCreated = true StatusFrame = CreateFrame("Frame") StatusFrame:ClearAllPoints() StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}) StatusFrame:SetBackdropColor(0,0,0,.4) StatusFrame:SetHeight(60) StatusFrame:SetWidth(122) StatusFrame:SetPoint("TOPLEFT",ChatFrame1, 0,90) StatusFrame:SetMovable(true) StatusFrame:EnableMouse(true) StatusFrame:RegisterForDrag("LeftButton") StatusFrame:SetScript("OnDragStart", frame.StartMoving) StatusFrame:SetScript("OnDragStop", frame.StopMovingOrSizing) StatusFrame:Show() end</SpellName> Is there any reason why this does not work? Note: I did try removing the StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}) In case it just couldn't find the BgFile, no difference. :) Also tried writing it like this: StatusFrame:SetBackdrop({bgFile = [[Interface\Buttons\WHITE8X8]],}) Any help would be appreciated cheers! :) Edit: I even tried changing it to use lua script as a condition and then just leave the spellname empty liket his: <LuaScript>if not FrameCreated then StatusFrame=CreateFrame("Frame"); StatusFrame:ClearAllPoints(); StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}); StatusFrame:SetBackdropColor(0,0,0,.4); StatusFrame:SetHeight(60); StatusFrame:SetWidth(122); StatusFrame:SetPoint("TOPLEFT",ChatFrame1, 0,90); StatusFrame:SetMovable(true); StatusFrame:EnableMouse(true); StatusFrame:RegisterForDrag('LeftButton'); StatusFrame:SetScript('OnDragStart', frame.StartMoving); StatusFrame:SetScript('OnDragStop', frame.StopMovingOrSizing); FrameCreated = true end</LuaScript> Link to comment https://wrobot.eu/forums/topic/6839-lua-not-working-in-fight-class-editor/ Share on other sites More sharing options...
Ordush 185 Posted August 22, 2017 Author Share Posted August 22, 2017 After hours and hours of doing this and that, i finally figured the error lies within wrobot. Apparently it dones't translate \\ into / So as soon as i changed StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}); into StatusFrame:SetBackdrop({bgFile = "Interface/Buttons/WHITE8X8",}); Everything worked. Link to comment https://wrobot.eu/forums/topic/6839-lua-not-working-in-fight-class-editor/#findComment-31004 Share on other sites More sharing options...
Matenia 628 Posted August 23, 2017 Share Posted August 23, 2017 Not sure if you saw my answer on Discord, but I recommend getting Bugsack and Buggrabber, you'll still see the Lua errors of injected code that way. That usually can put you on the right path. Link to comment https://wrobot.eu/forums/topic/6839-lua-not-working-in-fight-class-editor/#findComment-31026 Share on other sites More sharing options...
Ordush 185 Posted August 23, 2017 Author Share Posted August 23, 2017 7 hours ago, Matenia said: Not sure if you saw my answer on Discord, but I recommend getting Bugsack and Buggrabber, you'll still see the Lua errors of injected code that way. That usually can put you on the right path. I saw your post, and i have both. Thing is, it's not lua errors, it's a 'compile' bug from wrobot to lua output @ wow. Which means the errors you get in-game say nothing about the error. An error that i would get as an example would be you are missing an \ in front of n (It would never be this specific.) Where when reading my code i'd be like "I have a \ in front of n, what are you talking about?". So most of the errors i have been encountering, has been because i'm using advanced lua instead of just small snippets. So it's not as thoroughly tested and fixed. :) Link to comment https://wrobot.eu/forums/topic/6839-lua-not-working-in-fight-class-editor/#findComment-31047 Share on other sites More sharing options...
iMod 99 Posted August 23, 2017 Share Posted August 23, 2017 22 hours ago, Ordush said: After hours and hours of doing this and that, i finally figured the error lies within wrobot. Apparently it dones't translate \\ into / So as soon as i changed StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}); into StatusFrame:SetBackdrop({bgFile = "Interface/Buttons/WHITE8X8",}); Everything worked. Why should wrobot translate \\ to / ? Link to comment https://wrobot.eu/forums/topic/6839-lua-not-working-in-fight-class-editor/#findComment-31054 Share on other sites More sharing options...
Ordush 185 Posted August 23, 2017 Author Share Posted August 23, 2017 Just now, iMod said: Why should wrobot translate \\ to / ? "translate" was just a rough term. In lua \\ = backslash but for some reason when you use wrobot \\ turns into \ wen it spits out the code. Just like when you wanna do \n for newline you have to do \\n :) Link to comment https://wrobot.eu/forums/topic/6839-lua-not-working-in-fight-class-editor/#findComment-31055 Share on other sites More sharing options...
Mykoplazma 24 Posted August 23, 2017 Share Posted August 23, 2017 Maybe is time for some education here.:P https://msdn.microsoft.com/en-us/library/h21280bw.aspx Link to comment https://wrobot.eu/forums/topic/6839-lua-not-working-in-fight-class-editor/#findComment-31056 Share on other sites More sharing options...
Ordush 185 Posted August 23, 2017 Author Share Posted August 23, 2017 4 minutes ago, forerun said: Maybe is time for some education here.:P https://msdn.microsoft.com/en-us/library/h21280bw.aspx Yes and it clearly states: \\ represents backslash in the post you just posted. Anyway it's beside the point i made it work. You guys should rather focus on trying to help me with the other issues i have :P Link to comment https://wrobot.eu/forums/topic/6839-lua-not-working-in-fight-class-editor/#findComment-31057 Share on other sites More sharing options...
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