Ordush 183 Posted August 21, 2017 Share Posted August 21, 2017 Hey all I tried to make an in-game frame using lua just the way i would with lua in-game in any other way (macros etc). So in the "spellname" area in the creator i wrote in my code, and i set it to "not spell, is lua script" Ending up with this: <SpellName>if not FrameCreated then FrameCreated = true StatusFrame = CreateFrame("Frame") StatusFrame:ClearAllPoints() StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}) StatusFrame:SetBackdropColor(0,0,0,.4) StatusFrame:SetHeight(60) StatusFrame:SetWidth(122) StatusFrame:SetPoint("TOPLEFT",ChatFrame1, 0,90) StatusFrame:SetMovable(true) StatusFrame:EnableMouse(true) StatusFrame:RegisterForDrag("LeftButton") StatusFrame:SetScript("OnDragStart", frame.StartMoving) StatusFrame:SetScript("OnDragStop", frame.StopMovingOrSizing) StatusFrame:Show() end</SpellName> Is there any reason why this does not work? Note: I did try removing the StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}) In case it just couldn't find the BgFile, no difference. :) Also tried writing it like this: StatusFrame:SetBackdrop({bgFile = [[Interface\Buttons\WHITE8X8]],}) Any help would be appreciated cheers! :) Edit: I even tried changing it to use lua script as a condition and then just leave the spellname empty liket his: <LuaScript>if not FrameCreated then StatusFrame=CreateFrame("Frame"); StatusFrame:ClearAllPoints(); StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}); StatusFrame:SetBackdropColor(0,0,0,.4); StatusFrame:SetHeight(60); StatusFrame:SetWidth(122); StatusFrame:SetPoint("TOPLEFT",ChatFrame1, 0,90); StatusFrame:SetMovable(true); StatusFrame:EnableMouse(true); StatusFrame:RegisterForDrag('LeftButton'); StatusFrame:SetScript('OnDragStart', frame.StartMoving); StatusFrame:SetScript('OnDragStop', frame.StopMovingOrSizing); FrameCreated = true end</LuaScript> Link to comment Share on other sites More sharing options...
Ordush 183 Posted August 22, 2017 Author Share Posted August 22, 2017 After hours and hours of doing this and that, i finally figured the error lies within wrobot. Apparently it dones't translate \\ into / So as soon as i changed StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}); into StatusFrame:SetBackdrop({bgFile = "Interface/Buttons/WHITE8X8",}); Everything worked. Link to comment Share on other sites More sharing options...
Matenia 602 Posted August 23, 2017 Share Posted August 23, 2017 Not sure if you saw my answer on Discord, but I recommend getting Bugsack and Buggrabber, you'll still see the Lua errors of injected code that way. That usually can put you on the right path. Link to comment Share on other sites More sharing options...
Ordush 183 Posted August 23, 2017 Author Share Posted August 23, 2017 7 hours ago, Matenia said: Not sure if you saw my answer on Discord, but I recommend getting Bugsack and Buggrabber, you'll still see the Lua errors of injected code that way. That usually can put you on the right path. I saw your post, and i have both. Thing is, it's not lua errors, it's a 'compile' bug from wrobot to lua output @ wow. Which means the errors you get in-game say nothing about the error. An error that i would get as an example would be you are missing an \ in front of n (It would never be this specific.) Where when reading my code i'd be like "I have a \ in front of n, what are you talking about?". So most of the errors i have been encountering, has been because i'm using advanced lua instead of just small snippets. So it's not as thoroughly tested and fixed. :) Link to comment Share on other sites More sharing options...
iMod 99 Posted August 23, 2017 Share Posted August 23, 2017 22 hours ago, Ordush said: After hours and hours of doing this and that, i finally figured the error lies within wrobot. Apparently it dones't translate \\ into / So as soon as i changed StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}); into StatusFrame:SetBackdrop({bgFile = "Interface/Buttons/WHITE8X8",}); Everything worked. Why should wrobot translate \\ to / ? Link to comment Share on other sites More sharing options...
Ordush 183 Posted August 23, 2017 Author Share Posted August 23, 2017 Just now, iMod said: Why should wrobot translate \\ to / ? "translate" was just a rough term. In lua \\ = backslash but for some reason when you use wrobot \\ turns into \ wen it spits out the code. Just like when you wanna do \n for newline you have to do \\n :) Link to comment Share on other sites More sharing options...
Mykoplazma 24 Posted August 23, 2017 Share Posted August 23, 2017 Maybe is time for some education here.:P https://msdn.microsoft.com/en-us/library/h21280bw.aspx Link to comment Share on other sites More sharing options...
Ordush 183 Posted August 23, 2017 Author Share Posted August 23, 2017 4 minutes ago, forerun said: Maybe is time for some education here.:P https://msdn.microsoft.com/en-us/library/h21280bw.aspx Yes and it clearly states: \\ represents backslash in the post you just posted. Anyway it's beside the point i made it work. You guys should rather focus on trying to help me with the other issues i have :P Link to comment Share on other sites More sharing options...
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