I think than when "[HumanMasterPlugin] ..... is in our way, attacking!" he stop "GoToTask.ToPositionAndIntecractWith(vendor...)" (with the Fight.StartFight(...)), when "ToPositionAndIntecractWith" return false, WRobot check why, and he check "if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Conditions.IsAttackedAndCannotIgnore)" before to blacklist, but IsAttackedAndCannotIgnore return false and WRobot blacklist vendor.