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Droidz

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Everything posted by Droidz

  1. Hello, check if your character don't regen
  2. Droidz

    It wont loot

    Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  3. Hello, your problem seem resovled
  4. your Windows is updated?
  5. And you have how I said installed SlimDX (4.0 X86) , Redistributable Visual C + + 2010 (X86) and to disable your antivirus (try to disable you antivirus before to install wrobot)?
  6. Read this https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ (2.2)
  7. Bonjour, pouvez vous partager un fichier journal ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ). Essayé également d'installer les logiciels requis: https://wrobot.eu/forums/topic/1381-repairinstall-wrobot/#comment-966
  8. Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ). Do you have activate option "Use drink" in advanced general settings tab "Food/Drink"?
  9. Je pense que vous n'avez pas ajouter de vendeur dans votre profil ou base de donnée WRobot, vous pouvez en ajouter un avec l'outil "NPC DB" onglet "Tools"
  10. Hello, no you cannot change that
  11. Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ). Try to install SlimDX (4.0 X86), Redistributable Visual C + + 2010 (X86) and to disable your antivirus.
  12. Hello, increment your min/max latency in advanced general settings
  13. I added "to x%" a the health/mana (to disable food, put value like "from 1% to 1%"), wait next update
  14. Others sample: static Main() { wManager.Events.FightEvents.OnFightStart += (unit, cancelable) => { robotManager.Helpful.Var.SetVar("CanBack", true); }; wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { if (robotManager.Helpful.Var.Exist("CanBack") && robotManager.Helpful.Var.GetVar<bool>("CanBack") && unit.IsValid && !ObjectManager.Me.IsCast && unit.GetDistance < 15 && !TraceLine.TraceLineGo(unit.Position)) { var startPos = new Vector3(ObjectManager.Me.Position); var timer = new robotManager.Helpful.Timer(5 * 1000); try { wManager.Wow.Helpers.Move.Backward(Move.MoveAction.DownKey); while (!timer.IsReady && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !TraceLine.TraceLineGo(unit.Position) && unit.GetDistance < 30) { Thread.Sleep(10); } } catch { } finally { wManager.Wow.Helpers.Move.Backward(Move.MoveAction.UpKey); } if (TraceLine.TraceLineGo(unit.Position)) // if your target is now not in line of sight after back, disable this option for current combat robotManager.Helpful.Var.SetVar("CanBack", false); if (ObjectManager.Me.Position.DistanceTo(startPos) < 10 && unit.GetDistance < 30 && timer.IsReady) // if seem stuck (wall?) robotManager.Helpful.Var.SetVar("CanBack", false); } }; } (not tested)
  15. Not sure but try that: WoWGameObject Fire() { var skyfire = Skyfire(); if (skyfire == null) return null; var fires = ObjectManager.GetWoWGameObjectByEntry(243244); var i = 0; foreach (var f in fires) { var l = f.Position; var g = GetWorldPosition(l); Logging.Write(" FIRE: " + f.Name + " local=" + l + " global=" + g + " dist=" + ObjectManager.Me.Position.DistanceTo(g) + " distZ=" + ObjectManager.Me.Position.DistanceZ(g)); i += 1; } Thread.Sleep(60 * 1000); return null; var fire = fires.OrderBy(f => (GetWorldPosition(f.Position)).DistanceTo(ObjectManager.Me.Position)).FirstOrDefault(); if (fire != null && fire.IsValid) // && fire.GetDistance < 10) { return fire; } return null; } WoWGameObject Skyfire() { var skyfire = Questing.FindObject(241630); if (skyfire != null && skyfire.IsValid) { return skyfire; } return null; } Vector3 GetWorldPosition(Vector3 position) { if (position == Vector3.Zero || !ObjectManager.Me.IsValid || !ObjectManager.Me.InTransport) return position; return position + (ObjectManager.Me.PositionWithoutType - ObjectManager.Me.PositionRelativeWithoutType); } After you need to interact manually like that: if (fire != null && fire.IsValid) { if (GoToTask.ToPosition(GetWorldPosition(fire.Position))) { Interact.InteractGameObject(fire.GetBaseAddress); Usefuls.WaitIsCastingAndLooting(); } }
  16. Droidz

    SlimDx Draw

    Changed Status to Confirmed Changed Version to All
  17. Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  18. Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  19. Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  20. return new Vector3(-1791.935f, 3050.169f, 8.208141f).DistanceTo(ObjectManager.Me.Position) < 500; And yes 500 it is yards, you can change this value
  21. Hello, not tested: wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { var newTarget = new WoWUnit(0); // your code to found new mobs if (newTarget.IsValid && !newTarget.IsMyTarget) { Fight.StartFight(newTarget.Guid); cancelable.Cancel = true; } }; or wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { var newTarget = new WoWUnit(0); // your code to found new mobs if (newTarget.IsValid) { if (!newTarget.IsMyTarget) Interact.InteractGameObject(newTarget.GetBaseAddress); // your code here .... SpellManager.CastSpellByIdLUA(123); } };
  22. Hello, In fightclass general settings, in option "Additional C# code" add code like: static Main() { wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { if (unit.IsValid && !ObjectManager.Me.IsCast && (unit.IsStunned || unit.Rooted)) { wManager.Wow.Helpers.Move.Backward(Move.MoveAction.PressKey, 1500); } }; } (code not tested)
  23. Droidz

    Flight Travel Form

    Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  24. Do you have try to clear blacklist (when mobs are lootables)? Try also to increment option "max unit near..."
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