Use step RunCode with code like:
To interact:
GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-8835.76, 490.084, 109.6157), 123);
// OR
GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(-8835.76, 490.084, 109.6157), 123);
//if you want interact with NPC/GameObject near of your character:
GoToTask.ToPositionAndIntecractWithNpc(ObjectManager.Me.Position, 123);
GoToTask.ToPositionAndIntecractWithGameObject(ObjectManager.Me.Position, 123);
To go to position:
GoToTask.ToPosition(new Vector3(-8835.76, 490.084, 109.6157));
If you want to be sure that step are completed (this work on interact and goto):
Use step type While with the code:
!GoToTask.ToPosition(new Vector3(-8835.76, 490.084, 109.6157))
Add after step type EndWhile