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Droidz

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Everything posted by Droidz

  1. Hello, In "NPC DB" (tab tools) add npc type "Smelting" (add the npc nearest the smelting zone), WRobot will smelting when he will go to the town (if you activate "Smelting" option in advanced general settings). If you use wow addons try to disable all
  2. Hello, if you disable this option, server will return the shortest path, if you enable this option server will try to use road (even if path is longer) (if continent have recorded road, it is case only for mains continents, and currently no water recorded) You can add water yourself, for that add blacklisted zone and change typearea to POLYAREA_WATER
  3. use lua condition (or don't use condition and use "Timer" in spell settings if it is simple buff)
  4. Droidz commented on Marsbar's bug report in Bug Tracker
    use wrobot api (read previous message):
  5. Hello, WRobot works only on private servers (and don't support BFA), you have free trial version to test it before purchase.
  6. It is probably because you run lua code ResetInstances(); You get this error in wow?
  7. hello, do you use wrobot plugins?
  8. Hello, Use "radar3d" (tab map) to try to understand what happen. But I think that WRobot try to go to position who is in the instance. For instance it is better to use quester
  9. you can also try to download wow client on another website (to be sure that your client is not modified)
  10. No sorry, update your windows (or make VM with more recent windows version)
  11. Hello, I think that problem is caused by "wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = true". Disable also "wManager.wManagerSetting.CurrentSetting.LootMobs = false;" and enable it sometime to loot killed mobs.
  12. problem is that you use outdated version of Windows. Try to put NoFakeCallStack.bat in wrobot folder and run WRobot with that
  13. you use quester? if yes after step to pulse followpath add step type "RunMacroLua" and use in param "/use YourItemName"
  14. Droidz commented on zhxwbr8's bug report in Bug Tracker
    Hello, when you upgrade your key to need to restart all running sessions to apply new limit. You should no longer have this problem.
  15. Hello, try to run wrobot with shortcut "WRobot (No DX hook)" or "WRobot (DX hook)"
  16. Hello, what product do you use? quester? grinder? gatherer?
  17. hello, To start, disable wow addons. If problem is not resolved: if you use option "use lua to move" disable it, else try to enable it (in advanced general settings)
  18. Droidz commented on zhxwbr8's bug report in Bug Tracker
    Hello, is done
  19. Hello, Disable all Wow addons, all WRobot plugins and share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  20. You need to remove if from list. If you use this profile frequently you can add this task to the profile so that you don't have to do it manually each time.
  21. Hello, you can add node names to list of object to not gather (in advanced general settings)
  22. Hello, download wow client in another website (to use default Wow files)
  23. Hello, in mount name use Flight Form and not flight form
  24. your code is illogical, mouseover is in wrobot API you don't need to write in memory manually, why do "o.Name == o.Name" ? Why blacklist corpse in blacklist for hostile unit? (and search corpse without check if corpse is in this blacklist). It's nice to help, but this type of code can mislead users. Code (not tested) with target should look like: var revive = new Spell("Revive", false); if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !ObjectManager.Me.IsCast && revive.KnownSpell && revive.IsSpellUsable) { var corpse = ObjectManager.GetObjectWoWCorpse().Where(c => !wManager.wManagerSetting.IsBlackListed(c.Guid)).FirstOrDefault(); if (corpse != null && corpse.IsValid) { Interact.ClearTarget(); // or Interact.InteractGameObject(corpse.GetBaseAddress); revive.Launch(); Interact.InteractGameObject(corpse.GetBaseAddress); wManager.wManagerSetting.AddBlackList(corpse.Guid, 1000 * 60 * 10); } } with focus should look like: var revive = new Spell("Revive", false); if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !ObjectManager.Me.IsCast && revive.KnownSpell && revive.IsSpellUsable) { var corpse = ObjectManager.GetObjectWoWCorpse().Where(c => !wManager.wManagerSetting.IsBlackListed(c.Guid)).FirstOrDefault(); if (corpse != null && corpse.IsValid) { var old = ObjectManager.Me.FocusGuid; ObjectManager.Me.FocusGuid = corpse.Guid; revive.Launch(true, true, false, "focus"); ObjectManager.Me.FocusGuid = old; wManager.wManagerSetting.AddBlackList(corpse.Guid, 1000 * 60 * 10); } }
  25. Droidz commented on ciska's bug report in Bug Tracker
    this problem is normally resolved in new update

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