Everything posted by Droidz
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Bot wont smelt
Hello, In "NPC DB" (tab tools) add npc type "Smelting" (add the npc nearest the smelting zone), WRobot will smelting when he will go to the town (if you activate "Smelting" option in advanced general settings). If you use wow addons try to disable all
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wManager.wManagerSetting.CurrentSetting.IgnoreServerRoadsWater
Hello, if you disable this option, server will return the shortest path, if you enable this option server will try to use road (even if path is longer) (if continent have recorded road, it is case only for mains continents, and currently no water recorded) You can add water yourself, for that add blacklisted zone and change typearea to POLYAREA_WATER
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How can i add Custom Spell to buff?
use lua condition (or don't use condition and use "Timer" in spell settings if it is simple buff)
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ClearTarget
use wrobot api (read previous message):
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BOT DOES NOT WORK WITH CURRENT VERSION?
Hello, WRobot works only on private servers (and don't support BFA), you have free trial version to test it before purchase.
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Always force dungeon progress to reset
It is probably because you run lua code ResetInstances(); You get this error in wow?
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Always force dungeon progress to reset
hello, do you use wrobot plugins?
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grinder instance profile
Hello, Use "radar3d" (tab map) to try to understand what happen. But I think that WRobot try to go to position who is in the instance. For instance it is better to use quester
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Wrobot problem
you can also try to download wow client on another website (to be sure that your client is not modified)
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Wrobot problem
No sorry, update your windows (or make VM with more recent windows version)
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abnormal loot in combat
Hello, I think that problem is caused by "wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = true". Disable also "wManager.wManagerSetting.CurrentSetting.LootMobs = false;" and enable it sometime to loot killed mobs.
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Wrobot problem
problem is that you use outdated version of Windows. Try to put NoFakeCallStack.bat in wrobot folder and run WRobot with that
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How to use in-item options?
you use quester? if yes after step to pulse followpath add step type "RunMacroLua" and use in param "/use YourItemName"
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Cash when i use 3-sessions
Hello, when you upgrade your key to need to restart all running sessions to apply new limit. You should no longer have this problem.
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Wrobot problem
Hello, try to run wrobot with shortcut "WRobot (No DX hook)" or "WRobot (DX hook)"
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How to use in-item options?
Hello, what product do you use? quester? grinder? gatherer?
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Plants don"t touch the ground
hello, To start, disable wow addons. If problem is not resolved: if you use option "use lua to move" disable it, else try to enable it (in advanced general settings)
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Admin plz,Buy the wrong
Hello, is done
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Wrobot problem
Hello, Disable all Wow addons, all WRobot plugins and share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
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Bot trying to mine RED ores
You need to remove if from list. If you use this profile frequently you can add this task to the profile so that you don't have to do it manually each time.
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Bot trying to mine RED ores
Hello, you can add node names to list of object to not gather (in advanced general settings)
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Need Some help . cant find WOW process.
Hello, download wow client in another website (to use default Wow files)
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druid herbing
Hello, in mount name use Flight Form and not flight form
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How to cast revive once?
your code is illogical, mouseover is in wrobot API you don't need to write in memory manually, why do "o.Name == o.Name" ? Why blacklist corpse in blacklist for hostile unit? (and search corpse without check if corpse is in this blacklist). It's nice to help, but this type of code can mislead users. Code (not tested) with target should look like: var revive = new Spell("Revive", false); if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !ObjectManager.Me.IsCast && revive.KnownSpell && revive.IsSpellUsable) { var corpse = ObjectManager.GetObjectWoWCorpse().Where(c => !wManager.wManagerSetting.IsBlackListed(c.Guid)).FirstOrDefault(); if (corpse != null && corpse.IsValid) { Interact.ClearTarget(); // or Interact.InteractGameObject(corpse.GetBaseAddress); revive.Launch(); Interact.InteractGameObject(corpse.GetBaseAddress); wManager.wManagerSetting.AddBlackList(corpse.Guid, 1000 * 60 * 10); } } with focus should look like: var revive = new Spell("Revive", false); if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !ObjectManager.Me.IsCast && revive.KnownSpell && revive.IsSpellUsable) { var corpse = ObjectManager.GetObjectWoWCorpse().Where(c => !wManager.wManagerSetting.IsBlackListed(c.Guid)).FirstOrDefault(); if (corpse != null && corpse.IsValid) { var old = ObjectManager.Me.FocusGuid; ObjectManager.Me.FocusGuid = corpse.Guid; revive.Launch(true, true, false, "focus"); ObjectManager.Me.FocusGuid = old; wManager.wManagerSetting.AddBlackList(corpse.Guid, 1000 * 60 * 10); } }
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battlegound
this problem is normally resolved in new update