LunaAlfie
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Everything posted by LunaAlfie
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Just put Saber slash in the conditions for Pistol Shot. I.e. Spell Ready Saberslash need false.. That should solve your Problem.
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Issue with Fight Class ability usage [Death Knight]
LunaAlfie replied to Kopesetic's topic in Fight Classes assistance
Yup. -
Issue with Fight Class ability usage [Death Knight]
LunaAlfie replied to Kopesetic's topic in Fight Classes assistance
The Problem might be, that Rime is also in the Spellbook. If you check the Download Sections there`s 2 Frost DK classes that solved this issue already using C Sharp Code as Condition. (I can`t remember which code it was out of my head sorry :/) -
Well it`s mostly because i`m lazy yes, but it`s not just that I just can`t do such things... I`m trying to make a lasting DK Tank Class that can be used on any purpose :)
- 9 replies
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- tank
- conditions
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Thanks, but i was hoping for a bit more well you know what i mean - i want others to do the work for me That`s why i have decided to Bot in the first place! I haven`t got the energy to learn a new Language just for this one purpose...
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- tank
- conditions
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I don`t really care, how it works as long as it works
- 9 replies
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- tank
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Just trying to figure of, if there is a way to auto spot off mobs from healers and dd`s but not from tanks :)
- 9 replies
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- tank
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Know nothing about the Bots, but the Weapons usually can be equipped only once. Are you sure you got the right names? Sometimes it`s just the end bit that differs, like for me it`s "harmonic" and something else, but appart from that they have exactly the same name.
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Version 1.0.0
290 downloads
This is using a specific set of Talents (1,2,3,3,2,1,3) which will allow you to do aoe damage while primarily focusing on single target damage - Very good for PVE (untested in PvP). It is using all procs, but does not support automated battle rezz yet. Death Grip needs to be activated in the Rotation Settings before available. - Please report any Issues / Bugs :) -
Settings only shows one C# Script
LunaAlfie replied to LunaAlfie's topic in Fight Classes assistance
- 12 replies
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- settings
- fight class
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Settings only shows one C# Script
LunaAlfie replied to LunaAlfie's topic in Fight Classes assistance
That was not the Problem. I want to add each Potion to the Settings for the Fight Class, but only one of the Potions shows up in Settings.- 12 replies
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- settings
- fight class
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Settings only shows one C# Script
LunaAlfie replied to LunaAlfie's topic in Fight Classes assistance
Draenischer Trank der Stärke (ID= 109219 ) Rune der Kraftverstärkung (ID= 118631 ) Großes draenisches Fläschchen der Stärke (ID= 109156 ) Heilsames Tonikum (ID= 109223 ) It`s all in German, but the ID`s should be the same i think?- 12 replies
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Settings only shows one C# Script
LunaAlfie replied to LunaAlfie's topic in Fight Classes assistance
Sorry for that ^^ The Problem stays the same, no matter what you type in.. Whenever you use code it will only display one option, not all options you have made.- 12 replies
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- settings
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Combat Rezz on Tanks / Healers before DD`s
LunaAlfie replied to LunaAlfie's topic in Developers assistance
The thing is i`m not really interested in Programming, all i want to do is battle rezz the healers and tanks before the dd`s Basically: I want to run around and dodge stuff myself, but can`t be bothered hitting all the buttons hehe But then again i think nobody here can, since this is a Forum for Bots, hm? :)- 7 replies
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- combat rezz
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Settings only shows one C# Script
LunaAlfie replied to LunaAlfie's topic in Fight Classes assistance
Runic Empowerment: ID=81229, Stack=0, TimeLeft=0 ms, Owner=0000000007893F560810E40000000000 Draenic Strength Potion: ID=156428, Stack=0, TimeLeft=19199 ms, Owner=0000000007893F560810E40000000000 Draenic Strength Flask: ID=156071, Stack=0, TimeLeft=3588757 ms, Owner=0000000007893F560810E40000000000 Greater Draenic Strength Flask: ID=156080, Stack=0, TimeLeft=3596088 ms, Owner=0000000007893F560810E40000000000- 12 replies
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- settings
- fight class
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Combat Rezz on Tanks / Healers before DD`s
LunaAlfie replied to LunaAlfie's topic in Developers assistance
With tmpRole = UnitGroupRolesAssigned(tmp);- 7 replies
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- combat rezz
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Hi, I`ve tryed to put Potions as an Optional Setting in a Fight Class, but for some Reason only one C# Code is shown in the Settings for the Class. How can i resolve this Problem? It really buggs me right now :/
- 12 replies
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- settings
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Hello, i`ve never done anything related to programming and after hours of Reading i`ve managed to put something together. The purpose: Combat Rezz Tanks before Healers and Healers before DD`s. Can anybody look over it and tell me, what is wrong and what is not wrong, please? char rd = 'raid'; char tmp = ''; char tmpRole = ''; bool tmpTanks = true; bool tmpHeals = true; for (int i = 1; i <= 20; i++) { tmp = rd + i; tmpRole = UnitGroupRolesAssigned(tmp); if (tmpRole == 'TANK') { if (UnitIsDead(tmp)) { tmpTanks = false; local name = GetItemInfo(61999); RunMacroText('/use ' .. name); break; }; } else if (tmpRole == 'HEALER') { if (UnitIsDead(tmp)) { tmpHeals = false; local name = GetItemInfo(61999); RunMacroText('/use ' .. name); break; }; } else { if (tmpTanks && tmpHeals) { local name = GetItemInfo(61999); RunMacroText('/use ' .. name); break; }; }; };
- 7 replies
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- combat rezz
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Awesome. The Speed alone makes me want to buy WRobot for good :)
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Same here. Don`t think it`ll be patched untill tomorrow.
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Building a "Can Interrupt" condition (need help)
LunaAlfie replied to LunaAlfie's topic in Fight Classes assistance
Which one is that then? -
Hi, I`ve looked into the Wow Api a bit and i found a really usefully function, that will let me Check if the Casting Spell can be Interrupted. I would like to put that Function into the Condition using C Sharp code, but i got zero Idea / knowledge on how to accomplish that. The Function is called "UnitCastingInfo". I`m guessing it`s something like this: notInterruptible = UnitCastingInfo("player") But how to build it in?
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I`ve had some Issues with the ID`s - In case you got the same Problem, here`s a smal List i created: Killing Machine: ID=51128 ---- Spellbook Rime: ID=59057 ---- Spellbook Killing Machine: ID=51124 Razorice: ID=51714 Frost Fever: ID=55095 Rime: ID=59052 Dark Succor: ID=178819 --- Spellbook The Spellbook ones differ from the proc ones somehow. I had to use the non Spellbook ones
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Feral Casting Healing Touch even when Predatory Swiftness is not present
LunaAlfie commented on knights's bug report in Bug Tracker
That worked like a charm on all my Problems.. How would it look like for "Target Buff Casted By Me" when the Target should NOT have that Buff? :/ (I.e. keep a harmfull Buff on a Target at all times)...