First, thanks for the fix.
I realized the bot calls the path server way often. Maybe it's because it was down, but what happened is:
- Need to go A -> B, long path accros 2-3 different areas.
- Mob attack, path to mob loaded
- Fight done, we are 1/50 of the original path, re-ask for current pos -> B
If A -> B is very long, I guess the compute time required is big. If you can share some details on pathing it would be nice, on a dev perspective. Which algo is used? Using contraction hierarchies? It's just to help understand how it currently works.
Thanks! PM welcome too. And in French if you prefer hehe