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vanbotter

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    Fantasitc CS fight class, unlike the others, you can customize this until your hearts content. Has things that the paid classes dont have, like scroll usage. Well done eeny for doing so much for the community for free and sharing your code at the same time, not a lot of wrobot developers do that these days!
  1. Added this to the buff section and defined at the top. consume shadows is to heal the pet, if on autocast it consumes a lot of pet mana. Pet casts it way way too often. If not on auto cast pet sometimes dies if theres a lot of mobs around. this will make it cast consume shadows out of combat if <30% life // Consume Shadows if (ConsumeShadows.KnownSpell && !ObjectManager.Pet.HaveBuff("Consume Shadows") && ObjectManager.Pet.HealthPercent <=30 && ObjectManager.Pet.IsValid && ObjectManager.Me.IsAlive ) { ConsumeShadows.Launch(); }
  2. Had a little play with the main combat call loop too. I noticed i was pulling aggro too much and ending up having to eat a lot (even though im specced 19 points in demonology). This costs a lot of money leveling.... this seems to work quite well. Originally, after the pet attacking i made it sleep for 3s. Trouble is if something else attacks you, you do nothing for 3s... also sometimes your pet is more than 3s away. Its bloody slow that voidwalker! ...so that's commented out now. I added in the target is <=99% life so actually we don't start fighting unless the target has been hit by your voidwalker. this makes it really hard to pull aggro off it. you're not gaining aggro while the voidy walks that 20+ yards after you've cast COA anymore. I then added in another call to the combat rotation for if enemies attacking me is >0, meaning we pulled something so else somehow so we best fight straight away! What is weird is, the condition fight.infight should already behave like this but it doesn't. I think whats happening is as soon as the voidwalker is engaged with petattack then the fight.infight is already returning a positive so the bot is launching the combatrotation. Thank you so much for this FC though, much better than the Fight Class Creator thing i was messing around with before. Shame Drain Soul talent is bugged to only trigger if the killing blow is done by the drain soul damage, not other dots or pet. Means its pointless coding it in or using it. if (!ObjectManager.Me.IsDeadMe) { PetManager(); Buff(); Healstone(); UseScroll(); if (ObjectManager.Pet.IsValid && ObjectManager.Me.Target > 0 && ObjectManager.Target.IsAttackable) { Lua.LuaDoString("PetAttack();"); //Thread.Sleep(Usefuls.Latency + 3000); } if (Fight.InFight && ObjectManager.Me.Target > 0 && ObjectManager.Target.HealthPercent <= 99) //Check mob is <100% life to ensure pet has got to and hitting mob { CombatRotation(); } //incase we pull by accident if (EnemiesAttackingMeCount() > 0) //something attacking me already? lets do this! { CombatRotation(); } } Lastly, i added in another drain life call, basically, pet has aggro the whole fight now so if somehow we're a bit low on life then lets take some of the mobs down until shadowburn criteria is hit. By the time it gets to us, it'll be in shadowburn territory. //if target isn't hitting us and its low on health, lets take some! if (DrainLife.KnownSpell && ObjectManager.Me.ManaPercentage > 40 && ObjectManager.Me.HealthPercent <= 80 && ObjectManager.Target.HealthPercent >= 15 && ObjectManager.Target.HealthPercent <= 30 && ObjectManager.Target.GetDistance < 24 && ObjectManager.Target.IsTargetingMe) { DrainLife.Launch(); Thread.Sleep(Usefuls.Latency); Usefuls.WaitIsCasting(); }
  3. Can i also suggest this change, adding fight.infight to the life-tap in the buff section. Otherwise he stands up and starts life tapping while drinking/eating ? // Lifetap if (LifeTap.KnownSpell && ObjectManager.Me.HealthPercent >= 60 && ObjectManager.Me.ManaPercentage < 40 && Fight.InFight) { LifeTap.Launch(); }
  4. Heya Eeny Great profile, there is 1 thing i can see missing... can we have the voidwalker cast suffering please when there's 2 mobs within 10 yards of the player? or even if just when there's 2 mobs would be nice so he tanks them both ? Ta VB Edit: I added suffering into the multi mob combat section and defined it at the top, seems to work, although void walker is often very low on mana so can't really cast it. //if one or more mobs on us and we're fairly healthly, target & pet attack if (EnemiesAttackingMeCount() >= 1 && ObjectManager.Me.HealthPercent <= 60 && ObjectManager.Pet.IsAlive) { //Target closest enemy attacking us var closestEnemy = ObjectManager.GetWoWUnitHostile().Where(e => e.IsAttackable && e.IsTargetingMe).OrderBy(e => e.GetDistance2D).FirstOrDefault(); if (closestEnemy != null) { Logging.Write("Targeting closest enemy, lets see what happens"); Interact.InteractGameObject(closestEnemy.GetBaseAddress); System.Threading.Thread.Sleep(400); Lua.LuaDoString("PetAttack();"); Suffering.Launch(); System.Threading.Thread.Sleep(700); } }
  5. Any idea what this error means? It does this as soon as I close the settings for the plugin, before i press play on the bot...
  6. Looking forward to the servers coming back up to have a whirl! ? I think i was having a moment of blindness when I commented last since you do say: Ha. Thanks as always! ?
  7. This is brilliant! Great to use on my 60's! I don't like to bot on them but anything like this that helps turn wRobot more useful at 60 is great! I'm going to be cheeky and ask if you could also implement player tracking as an option in the settings? This draws lines from yourself to all enemy players within radius of "AggroMonitorSetting" It draws green lines from player to enemies and red lines from enemies to their targets... so you know if they're targetting you. If not, no worries, but would be nice to be able to run just 1 plugin rather than 2 ? public void Monitor() { try { if (Conditions.InGameAndConnectedAndAliveAndProductStarted && _isLaunched) { foreach (WoWUnit Mob in ObjectManager.GetObjectWoWPlayer().Where(x => x.IsAlliance && x.GetDistance2D < AggroMonitorSettings.CurrentSetting.SearchRange && ObjectManager.Target.TargetObject != null)) { Radar3D.DrawCircle(ObjectManager.Target.Position, 1f, System.Drawing.Color.Red, true); Radar3D.DrawLine(Mob.Position, Mob.TargetObject.Position, System.Drawing.Color.Red); Radar3D.DrawCircle(Mob.TargetObject.Position, 0.5f, System.Drawing.Color.LightBlue, false); Radar3D.DrawLine(Mob.Position, ObjectManager.Me.Position, System.Drawing.Color.Green); } } } catch { Logging.Write("Error"); } }
  8. Great fightclass. Very efficient. A bit of an issue with the wand sometimes it seems to bug and he's spamming shoot repeatedly so he interrupts himself and isn't able to get a shoot off. This repeats until he needs to do a new action (heal/shield etc) anyone wanting to have him keep shield up out of combat can add this: if (Shield.KnownSpell && !ObjectManager.Me.HaveBuff("Power Word: Shield") && ObjectManager.Me.ManaPercentage > 70 && !ObjectManager.Me.HaveBuff("Weakened Soul")) { Interact.InteractGameObject(ObjectManager.Me.GetBaseAddress); Shield.Launch(); } Modify the mana% as required. Into the Buff routine so it reads like this instead: public void Buff() { if (Shield.KnownSpell && !ObjectManager.Me.HaveBuff("Power Word: Shield") && ObjectManager.Me.ManaPercentage > 70 && !ObjectManager.Me.HaveBuff("Weakened Soul")) { Interact.InteractGameObject(ObjectManager.Me.GetBaseAddress); Shield.Launch(); } if (PowerWordFortitude.KnownSpell && !ObjectManager.Me.HaveBuff("Power Word: Fortitude") && ObjectManager.Me.ManaPercentage > 65) { Interact.InteractGameObject(ObjectManager.Me.GetBaseAddress); PowerWordFortitude.Launch(); } if (InnerFire.KnownSpell && !ObjectManager.Me.HaveBuff("Inner Fire") && ObjectManager.Me.ManaPercentage > 65) { InnerFire.Launch(); } if (ShadowProtection.KnownSpell && !ObjectManager.Me.HaveBuff("Shadow Protection") && ObjectManager.Me.ManaPercentage > 65) { Interact.InteractGameObject(ObjectManager.Me.GetBaseAddress); ShadowProtection.Launch(); } if (Shadowform.KnownSpell && !ObjectManager.Me.HaveBuff("Shadowform")) { Shadowform.Launch(); } if (Renew.KnownSpell && !ObjectManager.Me.HaveBuff("Renew") && !ObjectManager.Me.HaveBuff("Shadowform") && ObjectManager.Me.HealthPercent <= 70 && ObjectManager.Me.ManaPercentage > 10) { Interact.InteractGameObject(ObjectManager.Me.GetBaseAddress); Renew.Launch(); } }
  9. Maybe I'm missing something, but why can't the bot turn using the A and D keys. Why does it have to instantly face the correct direction and turn at 90 degree... 180 degree... angles instantly? it is the #1 thing that looks to be bot like. Having leveled 3 to 60 successfully now and about 20 failed chars, I would definitely say its this turning situation that most stands out to me as being bot like. turning instantly to face a mob that has JUST spawned looks crazy. I'm assuming it must be technically very difficult to make the bot turn using A and D but that'd seem odd?
  10. There's an addon called DefendYourself I highly recommend that. It auto engages auto attack when you're in combat. It's probably something to do with the bot not having enough mana to cast any combat abilities but somehow turning off auto attack... so never ends up attacking again. DefendYourself should solve that. use /DY on a command line and untick the "ignore yellow mobs" as well, otherwise it ignores yellow mobs ofc ?
    Absolutely Brilliant tool! Great for use while leveling. Set the guy off to remote flight path you don't have and off he goes. Make a cup of tea while he travels ? Great for my 60's that are no longer bot leveling to travel around. I'm always looking for more uses for WRobot other than leveling my toons and this is right up there. Even get a perfectly accurate ETA for when your guy is going to arrive at the destination. Get those little jobs done while he travels. Unlike the built in traveling system (double click on the map to have the bot go there) he defends himself while on route and then continues on route where he left off! The possibilities for development on this are great. There could be an option to "collect all flight paths in Kalimdor" for example. Option to goto specific NPC name, Option to "Travel to party member".. if that's readable Fantastic work here @Marsbar The only shame is I didn't find this/I couldn't have this (created 17th August) at an earlier point in time! I'd have saved me hours and hours of laborious travel!
  11. Works perfectly now! thank you very much @Marsbar So many times i have to run my bots around manually because they've failed to grab flight masters etc. Always been a huge annoyance that it's botted and im having to run manually around with em. Can't wait to see you add the other functionality like class trainer types etc ? Amazing work. Double click on the map to travel, which is built in, is useless because 1) it stops to fight and doesn't resume travel, and 2) if you click on a place it can't get, it gets as near as possible and runs into a wall repeatedly!
  12. Clever ? Sadly the same error message though. Let me teamviewer onto my home PC and load wrobot on there with it, see how that works. edit: damn, it's gone offline. Must have slept (was encoding video on it this morning). I can do it tonight.
  13. 39 bytes is definitely correct? That can't be more than 6 or 7 lines of code though? that really all it needs to function? that's impressive ?
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