vanbotter
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saleh reacted to a review on a file:
[Product] Traveller
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vanbotter reacted to a post in a topic:
Unofficial WRobot API Documentation
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Fantasitc CS fight class, unlike the others, you can customize this until your hearts content. Has things that the paid classes dont have, like scroll usage. Well done eeny for doing so much for the community for free and sharing your code at the same time, not a lot of wrobot developers do that these days!
- 89 comments
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Added this to the buff section and defined at the top. consume shadows is to heal the pet, if on autocast it consumes a lot of pet mana. Pet casts it way way too often. If not on auto cast pet sometimes dies if theres a lot of mobs around. this will make it cast consume shadows out of combat if <30% life // Consume Shadows if (ConsumeShadows.KnownSpell && !ObjectManager.Pet.HaveBuff("Consume Shadows") && ObjectManager.Pet.HealthPercent <=30 && ObjectManager.Pet.IsValid && ObjectManager.Me.IsAlive ) { Co
- 89 comments
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Had a little play with the main combat call loop too. I noticed i was pulling aggro too much and ending up having to eat a lot (even though im specced 19 points in demonology). This costs a lot of money leveling.... this seems to work quite well. Originally, after the pet attacking i made it sleep for 3s. Trouble is if something else attacks you, you do nothing for 3s... also sometimes your pet is more than 3s away. Its bloody slow that voidwalker! ...so that's commented out now. I added in the target is <=99% life so actually we don't start fighting unless the target has been hit b
- 89 comments
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Can i also suggest this change, adding fight.infight to the life-tap in the buff section. Otherwise he stands up and starts life tapping while drinking/eating 🙂 // Lifetap if (LifeTap.KnownSpell && ObjectManager.Me.HealthPercent >= 60 && ObjectManager.Me.ManaPercentage < 40 && Fight.InFight) { LifeTap.Launch(); }
- 89 comments
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eeny reacted to a comment on a file:
Demon / Affliction lock 1-60 by Eeny
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Heya Eeny Great profile, there is 1 thing i can see missing... can we have the voidwalker cast suffering please when there's 2 mobs within 10 yards of the player? or even if just when there's 2 mobs would be nice so he tanks them both 🙂 Ta VB Edit: I added suffering into the multi mob combat section and defined it at the top, seems to work, although void walker is often very low on mana so can't really cast it. //if one or more mobs on us and we're fairly healthly, target & pet attack if (EnemiesAttackingMeCount() >= 1 &&a
- 89 comments
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Marsbar reacted to a comment on a file:
[Free] qObjMarker
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vanbotter reacted to a comment on a file:
[Free] qObjMarker
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Marsbar reacted to a comment on a file:
[Free] qObjMarker
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This is brilliant! Great to use on my 60's! I don't like to bot on them but anything like this that helps turn wRobot more useful at 60 is great! I'm going to be cheeky and ask if you could also implement player tracking as an option in the settings? This draws lines from yourself to all enemy players within radius of "AggroMonitorSetting" It draws green lines from player to enemies and red lines from enemies to their targets... so you know if they're targetting you. If not, no worries, but would be nice to be able to run just 1 plugin rather than 2 🙂 public
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Great fightclass. Very efficient. A bit of an issue with the wand sometimes it seems to bug and he's spamming shoot repeatedly so he interrupts himself and isn't able to get a shoot off. This repeats until he needs to do a new action (heal/shield etc) anyone wanting to have him keep shield up out of combat can add this: if (Shield.KnownSpell && !ObjectManager.Me.HaveBuff("Power Word: Shield") && ObjectManager.Me.ManaPercentage > 70 && !ObjectManager.Me.HaveBuff("Weakened Soul")) { Interact.InteractGameObject(ObjectManager.Me.GetBas
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Maybe I'm missing something, but why can't the bot turn using the A and D keys. Why does it have to instantly face the correct direction and turn at 90 degree... 180 degree... angles instantly? it is the #1 thing that looks to be bot like. Having leveled 3 to 60 successfully now and about 20 failed chars, I would definitely say its this turning situation that most stands out to me as being bot like. turning instantly to face a mob that has JUST spawned looks crazy. I'm assuming it must be technically very difficult to make the bot turn using A and D but that'd seem odd?
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There's an addon called DefendYourself I highly recommend that. It auto engages auto attack when you're in combat. It's probably something to do with the bot not having enough mana to cast any combat abilities but somehow turning off auto attack... so never ends up attacking again. DefendYourself should solve that. use /DY on a command line and untick the "ignore yellow mobs" as well, otherwise it ignores yellow mobs ofc 🙂
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vanbotter reacted to a file:
[Bugfix] Orgrimmar Blaze Avoider
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Bambo reacted to a review on a file:
[PAID] 1-60 Vanilla Horde Grinder + Class Quests + Hearthstone/Flightpaths + Big Routes
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Marsbar reacted to a review on a file:
[Product] Traveller
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Absolutely Brilliant tool! Great for use while leveling. Set the guy off to remote flight path you don't have and off he goes. Make a cup of tea while he travels 🙂 Great for my 60's that are no longer bot leveling to travel around. I'm always looking for more uses for WRobot other than leveling my toons and this is right up there. Even get a perfectly accurate ETA for when your guy is going to arrive at the destination. Get those little jobs done while he travels. Unlike the built in traveling system (double click on the map to have the bot go there) he defends himself while on rout
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Marsbar reacted to a comment on a file:
[Product] Traveller
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Works perfectly now! thank you very much @Marsbar So many times i have to run my bots around manually because they've failed to grab flight masters etc. Always been a huge annoyance that it's botted and im having to run manually around with em. Can't wait to see you add the other functionality like class trainer types etc 🙂 Amazing work. Double click on the map to travel, which is built in, is useless because 1) it stops to fight and doesn't resume travel, and 2) if you click on a place it can't get, it gets as near as possible and runs into a wall repeatedly!
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vanbotter reacted to a comment on a file:
[Product] Traveller
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