Everything posted by Bugreporter
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Size/Range Calculation is broken
replace using "Target distance" with the c sharp code work. but only for this spell. Other spells use also "Check distance" in the spell settings.... I think i must rework my melee fightclasses to get an optimal rotation. with range fightclasses you have sometimes the effect that they do nothing (maybe depending on a miscalculate range.) Do yo think you can repair this immediately?
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Enable/Disable Pet in the Settings
I've did not change my talents. i startet with talen 15:2 and he try to summon and summon ....
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Enable/Disable Pet in the Settings
Nice idea, but you didn't test it, right ? it dont work. it try to cast and cast and cast. But I add the spell to the settings, so the User of the Fightclass can enable/disable it there.
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Size/Range Calculation is broken
I will test this code. But the problem is not only at Wild Charge. Wild Charge and Flame Leviathan are only a good combination to test.
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Buff checking failed
I use the name (and later a wrong (112965) ID). But with name it also fails. So your code detect the wrong ID also.
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Enable/Disable Pet in the Settings
Great solution. thx
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Size/Range Calculation is broken
Maybe its a problem in the calculation, if the mob if brighter then high. There is also a calculation mismatch with the Abyssal in the 6 Areas (Westfall, Tanaris....). They are very tall, and i have to stand between the legs (as melee) to get the rotation to work. But I think the Flame Leviathan is a good test object. (one de-bug after the other)
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Size/Range Calculation is broken
Disabling is the workaround, but the bug has to be fixed.
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Enable/Disable Pet in the Settings
The talent 15:2 (Loneley Winter) disable the water elementar. So a user, that changed this talent must edit the fightclass before he can play again. Better: Add (enable/disable Pet) to the settings in the fightclass settings in the general menu, if Pet is enabled in the fightclass profile Much better: Disable pet summing if it fails. At the moment you try Call pet, Revive pet, Call pet, Revive pet ... and so on. So if Revive has no entry and summon fails, disable summon for the rest of the session or until you detect a new (manual summon) pet
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Size/Range Calculation is broken
yes
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Mage - Frost 1.1 [BR]
Open the talent window: First line (level 15) : first field (alternativ second) Second line (level 30) : second field Third line (level 45): second field (alternative first one) ...and so on. Thats was the numbers (1[2], 2, 2[1], 2, 1, 2[1], 2) mean.
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Size/Range Calculation is broken
I used it in wrotation
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Size/Range Calculation is broken
Mostly on 4 wheeled/footed Mobs. You wil see it on the 4 foot Demons in the Legion pre-events. But a simpler test is in Ulduar at the Flame Leviathan. Start a cat druid with a fighclass from Bettersister or Drwolf. Both use Wild Charge. They try to use the spell in a range between 8-25 yards (I've changed it to 10, but this will also not work). You will get the ingame message "too near". At the moment the Flame leviathan is not killable as a cat druid with this fightclasses (due to the wrong range calculation)
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Buff checking failed
No, ive tried and it failed also.
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Buff checking failed
Maybe it only occurs on a Dummy....
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Buff checking failed
The checking of buffs failed, (maybe if there was a passive spell with the same name). I've uploaded a frost mage fight class. This will only work, if I changed "Buff" and "Buff Stacks" with lua scripts. Sample spell/Buffs are "Fingers of Frost" and "Brain Freeze"
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Mage - Frost 1.1 [BR]
- 1607 downloads
- Version 1.1.0
Based on the recommendations of Icy Veins. Used talents: Used talents: ( 1[2], 2, 2[1], 2, 1, 2[1], 2 ) Talent 15:1 : Enable the Elementar in the settings Talent 15:2 : Enable the Elementar in the settings Talent 30:3 : supported Talent 45:1 : supported Talent 90:1 : supported - Drwolf BM Hunter
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Condition for enemynumber
HostilyNear and HostilyNearTarget are the conditions you are looking for.
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spell without gcd
Give fire Blast an higher priority, so its execute first. If Fireball not channeling you can also disable "Wait for Spell" in the Fireball settings
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Pickpocket Mobs
The problem with pickpocking is, that wrobot do attack after a view seconds doing nothing. you can -create a empty fightclass, -disable "Start attack" and "Attack before attacked" -go in stealth -get mob in target ....and the mob will be killed...(Its a bug in wrobot. I opened a bug report last year,) I have tried to disable autoattack, doing an "null-spell" , but the mob will be killed....
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Zan's Shadow Priest
Thank. the non-lua-file works now on non-english-clients. But with more hostilies I get a problem, because vampire is used before dot-spells (and how do I change my rating to 4 stars ?!?)
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Debug Helper
Found it ! Its my failure AND your BUG. My failure: I create a lua-script, but I forget to fill the fields for "return value research" and "return value var" Your Bug: wrobot don't check if these values are empty or not.
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Debug Helper
the problem is, that i dont know where I should debug...because of the crypted funktion names.
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Debug Helper
Error occured in: Global Count: 1 Message: [string "cRyPtLuaNAme.lua"] line 2: unexpected symbol near '=' Debug: I need a possibilty to debug those swatter-messages. Which procedure is behind the "cRyPtLuaNAme.lua" ?