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Pudge

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  1. Like
    Pudge reacted to Droidz in LFG_PROPOSAL_SHOW Bugged.   
    Hi.
    Don't use enum "LuaEventsId" it is obsolete, use string like that:
    EventsLua.AttachEventLua("LFG_PROPOSAL_SHOW", m => Lua.LuaDoString("AcceptProposal();")); You can dump all events and check event called when you get this popup, run this code one time when product is started:
    wManager.Wow.Helpers.EventsLuaWithArgs.OnEventsLuaStringWithArgs += (eventid, args) => { Logging.WriteDebug("[EVENT] " + eventid); };  
  2. Thanks
    Pudge reacted to Droidz in Use food "Healing spell"   
    Hi, thank you wait next update for the fix
  3. Like
    Pudge reacted to Droidz in LoadProfile and slow loading of profile steps   
    check all steps with the code "Var.GetVar"
     
  4. Thanks
    Pudge reacted to Droidz in LoadProfile and slow loading of profile steps   
    you probably use "Var.GetVar("varname")" instead "Var.GetVar<type>("varname")" ( https://docs.microsoft.com/dotnet/csharp/misc/cs0411 )
  5. Like
    Pudge reacted to Droidz in LoadProfile and slow loading of profile steps   
    you have probably error on one of your steps, in this case bot use old method to run steps (you will get again slow problem)
  6. Like
    Pudge reacted to Droidz in LoadProfile and slow loading of profile steps   
    I found cause (C# compiler,  more he has compiled code, slower it is) .
    For the moment, I don't know if I'll be able to fix it.
  7. Thanks
    Pudge reacted to Droidz in LoadProfile and slow loading of profile steps   
    I fixed it in new update, now the bot compiles all the steps at start (in one time) and the calls from the cache. For that this works, must be no error in the C # codes used in profile "steps" (a lot of profiles have bad code, you have an error log when profile is loaded if error and the steps codes are compiled 1 by 1 as before)
  8. Like
    Pudge reacted to Droidz in MovementManager.GoUnderwater   
    Hey, I use only lua api I don't know why this move your cursor:
    public static void GoUnderWater() { Lua.LuaDoString("MoveViewUpStart()"); Thread.Sleep(1000); Lua.LuaDoString("MoveViewUpStop() MoveAndSteerStart() MoveAndSteerStop()"); }  
  9. Like
    Pudge reacted to Droidz in 3d Search Radius Mobs or Objects   
    Hey, https://wrobot.eu/byme/doc/html/AllMembers.T-wManager.wManagerSetting.htm look 
    MaxZDistanceAttack MaxZDistanceFarm MaxZDistanceIsAttacked  
  10. Like
    Pudge reacted to Droidz in Add offmesh (forced) for Barrens Elevator   
    new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(-4661.469, -1852.599, 85.31993), new Vector3(-4670.487, -1850.974, 85.44978) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-4670.77, -1849.61, 85.40948)) < 0.5) break; Thread.Sleep(10); }"}, new Vector3(-4676.191, -1854.226, -44.17822) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait to leave Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-4670.77, -1849.61, -43.52628)) < 0.5) break; Thread.Sleep(10); }"}, }, (int)ContinentId.Kalimdor, PathFinder.OffMeshConnectionType.Unidirectional, true), new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(-4676.191, -1854.226, -44.17822), new Vector3(-4670.487, -1850.974, -44.1039) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-4670.77, -1849.61, -43.52628)) < 0.5) break; Thread.Sleep(10); }"}, new Vector3(-4661.469, -1852.599, 85.31993) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait to leave Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-4670.77, -1849.61, 85.40948)) < 0.5) break; Thread.Sleep(10); }"}, }, (int)ContinentId.Kalimdor, PathFinder.OffMeshConnectionType.Unidirectional, true), new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(-4661.469, -1852.599, 85.31993), new Vector3(-4670.487, -1850.974, 85.44978) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-4670.77, -1849.61, 85.40948)) < 0.5) break; Thread.Sleep(10); }"}, new Vector3(-4676.191, -1854.226, -44.17822) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait to leave Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-4670.77, -1849.61, -43.52628)) < 0.5) break; Thread.Sleep(10); }"}, new Vector3(-4698.969, -1859.781, -47.16851), new Vector3(-4700.999, -1823.182, -55.39115), new Vector3(-4780.597, -1785.426, -48.56682), new Vector3(-4850.14, -1824.823, -52.75588), new Vector3(-4954.374, -1754.894, -58.46568), new Vector3(-5032.556, -1765.546, -65.54012), new Vector3(-5057.792, -1785.469, -59.28477), new Vector3(-5009.802, -1892.393, 3.451542), new Vector3(-4908.038, -1879.857, 29.39223), new Vector3(-4892.369, -1838.979, 54.76697), new Vector3(-4805.432, -1854.13, 78.42011), new Vector3(-4791.457, -1850.512, 77.53859), new Vector3(-4769.437, -1860.235, 86.28339), new Vector3(-4788.422, -1883.129, 90.03716), new Vector3(-4889.425, -1972.254, 91.88503), new Vector3(-5027.259, -1938.423, 90.68459), }, (int)ContinentId.Kalimdor, PathFinder.OffMeshConnectionType.Unidirectional, true), new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(-5027.259, -1938.423, 90.68459), new Vector3(-4889.425, -1972.254, 91.88503), new Vector3(-4788.422, -1883.129, 90.03716), new Vector3(-4769.437, -1860.235, 86.28339), new Vector3(-4791.457, -1850.512, 77.53859), new Vector3(-4805.432, -1854.13, 78.42011), new Vector3(-4892.369, -1838.979, 54.76697), new Vector3(-4908.038, -1879.857, 29.39223), new Vector3(-5009.802, -1892.393, 3.451542), new Vector3(-5057.792, -1785.469, -59.28477), new Vector3(-5032.556, -1765.546, -65.54012), new Vector3(-4954.374, -1754.894, -58.46568), new Vector3(-4850.14, -1824.823, -52.75588), new Vector3(-4780.597, -1785.426, -48.56682), new Vector3(-4700.999, -1823.182, -55.39115), new Vector3(-4698.969, -1859.781, -47.16851), new Vector3(-4676.191, -1854.226, -44.17822), new Vector3(-4670.487, -1850.974, -44.1039) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-4670.77, -1849.61, -43.52628)) < 0.5) break; Thread.Sleep(10); }"}, new Vector3(-4661.469, -1852.599, 85.31993) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait to leave Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-4670.77, -1849.61, 85.40948)) < 0.5) break; Thread.Sleep(10); }"}, }, (int)ContinentId.Kalimdor, PathFinder.OffMeshConnectionType.Unidirectional, true), new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(-5387.5, -2483.334, 88.93), new Vector3(-5383.036, -2488.412, 89.06) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-5382.5, -2489.42, 89.02528)) < 0.5) break; Thread.Sleep(10); }"}, new Vector3(-5375.26, -2489.24, -40.56239) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait to leave Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-5382.5, -2489.42, -40.5284)) < 0.5) break; Thread.Sleep(10); }"}, }, (int)ContinentId.Kalimdor, PathFinder.OffMeshConnectionType.Unidirectional, true), new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(-5375.26, -2489.24, -40.56239), new Vector3(-5383.036, -2488.412, -40.48) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-5382.5, -2489.42, -40.5284)) < 0.5) break; Thread.Sleep(10); }"}, new Vector3(-5387.5, -2483.334, 88.93) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Barrens Elevator > Wait to leave Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(11899).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.DistanceTo(new Vector3(-5382.5, -2489.42, 89.02528)) < 0.5) break; Thread.Sleep(10); }"}, }, (int)ContinentId.Kalimdor, PathFinder.OffMeshConnectionType.Unidirectional, true), }; //wManager.Wow.Helpers.PathFinder.OffMeshConnections.MeshConnection.Clear(); wManager.Wow.Helpers.PathFinder.OffMeshConnections.AddRange(connections); I'll add it to the server
  11. Sad
    Pudge reacted to Droidz in Relogger, random working schedule From and To   
    Hi, I'm sorry I wouldn't add this possibility, it will be complicated to add with the current implementation. But you can try to start and end with a "Wait" task.
  12. Thanks
    Pudge reacted to Droidz in Add new step/action field near to selected   
    Hi,
    I'll add option like that
  13. Sad
    Pudge reacted to Droidz in Relogger checkboxes and windows classic theme   
    Hi,
    I can reproduce this problem but I don't understand why, and I haven't found how to resolve it.
    But it is old Windows version and this affect only if you don't use default Windows style, I'll not fix it.
  14. Like
    Pudge reacted to TheSmokie in Wizard's Sanctum Mesh (Stormwind)   
    I’ve been working on this offmesh for over 3 hours, no matter what it keeps looping from in and out of the portal
  15. Like
    Pudge reacted to Droidz in Black s**t screen   
    you are the first to report me this problem.
    When you found bugged node blacklist zone.
    FPS seems low, what return https://wowwiki.fandom.com/wiki/API_GetFramerate ? Maybe code like 
    if GetFramerate() < 5 then ReloadUI() end can resolve problem
  16. Thanks
    Pudge reacted to Droidz in Black s**t screen   
    You are sure that you use last version? I tested again I cannot reproduct problem.
    For me the problem came from CTM, sometime he was called with float.NaN param (that do blackscreen or crash wow)
  17. Like
    Pudge reacted to Droidz in Black s**t screen   
    if you can try with new update
  18. Like
    Pudge reacted to Droidz in Party.IsInGroupInstance()   
    Hi,
    IsInGroupInstance() is for raid (severals groups). If it is dungeon for 5 players (1 group) use IsInGroupHome()
     
  19. Sad
    Pudge reacted to Droidz in LuaDoString<bool> notInGame   
    Hello,
    Sorry I cannot with current used function to get lua variable.
  20. Thanks
    Pudge got a reaction from TheSmokie in ClearTarget   
    Interact.ClearTarget(); Works fine in latest version, thanks ❤️
  21. Thanks
    Pudge reacted to Droidz in ClearTarget   
    I changed it in last update
  22. Thanks
    Pudge reacted to Matenia in ClearTarget   
    Try using Interact.ClearTarget();

    If that doesn't work, it might be warmane's weird protection or addons causing an issue.
  23. Thanks
    Pudge reacted to Droidz in Quest editor - faction field for vendors/repairs/mailboxes   
    Hello, wait next update
  24. Like
    Pudge got a reaction from Varan in Vehicle options   
    @Droidz We need it, update pls
  25. Thanks
    Pudge got a reaction from TheSmokie in Vehicle options   
    @Droidz We need it, update pls
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