Everything posted by Pudge
-
abnormal loot in combat
Hi. I create this topic in the quaiter assist, because I don’t know what the problem is, but I see it only when used on this quest profile. The video shows that after each kill of the mob, the bot, instead of fighting with others, loots the killed mob, despite the fact that LootInCombat = false. This is very bad, because if the bot is in a battle with 4-5 mobs, they quickly kill it. I don’t use any plugins when recording. What is noteworthy, the bug appears only after repeated farming of the dungeon, after rebooting the bot the bug disappears briefly. Who has faced anything like this? It may be a function of the wrobot that I don’t know about? I do not post the profile of the farm itself, I can send it in PM if someone want help and thinks that the matter is in the profile. 27 May 2020 20H49 - uWmQNfQ.log.html Quester-Galilei.WoW Circle 3.3.5a x5.xml General-Galilei.WoW Circle 3.3.5a x5.xml
-
Bot trying to mine RED ores
hi, for such cases there is a plugin
- C# Variable in Lua.DoString() gives lua error
-
C# Variable in Lua.DoString() gives lua error
var name = "qq"; var subject = 123; var text = "1\n2\n3\n4\n5\n6"; //Lua.LuaDoString(@"SendMail('qq', '123', '1\n2\n3\n4\n5\n6')"); //without Lua.LuaDoString(@"SendMail('"+name+"', '"+subject+"', '"+text+"')"); //Lua.LuaDoString(@"SendMail('"+name+"', '"+subject+"', '1\2\3\4\5\6')"); // with the introduction of variables
-
C# Variable in Lua.DoString() gives lua error
Hi. Working on a project to send invitation letters and faced the problem. I don’t understand what kind of garbage happens when I try to send an mail using the line break character "/" in the message. I just want to send a message with separated lines, I don’t understand why when using variables in Lua.DoString an error appears, and if not then everything is fine ok. I will be glad to know if someone helps. Can i use wManager.Wow.Helpers.MailMail.SendMessage() to send letters without items? I already tried and nothing went...
-
How to cast revive once?
Works, thanks var corpse = ObjectManager.GetObjectWoWCorpse().FirstOrDefault(); if (corpse.IsValid) { Lua.LuaDoString("print('corpse exists, name: ["+corpse.Name+"], guid: ["+corpse.Guid+"], baseadress: ["+corpse.GetBaseAddress+"]')"); SpellManager.CastSpellByNameLUA("Revive"); Interact.InteractGameObject(corpse.GetBaseAddress); }
-
How to cast revive once?
-
How to cast revive once?
Hey, does anyone know how to revive a player who has already released spirit?
-
[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
Hey! Little issue: after stopping the bot and launching again with button I got the error after which finite state machine bugs and the bot stops work. What could it be? [E] 17:12:14 - Compilator Error : q:\WRobotKach\Data\temp\srbdboqg.0.cs(16,7) : error CS0246: The type or namespace name 'yohBOpJvyyxWMLDBMJOJSYVHFdCRrPMrsigAihBA' could not be found (are you missing a using directive or an assembly reference?) 17 May 2020 16H07.log.html 17 May 2020 16H45.log.html 17 May 2020 17H06.log.html
- 281 comments
- 29 reviews
-
[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
- 281 comments
- 29 reviews
-
LuaDoString<bool> notInGame
Salute @Droidz, it would be great if you add the argument 'notInGame' to the API LuaDoString<bool> for the manipulations in character selection/create menu, thanks in advance.
- Manipulations in character selection menu
- Manipulations in character selection menu
-
Manipulations in character selection menu
Hey I need help resolving a few issues. 1) How can I delete a character using a robot? Click this button, paste string "delete", => if okey:isenable then click okay I think it should be like what api should be used, can anyone know? I think it’s not difficult, a couple of clicks and paste the desired text, I just don’t know what the frames are called in the menu so that and where to find it api 2) How can I, being in Logout, select the character I need? 3) Is it possible to create a new character with random nickname? Thx
-
Get names of players from GetWhoInfo() to list
Hello everyone, I need a little help. I want to use the info from the GetWhoInfo () lua to create a List<string> and add the names of the players to it, I will be glad of any help. I can’t understand how this can be done, because in C # I am new and understand little
-
Stop ressurect state
Hello, i want to create plugin to disable or stop or pause ressurect state to prevent bot release spirit and waiting till him will be ressurected by other bot. Any ideas how to do this comrades? Help pls, thanks in advence.
-
How to force wrobot to use waypoints when dead if there is no corpse?
Hey! Can you show an example of this code in its finished form for dummies? :) I can’t understand how it works, very poor knowledge in C #. For a long time I would like to replace the entry points into the dungeon generated by the robot with the ones I need... Thanks in advance.
-
3.3.5 Relogger bug
Relogger > General settings
-
Is item soulbound or not
Hello, I making auction profile an i need to check if item in bag is soulbound or not. Any ideas comrades? Thanks in advance.
-
Quest : the gift that keeps on giving
hi, you can try this method ObjectManager.GetObjectWoWUnit().Count(u => u.IsMyPet && u.Name == "Scarlet Ghoul") == 5
-
Setting wrobot runecode
https://marsbars.gitlab.io/unoffical-wrobot-api-docs/api/wManager.wManagerSetting.html
- Check Mammoth spell
-
Npc farm
you need to create a grinder profile add 1 point in the route where this psc resets and add this npc entry
-
Check Mammoth spell
is it possible to check the mount summon spell? I want to add the purchase of the traveler’s tundra mammoth to my quest profile, but after using the item https://www.wowhead.com/item=44234/reins-of-the-travelers-tundra-mammoth how can I check the presence of the mount in the book. But the way SpellManager.KnowSpell () returns false. I will be glad of any help
-
Moving to quest giver Skybreaker or Orgrim's Hammer
MovementManager.StopMove(); in next action finishes the first quest... but it seems to me that this is not normal, when the quest ends the bot should stop, it seems