Everything posted by Talamin
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
Yes, the settings are getting reworked when I have the time. Some are functional again, some needs to be included again, like the incombat and ooc. Next release will have some more available.
- 281 comments
- 29 reviews
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C# condition for a fightclass made using wrobot
Talamin replied to SacredAnarchy's topic in WRobot for Wow Wrath of the Lich King - Help and supportMaybe take a look at the scripts from @ScripterQQ who made some Fightclasses with the Editor.
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C# condition for a fightclass made using wrobot
Talamin replied to SacredAnarchy's topic in WRobot for Wow Wrath of the Lich King - Help and supportAh sorry, thought you were making a complete FIghtclass in C#. I never used the Fightclass Editor, so i really don´t know hoa to build this there. I am sure that you can catch if the Target has already the Buff then ignore it.
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C# condition for a fightclass made using wrobot
Talamin replied to SacredAnarchy's topic in WRobot for Wow Wrath of the Lich King - Help and supportSorry, but it´s hard to understand what exactly you mean. If you have a Function which already checks all Party Members then you can use something like to cast only if : WoWUnit Bufftarget = ObjectManager.GetObjectWoWUnit.Where(o=> o.IsAlive && !o.HaveBuff("Buff") && o.Name == "player-name" && o.IsPartyMember).FirstOrDefault(); Interact.InteractGameObject(Bufftarget.GetBaseAddress); Buff.Launch(); Usefuls.WaitIsCasting(); Or using the same but casting on Focustarget: WoWUnit Bufftarget = ObjectManager.GetObjectWoWUnit.Where(o=> o.IsAlive && !o.HaveBuff("Buff") && o.Name == "player-name" && o.IsPartyMember).FirstOrDefault(); ObjectManager.Me.FocusGuid = Bufftarget.Guid; Lua.LuaDoString($"CastSpellByID({ Buff.Id}, \"focus\")"); Usefuls.WaitIsCasting(); And complete: if(Me.IsInGroup) { WoWUnit Bufftarget = ObjectManager.GetObjectWoWUnit.Where(o=> o.IsAlive && !o.HaveBuff("Buff") && o.Name == "player-name" && o.IsPartyMember).FirstOrDefault(); ObjectManager.Me.FocusGuid = Bufftarget.Guid; Lua.LuaDoString($"CastSpellByID({ Buff.Id}, \"focus\")"); Usefuls.WaitIsCasting(); Lua.LuaDoString("ClearFocus();"); } It would be helpful if you just post the Code you are struggling with.
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new routes for battlegrounder
And this Topic is 1 1/2 year old, why you necroing it?
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How to delete redundant items?
public static void DeleteItems(string itemName, int leaveAmount = 0) { var itemQuantity = ItemsManager.GetItemCountByNameLUA(itemName) - leaveAmount; if (string.IsNullOrWhiteSpace(itemName) || itemQuantity <= 0) { return; } string luaToDelete = $@" local itemCount = {itemQuantity}; local deleted = 0; for b=0,4 do if GetBagName(b) then for s=1, GetContainerNumSlots(b) do local itemLink = GetContainerItemLink(b, s) if itemLink then local itemString = string.match(itemLink, ""item[%-?%d:]+""); local _, stackCount = GetContainerItemInfo(b, s); local leftItems = itemCount - deleted; if ((GetItemInfo(itemString) == ""{itemName}"") and leftItems > 0) then if stackCount <= 1 then PickupContainerItem(b, s); DeleteCursorItem(); deleted = deleted + 1; else if (leftItems > stackCount) then SplitContainerItem(b, s, stackCount); DeleteCursorItem(); deleted = deleted + stackCount; else SplitContainerItem(b, s, leftItems); DeleteCursorItem(); deleted = deleted + leftItems; end end end end end end end "; Lua.LuaDoString(luaToDelete); } Directly out of Matenias Framework, and with DeleteItems("Soulshard", 5) usable.
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Resurrection Sickness wait until runout not working
Hmm, can´t reproduce it. Sorry, looks like a false Bugreport. Can be closed!
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Resurrection Sickness wait until runout not working
k, i´ll give it another testing as soon i am back at the server. WOTLK, WoWCircle
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Resurrection Sickness wait until runout not working
Maybe it´s just me, but i ticked as usual the "Wait until Resurrection Sickness is gone" Box, but the Bot still ignore this and goes like normal. Looks like the setting diesn´t have effect. Happens since the last update.
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Help Requested - Create simple addon to communicate with custom plugin
Here is all you need, take a look at the Plugin!
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[FREE] Hunty - A BeastmasterLeveling Class
- 4 comments
- 2 reviews
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Fightclass Framework for 2.4.3/3.3.5a and more
This Framework is abolutely amazing. Everyone who spend some time to understand how it works will enjoy the Possibilities with this! Thx Matenia for this awesome Piece of Code!
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
- 281 comments
- 29 reviews
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Fightclass Framework for 2.4.3/3.3.5a and more
I am using Matenias Framework and it´s running really fast. Some decisions take 200ms to be made, but this is due the complex Rotations.
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
- 281 comments
- 29 reviews
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
The FC should handle all kinds of talents. As long they are included in the standard wotlk. But to be honest, this is a leveling aio fc and the best way is the auto talent set according to your chosen spec. Others works too, no pvp talents included. And the best is to let the settings on their initial settings value, it’s designed so you can be lazy ?
- 281 comments
- 29 reviews
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
@Garub latency is the time between you and your server. cleave is an AOE ability, hover with your mouse over the setting to get more information. Framelock and slowrotation are implemented but non functional at the moment. With the next rework they will help you with performance, you will get the information out of the tooltip. Framelock in general freeze your client to execute one step per frame, so your fc never misses a spell, but this can slow down your wow. Slowrotation will be for slow computers, but it is guaranteed that it will miss some spells while executing.
- 281 comments
- 29 reviews
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
@Apexx ? Talents are already included. What do you mean here?!? The FC is in a rework process, so you have to wait. And if you hover over the settings you get a tooltip. And I answered all your questions you pmd me, so I don’t know what you are talking about! And you can use your own talent trees, so check the settings for each class, there is a talents tab.
- 281 comments
- 29 reviews
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
- 281 comments
- 29 reviews
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
deleete until you have 1 and try again. There is a bugged code i didn´t replace, maybe you ar eplaying on warmane?
- 281 comments
- 29 reviews
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
- 281 comments
- 29 reviews
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
- 281 comments
- 29 reviews
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
- 281 comments
- 29 reviews
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
Did you deleete the Talentcodes or something? Looks like the FC does not get your Talents. Are you using the english Client? Try a fresh install of wrobot, deactivate your Addons and try again. I leveld a Warlock myself to 80 using this latest code, so all i can say is that it works. Oh, and try to deactivate the Framelock Option. This never worked really for me, but i let the Code in.
- 281 comments
- 29 reviews
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
Wait, let me check! let´s see... Damn, my glass sphere is broken... Nothing i can do about. Ooooooooor you post a log and a full description of your Problem!
- 281 comments
- 29 reviews