Womble
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Posts
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Womble got a reaction from Droidz in Still Having Massive Front / Back Detection Issues
Seems to be working brilliantly for now. Nice.
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Womble got a reaction from Droidz in Immerseus Breaks My Rotation
Got a theory it might have been the broken redirect I tested. Need to test it again later, if it doesn't work I'll share the log - it doesn't break on any other fights btw.
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Womble got a reaction from Droidz in Anticipation Buff Stacks - Not Working
Alright, amidst the chaos I managed to have a '>' instead of '<' which I also pasted into several key abilities thus breaking my rotation.
Problem solved for now.
I have a couple of issues from doing a full siege clear that need ironing out and an aoe problem (again) but I'll make a new post for these problems. Otherwise the profile is looking golden so I should be able to get a release shortly!
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Womble got a reaction from Seumas in Cannot Get AOE To Work
I tried to use Hostile Unit Near Targets (which in theory should still work shouldn't it?) but changed to Hostile Unit Near which fixed it.
Thanks!
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Womble reacted to Droidz in Anticipation Buff Stacks - Not Working
For it:
Lua Script:
local nameSpell = GetSpellInfo(114015); local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff("player", nameSpell); ret = 0; if count < 5 then ret = 1 end Return value research: 1
Return value var: ret
in lua code replace "if count < 5 then ret = 1 end" ligne by "count <= 3" for smaller or egal at 3, "count < 2" for smaller at 2, "count > 1" for bigger at 1, ...
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Womble reacted to Seumas in Cannot Get AOE To Work
Could you upload the log and upload the profile and i'll have a quick browse see if it's missing anything.
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Womble got a reaction from Droidz in Anticipation Buff Stacks - Not Working
I'll try when I get home later, thanks for the assistance.
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Womble reacted to Bugreporter in Cannot Get AOE To Work
Here are two of my AoE spells. Maybe it help
<FightClassSpell> <SpellName>Crimson Tempest</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Bigger</Type> <Value>4</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>4</Number> <Type>Bigger</Type> <Radius>8</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Stealth</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>34</Priority> <CombatOnly>false</CombatOnly> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AOESpellMePos>true</AOESpellMePos> <DescriptionSpell>AoE. Used on 4 or more hostile. Disabled in Groups</DescriptionSpell> </FightClassSpell> <FightClassSpell> <SpellName>Blade Flurry</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Blade Flurry</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>7</Number> <Type>Bigger</Type> <Radius>10</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>13877</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>33</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <DescriptionSpell>AoE. Off if more then 7 hostile. Disabled in Group</DescriptionSpell> </FightClassSpell> -
Womble got a reaction from Droidz in "NEED" to be able to replace Backstab infront of a target.
Resolved it myself. My profile has a crazy amount of conditions and abilities to best simulate the optimal rotation - so I just had to wrap my head around it. It's crazy!
Almost ready to release.
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Womble got a reaction from Droidz in Maximum Conditions
Nevermind I found a solution regardless.
Stealth is actually up once Subterfuge begins and ends, never actually realised that until now. I assumed breaking out of stealth and triggering Subterfuge cancelled stealth but it remains so, yup lol problem solved!
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Womble reacted to Bugreporter in Pooling Energy
wrobot can only do, what you can do in game too (without wait).
But I have another Idea:
Disable all instant spells that costs energy, if Shadow Dance is available. Maybe combined with Combat readiness, Adrenalin Rush, and Shadow Blades (only once a time) you couldt get, what you want.