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inselmann

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  1. Just to give you some more ideas about fingerprints: SID: **** How to get this value? cmd wmic useraccount where name='Admin' get sid How to change? Website http://www.stratesave.com/html/sidchg.html SIDCHG64 /F /R UUID: ***** And my other thoughts, HWID is one thing...that value changes after reinstall, i am not sure what info they can gather, but other games i bot can gather UUID. UUID does not change when reinstall windows, its a value from the BIOS. You can test it: cmd as admin and enter wmic CsProduct Get UUID Generate: https://www.uuidgenerator.net/version-nil Boot from usb dos: amidmi.exe /U "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" (Dont play around with it, it must be flashed to bios.) But i guess it is enough to change HWID and MAC Spoof and avoid ip leaks through vpn. Best regards
  2. Guys if you run through vpn and want to avoid any ip leaks at all, you should use permanent route tables in windows. You dont expose your real ip, not even a millisecond... This is an example: We use different metric, 0.0.0.0 goes to nirvana when the connection is lost if your connection to the vpn is active, in my case: 111.111.111.111 you will talk to the internet and you can bot. If the connections drops no data is communicated with the outside world. route -p add 111.111.111.111 mask 255.255.255.255 192.168.0.1 metric 2 route -p add 8.8.8.8 mask 255.255.255.255 192.168.0.1 metric 1 route -p add 8.8.4.4 mask 255.255.255.255 192.168.0.1 metric 1 route -p add 192.168.0.0 mask 255.255.255.0 192.168.0.1 metric 1 route -p delete 0.0.0.0 route -p add 0.0.0.0 mask 0.0.0.0 192.168.0.244 metric 5 111.111.111.111 = VPNIP Please dont play around with route tables if you dont understand my example. Just my 2 cents to permanently avoid any ip leaks Kind Regards
  3. Hi Droidz, on wow vanilla there is no autoloot, the only way to "quickloot" is to click Shift and Right Mouse click. So combines does not work and only opens loot window...it must click Shift + RightMouse Do you have a solution? Thank you
  4. Hi there, i noticed on vanilla wow that my taxi nodes are disabled from time to time. I checked the flightmaster coords and they were okay, i deleted the TaxiNodes.xml so wrobot can make the file again from games data. But at the end i still saw some taxi nodes deactivated which were used before without any problems. I am not sure what causes these problems on vanilla. So i wrote a small plugin to activate all taxinodes every 5 minutes. I added my file. Maybe it helps somebody. Best regards [Vanilla]TaxiNodes-EnableAll.cs
  5. Hi, i play on vanilla right now and had some problems with zeppelin and boats. So I made a few workarounds for that and spent some hours to make it work. Boat travel seems to be buggy on vanilla. Thats why i made these profiles. (I needed an afk solution to go to weapon vendors, for horde sword trainer in uc and for alliance bows weapon trainer in darnassus) Short explanation of the files: zepognachucvanilla.xml - Zeppelin Orgrimmar to Undercity zepucnachogvanilla.xml - Zeppelin Undercity to Orgrimmar testboot.xml - Boat loop - Wetlands to Darkshore testboot2darkshoreteldrassil - Boat loop - Darkshore to Teldrassil For boat travel i made a loop...i dont know when the ship is there, so i wait and go to coord, if ship is not there i fall in the water and repeat it... till the ship is there and my wait delay hits and travel to other continent begins. You can be lucky and you can stay on the boat in a few minutes or it takes 1 hour depending on your luck but at least it is afk able. For the second ship route i had more problems, it is from darkshore to teldrassil. I also have a infinite loop and a distance check to an npc near the boat entry. I also had to deactivate path-finder for a while not to get stucked. Furthermore i enabled spirit healer because in teldrassil, i dont know if my classic server is bugged but when i jump from the boat my char swims into the big ocean. So after dead, you will use spirit healer and you arrived in teldrassil. Now you can path to darnassus without any problems. It is for Wow vanilla only! On other addons, you must change some coords probably. Have fun, inselmann zepognachucvanilla.xml zepucnachogvanilla.xml testboot.xml testboot2darkshoreteldrassil.xml
  6. <QuestsSorted Action="LoadProfile" NameClass="NextQuesterProfile.xml" />
  7. Run fine for 1h 20min, then crash. I have humanmasterplugin activated, so might be a memory problem from time to time I try authManager.dll now Logfile added 2 Mai 2018 20H50 - bBKILtm.log.html
  8. yes only wrobot hangs up now, mehuman is a small plugin, never had a problem with it, open map when player near you, pause a bit and so on...
  9. running 42min good then crash, no red error, no humanmasterplugin i attached full 42min log [F] 09:45:13 - Iteration took 1054ms [D] 09:45:14 - unlock regen => Out of Combat 09:45:14 - [Fight] Player Attack Fledgling Chimaera (lvl 25) [N] 09:45:20 - [MovementManager] Think we are stuck [N] 09:45:20 - [MovementManager] Trying something funny, hang on [D] 09:45:20 - [MovementManager] Avoid wall: StrafeLeft [N] 09:45:21 - [MovementManager] Think we are stuck [N] 09:45:21 - [MovementManager] Trying something funny, hang on [N] 09:45:22 - [MovementManager] Report navmesh poly to avoid it [D] 09:45:22 - [MovementManager] Current pos: 559,6685 ; 1617,895 ; -9,998592 ; "None" - Target pos: 552,35 ; 1635,728 ; -11,0773 ; "None" Continent: Kalimdor Tile: 28.96645_30.95062 [D] 09:45:22 - [StuckResolver] Started. [D] 09:45:23 - [StuckResolver] Done - Stuck count updated, new value: 5. [N] 09:45:23 - [MovementManager] Waypoint timed out [N] 09:45:24 - [MovementManager] Think we are stuck [N] 09:45:24 - [MovementManager] Trying something funny, hang on [N] 09:45:25 - [MovementManager] Think we are stuck [N] 09:45:25 - [MovementManager] Trying something funny, hang on [D] 09:45:25 - [Fight] Mob seem bugged 09:45:25 - [Fight] Can't reach Fledgling Chimaera, blacklisting it. 09:45:26 - [Fight] Player Attack Scorched Basilisk (lvl 28) [N] 09:45:27 - [MovementManager] Think we are stuck [N] 09:45:27 - [MovementManager] Trying something funny, hang on [N] 09:45:29 - [MovementManager] Think we are stuck [N] 09:45:29 - [MovementManager] Trying something funny, hang on [N] 09:45:30 - [MovementManager] Report navmesh poly to avoid it [D] 09:45:30 - [MovementManager] Current pos: 559,6685 ; 1617,895 ; -9,998592 ; "None" - Target pos: 564,1484 ; 1649,254 ; -10,20826 ; "None" Continent: Kalimdor Tile: 28.96645_30.95062 [D] 09:45:30 - [StuckResolver] Started. [D] 09:45:30 - [StuckResolver] Done - Stuck count updated, new value: 6. [N] 09:45:30 - [MovementManager] Waypoint timed out [N] 09:45:32 - [MovementManager] Think we are stuck [N] 09:45:32 - [MovementManager] Trying something funny, hang on [N] 09:45:33 - [MovementManager] Think we are stuck [N] 09:45:33 - [MovementManager] Trying something funny, hang on 2 Mai 2018 09H00.log.html
  10. i also get the error from hmp but without crashing, wrobot crashs after on stuck. then relogger restarts and my logs always end that way...no red error....but always stuck resolver...and then wrobot hangs up. wow still running [N] 02:55:22 - [Path-Finding] Path Count: 314 (13685,1y) [N] 02:55:23 - [MovementManager] Report navmesh poly to avoid it [D] 02:55:23 - [MovementManager] Current pos: 2222,961 ; -2382,564 ; 107,7436 ; "None" - Target pos: 2224,182 ; -2386,015 ; 106,7893 ; "None" Continent: Kalimdor Tile: 36.46731_27.83195 [D] 02:55:23 - [StuckResolver] Started. [D] 02:55:23 - [StuckResolver] Done - Stuck count updated, new value: 10. [N] 02:55:23 - [MovementManager] Waypoint timed out [N] 02:55:23 - [MovementManager] Report navmesh poly to avoid it [N] 02:55:23 - [Path-Finding] FindPath from 2222,961 ; -2382,564 ; 107,7436 ; "None" to 2202,558 ; -2359,78 ; 116,4315 ; "None" (Kalimdor) [N] 02:55:23 - [Path-Finding] Path Count: 12 (95,33683y) 02:55:24 - [HumanMasterPlugin] Adding vendor Burkrum for next ToTown state! [N] 02:55:24 - [MovementManager] Think we are stuck [N] 02:55:24 - [MovementManager] Trying something funny, hang on [N] 02:55:25 - [Path-Finding] FindPath from 2222,961 ; -2382,564 ; 107,7436 ; "None" to 2341,86 ; -2566,99 ; 102,857 ; "DbCreature" (Kalimdor) [N] 02:55:25 - [Path-Finding] Path Count: 12 (288,7817y) [N] 02:55:25 - [Path-Finding] FindPath from 2222,961 ; -2382,564 ; 107,7436 ; "None" to 1050,66 ; -2112,74 ; 124,384 ; "DbCreature" (Kalimdor) [N] 02:55:25 - [Path-Finding] Path Count: 51 (1413,078y) [N] 02:55:25 - [Path-Finding] FindPath from 2222,961 ; -2382,564 ; 107,7436 ; "None" to 1618,96 ; -4307,28 ; 3,41723 ; "DbCreature" (Kalimdor) [N] 02:55:25 - [Path-Finding] Path Count: 121 (2927,542y) [N] 02:55:25 - [Path-Finding] FindPath from 2222,961 ; -2382,564 ; 107,7436 ; "None" to 1633,99 ; -4439,37 ; 15,7436 ; "DbCreature" (Kalimdor) [N] 02:55:25 - [Path-Finding] Path Count: 117 (2944,954y) [N] 02:55:25 - [Path-Finding] FindPath from 2222,961 ; -2382,564 ; 107,7436 ; "None" to 1640,83 ; -4446,99 ; 15,7167 ; "DbCreature" (Kalimdor) [N] 02:55:25 - [Path-Finding] Path Count: 120 (2958,621y) [N] 02:55:25 - [MovementManager] Think we are stuck [N] 02:55:25 - [MovementManager] Trying something funny, hang on
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