QuestClass Members
The QuestClass type exposes the following members.
Methods
Name | Description | |
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CanConditions |
Determines whether this can (by default this option return true, conditions can be added by override this method).
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Equals(System.Object) | (Inherited from Object.) |
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Finalize | (Inherited from Object.) |
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GetHashCode | (Inherited from Object.) |
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GetType | (Inherited from Object.) |
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HasQuest |
Check if character have one of QuestId in his quest log.
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IsComplete |
Determines if quest objective is complete (Step and StepAutoDetect).
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IsCompleted |
Quest is completed (already turn in, or can't do (min/max level, required quest, character class)).
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IsCompleteObjectiveIndex |
Determines whether is complete objective by objective index
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MemberwiseClone | (Inherited from Object.) |
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PickUp |
Go to NPC and Pick up quest.
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Pulse |
Pulse quest
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PulseAllInOne | |
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Reset |
Resets this instance (reset to default the progress). When you override this method don't forget to call method of super class.
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ToString | (Inherited from Object.) |
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TurnIn |
Go to NPC and turn in quest.
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WhenLeaveStep |
Called one time when the quester product leave this step (with Pulse or PulseAllInOne action).
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WhenSelectStep |
Called one time when the quester product select this step (with Pulse or PulseAllInOne action).
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Fields
Name | Description | |
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MaxLevel |
The maximum level
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MinLevel |
The minimum level required
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Name |
The name
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PickUpQuestOnItem |
To pick up quest from item (PickUpQuestOnItemID).
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PickUpQuestOnItemID |
Pick up quest on item id (enable PickUpQuestOnItem).
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RequiredQuest |
The required completed quest id (to pickup and do this quest, 0 if no required quest)
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WoWClass |
To limit quest to one player class
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Properties
Name | Description | |
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GossipOptionItem |
Gets or sets the gossip option to use to select reward item.
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NpcPickUp |
Gets the NPC where pick up quest (search in NPCList).
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NpcTurnIn |
Gets the NPC to turn in quest (search in NPCList)..
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QuestId |
Gets or sets the quest IDs list.
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Step |
Gets or sets the quest objectives required count (example, if this quest need 5 kills for objective 3 use Step = new List<int> {0, 0, 5, 0, 0};.
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StepAutoDetect |
Gets or sets the quest objectives to auto detect if complete (example, if you want detect if the objective 4 is done StepAutoDetect = new List<bool> {false, false, false, true, false};.
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