IsAttacked Class
Class IsAttacked. Call [Fight.StartFight(MemoryRobot.Int128, bool, bool, bool, bool)] if player is in combat and cannot ignore that (IsAttackedAndCannotIgnore)
Implements the State
Namespace:
wManager.Wow.Bot.StatesAssembly: wManager (in wManager.dll)
Inheritance Hierarchy
robotManager.FiniteStateMachine..::..State
wManager.Wow.Bot.States..::..IsAttacked