wManager.Wow.Helpers Namespace
WRobot

IsAttacked Class

Class IsAttacked. Call [Fight.StartFight(MemoryRobot.Int128, bool, bool, bool, bool)] if player is in combat and cannot ignore that (IsAttackedAndCannotIgnore) Implements the State

Namespace:  wManager.Wow.Bot.States
Assembly:  wManager (in wManager.dll)

Syntax


public class IsAttacked : State
Public Class IsAttacked _
	Inherits State
public ref class IsAttacked : public State

Inheritance Hierarchy


Object
  robotManager.FiniteStateMachine..::..State
    wManager.Wow.Bot.States..::..IsAttacked