wManager.Wow.Helpers Namespace
WRobot

Conditions..::..IsAttackedAndCannotIgnore Property

Get a value indicating whether the character is attacked and can't ignore. The result is based on the bot configurations, not on what happens in the game (the character can be attacked but returned false depending on the options). To force to return false use ForceIgnoreIsAttacked.

Namespace:  wManager.Wow.Helpers
Assembly:  wManager (in wManager.dll)

Syntax


public static bool IsAttackedAndCannotIgnore { get; }
Public Shared ReadOnly Property IsAttackedAndCannotIgnore As Boolean
	Get
public:
static property bool^ IsAttackedAndCannotIgnore {
	bool^ get ();
}