Conditions Members
The Conditions type exposes the following members.
Fields
Name | Description | |
---|---|---|
ForceIgnoreIsAttacked |
Force to ignore all attack (if enabled, force IsAttackedAndCannotIgnore to return false)
|
Properties
Name | Description | |
---|---|---|
InGameAndConnected |
Get a value indicating whether in game and connected.
|
|
InGameAndConnectedAndAlive |
Get a value indicating whether connected in game and alive.
|
|
InGameAndConnectedAndAliveAndProductStarted |
Get a value indicating whether connected in game, alive and product is started.
|
|
InGameAndConnectedAndAliveAndProductStartedNotInPause |
Get a value indicating whether connected in game, alive, product is started and not in pause.
|
|
InGameAndConnectedAndProductStarted |
Get a value indicating whether connected in game, product is started.
|
|
InGameAndConnectedAndProductStartedNotInPause |
Get a value indicating whether connected in game, product is started and not in pause].
|
|
IsAttackedAndCannotIgnore |
Get a value indicating whether the character is attacked and can't ignore. The result is based on the bot configurations, not on what happens in the game (the character can be attacked but returned false depending on the options). To force to return false use ForceIgnoreIsAttacked.
|
|
ProductInPause |
Get a value indicating whether product is in pause.
|
|
ProductIsStarted |
Get a value indicating whether product is started.
|
|
ProductIsStartedNotInPause |
Get a value indicating whether product is started and not in pause.
|