SpellManager Members
The SpellManager type exposes the following members.
Methods
Name | Description | |
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CastSpellByIDAndPosition |
Cast spell by ID and position.
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CastSpellByIdLUA(UInt32) |
Cast spell by ID with lua.
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CastSpellByIdLUA(UInt32, String) |
Casts spell by ID with lua.
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CastSpellByNameLUA | ||
CastSpellByNameOn |
Cast spell by name (in game) on.
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CastSpellByNameOnSelfLUA |
Cast spell by name (in game) on self with lua.
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Equals(System.Object) | (Inherited from Object.) | |
ExistMount(String) |
Mount exist.
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ExistMount(UInt32) |
Mount exist.
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ExistSpellBook |
Exist in spell book.
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Finalize | (Inherited from Object.) | |
GetAquaticMountName |
Get of aquatic mounts.
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GetCompanionInfo |
Gets companions information.
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GetFlyMountName |
Get of flying mounts.
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GetGroudMountForLevel1Name |
Get of ground mounts for level 1.
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GetGroudMountName |
Get of ground mounts.
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GetHashCode | (Inherited from Object.) | |
GetSpellCooldownTimeLeft(UInt32) |
Get the spell cooldown time left.
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GetSpellCooldownTimeLeft(String) |
Get the spell cooldown time left by spell name (in game) or spell ID.
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GetSpellCooldownTimeLeftBySpellName |
Get the spell cooldown time left by spell name (in english).
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GetSpellInfo |
Gets spell information.
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GetType | (Inherited from Object.) | |
GlobalCooldownTimeLeft |
Global cooldown time left.
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HaveBuffLua |
Have the buff with lua.
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IsAutoAttacking |
Determines whether is automatic attacking.
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IsAutoRepeating |
Determines whether is automatic repeating.
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IsCurrentSpell |
Returns whether a spell is currently is being casted by the player or is placed in the queue to be casted next. If spell is current then action bar indicates its slot with highlighted frame.
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KnowSpell(List<(Of <<'(UInt32>)>>)) |
Know the spell.
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KnowSpell(UInt32) |
Know the spell.
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KnowSpell(String) |
Know the spell.
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MemberwiseClone | (Inherited from Object.) | |
MountDruidId |
Druid forms IDs.
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SpellBook |
Spellbooks.
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SpellBookID |
Spellbooks get spells IDs.
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SpellBookName |
Spellbooks get spells names (in english).
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SpellInfoCreateCache |
get spell information and create cache.
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SpellUsableLUA |
Spell is usable lua.
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ToString | (Inherited from Object.) | |
UpdateSpellBook |
Updates the spellbooks.
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