FishingTask..::..LoopFish Method (UInt64, Boolean, String, String, Int32, String, Int32, Int32, Int32, Int32, Boolean)
Launch fishing.
Namespace:
wManager.Wow.Bot.TasksAssembly: wManager (in wManager.dll)
Syntax
public static void LoopFish( ulong guidNode, bool useLure, string lureName, string temporaryBait, int temporaryBaitDurationMs, string customName, int customDurationMs, int waitAfterInteractTime, int waitBobberTime, int waitBobberInteractTime, bool precision )
Public Shared Sub LoopFish ( _ guidNode As ULong, _ useLure As Boolean, _ lureName As String, _ temporaryBait As String, _ temporaryBaitDurationMs As Integer, _ customName As String, _ customDurationMs As Integer, _ waitAfterInteractTime As Integer, _ waitBobberTime As Integer, _ waitBobberInteractTime As Integer, _ precision As Boolean _ )
Parameters
- guidNode
- Type: UInt64
The node GUID (MemoryRobot.Int128.Zero() if you don't fishing a school of fish).
- useLure
- Type: Boolean
if set to true to use lure.
- lureName
- Type: String
Name of the lure (name like in game).
- temporaryBait
- Type: String
The temporary bait (name like in game).
- temporaryBaitDurationMs
- Type: Int32
Temporary bait duration in milliseconds.
- customName
- Type: String
Name of the custom spell/item (name like in game).
- customDurationMs
- Type: Int32
The custom spell/item duration in milliseconds.
- waitAfterInteractTime
- Type: Int32
Wait time after catch in milliseconds.
- waitBobberTime
- Type: Int32
Wait time to search bobber in milliseconds.
- waitBobberInteractTime
- Type: Int32
Wait time to interact with bobber when fish in milliseconds.
- precision
- Type: Boolean
if set to true bot will relaunch the bobber if not close to [guidNode].