FightClassConditionLua..::..LuaScript Property
Gets or sets the lua script.
Namespace:
wManager.Wow.Helpers.FightClassCreatorAssembly: wManager (in wManager.dll)
Syntax
[SettingAttribute] [DefaultValueAttribute] [CategoryAttribute] [DisplayNameAttribute] [DescriptionAttribute] [EditorAttribute] public string LuaScript { get; set; }
<SettingAttribute> _ <DefaultValueAttribute> _ <CategoryAttribute> _ <DisplayNameAttribute> _ <DescriptionAttribute> _ <EditorAttribute> _ Public Property LuaScript As String Get Set
[SettingAttribute] [DefaultValueAttribute] [CategoryAttribute] [DisplayNameAttribute] [DescriptionAttribute] [EditorAttribute] public: property String^ LuaScript { String^ get (); void set (String^ value); }