IgnoredNerbyPlayerClass..::..ListPlayer Property
List of players names allowed to be nearby the character.
Namespace:
wManagerAssembly: wManager (in wManager.dll)
Syntax
[CategoryAttribute] [DescriptionAttribute] [EditorAttribute] public List<string> ListPlayer { get; set; }
<CategoryAttribute> _ <DescriptionAttribute> _ <EditorAttribute> _ Public Property ListPlayer As List(Of String) Get Set
[CategoryAttribute] [DescriptionAttribute] [EditorAttribute] public: property List<String^>^ ListPlayer { List<String^>^ get (); void set (List<String^>^ value); }