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SmoothMove 18.2.6.40273

   (5 reviews)

About This File

SmoothMove

unaltered1_.jpg.7591e9a34c91c9f53d2e496cf5646c52.jpg   To  smoothed1_.jpg.256123026ef4be96fb1c27840f435215.jpg

This plugin offers smoothed paths with manual key input in order to achieve

a natural movement with strafe and facing like from a player.

 

Settings can be changed via a simple gui

gui.JPG.373850ebbc63cf7b8acc5cb54b9bf559.JPG

 

Note:                                                                                      

- keyboard moving / strafing is not available for flying

- fully supported versions with keyboard moving         

and strafing are available on 1.12.1, 2.4.3, 3.3.5a,    

above it supports only smoothed paths                     

- this plugin may not work correctly with custom          

fightclasses or plugins with movement                      

affecting behavior                                                           

- side project, new versions / fixes may to be delayed 

 

Feedback, suggestions or problems?

Please leave your feedback here.

 

Would you like to report a bug?

At first please disable all other plugins & use not a custom fightclass.

If you can still reproduce the bug, a detailed list of steps and a log would be helpful.

If you notice it's a bug with another plugin or fightclass you

may also describe the problem here(not guaranteed it can be fixed).

 

Project is currently discontinued

Source: SmoothMove.rar

Someone has been already found to continue the project in the future.

New updates will be noticed here.

 


What's New in Version 18.2.6.40273   See changelog

Released

- option "Disable in combat" was added,

  allows the user to disable keyboard moving while in combat(uses ctm instead)


User Feedback

Recommended Comments



Just now, nudl said:

I yelled when I saw how smooth it becomes.

Can't wait for a non-beta Version.

Thank you for your feedback, i may resolve the unstuck problem soon, since canceling click to move in event blocking also the unstuck behavior.

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30 minutes ago, Mikemall said:

I just loaded this and i cam in my pants. op man, DO you think you can fix this for the stuck problems so we wont ever getstuck?

Yes, i think i can fix this, maybe i need to write a custom behavior for this in the worst case.

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3 minutes ago, Mikemall said:

Also for grathering and flying, can you make it to where it gets out of way if theres a wall there to make sure it doesnt get stuck.

Probably yes, with traceline it should be doable but this will take time ;) if you get stuck somewhere you may send a picture with map and obstacle via pm.

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47 minutes ago, Steffen said:

Will also work for Vanilla right? Sounds really awesome

It would work partially. Since the face function itself is for 3.3.5a the click to move part would work fine if "Use keyboard moving" is disabled but i'm gonna finishing this first and release for other versions (1.12.1 / 2.4.3) if i've got time.

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6 hours ago, Mikemall said:

Yes it does work for Vanilla.

Why would you say this works when you start the bot and it clearly says the below?

21:27:18.789 - [SmoothMove]
This plugin is only for 3.3.5a(12340) and won't work for this version.

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13 hours ago, reapler said:

It would work partially. Since the face function itself is for 3.3.5a the click to move part would work fine if "Use keyboard moving" is disabled but i'm gonna finishing this first and release for other versions (1.12.1 / 2.4.3) if i've got time.

Would be great! I guess with several private servers online there would be an audience for this amazing plugin

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This is an incredible plugin, absolutely amazing. 10 outta 10. This is a must have

1.0.0 and 1.0.0b works for Vanilla despite warnings. untested if 1.0.3b works

Would it be possible to increase the settings for even smoother curves?

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3 minutes ago, penumbra said:

This is an incredible plugin, absolutely amazing. 10 outta 10. This is a must have

1.0.0 and 1.0.0b works for Vanilla despite warnings. untested if 1.0.3b works

Would it be possible to increase the settings for even smoother curves?

Thank you for your feedback, the second version had no check but i'm going to find offsets and hopefully make it available.

The algorithm is currently specified to work with these min/max'ed settings, it may be possible in the future to improve it on sharp edges.

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4 minutes ago, KnightRyder said:

Wish this would work on retail.

It should now support also other versions. But everything above wotlk is downgraded, since the needed information / knowledge isn't available for me.

This means it still smooths the paths but keyboard moving and strafe will not work on these.

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1 hour ago, Steffen said:

Unfortunately, does not really work for me on vanilla....completely strange and stuttering movement

Thanks for the feedback, i'll look later into it.

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1 hour ago, Steffen said:

If you need more information, screenshots or whatever let me know

@Steffen Which plugins, fightclass and product was used? Additionally a log would be also helpful if possible.

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3 hours ago, Steffen said:

Unfortunately, does not really work for me on vanilla....completely strange and stuttering movement

On vanilla, for CTM to work, you need to set your monitor (or use software to force it on WoW) to 60Hz, enable Vsync ingame and cap your FPS at 60.

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41 minutes ago, Matenia said:

On vanilla, for CTM to work, you need to set your monitor (or use software to force it on WoW) to 60Hz, enable Vsync ingame and cap your FPS at 60.

60Hz + Vertical Sync has always been enabled for me :(

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Again, really great plugin. Small bug regarding farming on Vanilla. If bot is moving to a node, and is aggrod on the way. The bot will stutter on the way to the node before turning around to fight, it also throws this error. It's fixed by turning off gathering

  Go(List<Point> points): System.InvalidOperationException: sequence contains no elements
   at System.Linq.Enumerable.Last[TSource](IEnumerable`1 source)
   at Tram.MovementEventsOnOnMovementPulse(List`1 points, CancelEventArgs cancelable)
   at wManager.Events.MovementEvents.MovementCancelableHandler.Invoke(List`1 points, CancelEventArgs cancelable)
   at wManager.Events.MovementEvents.BaqasoXeqajinio(List`1 umamiatiXaunisani)
   at wManager.Wow.Helpers.MovementManager.Go(List`1 points, Boolean stopMoveTo)

 

Other note:

It seems that 1.0.5b changelog was uploaded on to the 1.0.3b version? Is it correct to download 1.0.5b? In 1.0.5b only smooth movement work for vanilla right?

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3 hours ago, penumbra said:

Again, really great plugin. Small bug regarding farming on Vanilla. If bot is moving to a node, and is aggrod on the way. The bot will stutter on the way to the node before turning around to fight, it also throws this error. It's fixed by turning off gathering

  Go(List<Point> points): System.InvalidOperationException: sequence contains no elements
   at System.Linq.Enumerable.Last[TSource](IEnumerable`1 source)
   at Tram.MovementEventsOnOnMovementPulse(List`1 points, CancelEventArgs cancelable)
   at wManager.Events.MovementEvents.MovementCancelableHandler.Invoke(List`1 points, CancelEventArgs cancelable)
   at wManager.Events.MovementEvents.BaqasoXeqajinio(List`1 umamiatiXaunisani)
   at wManager.Wow.Helpers.MovementManager.Go(List`1 points, Boolean stopMoveTo)

 

Other note:

It seems that 1.0.5b changelog was uploaded on to the 1.0.3b version? Is it correct to download 1.0.5b? In 1.0.5b only smooth movement work for vanilla right?

Could you please let me know your settings for vanilla? I cant really get it working properly

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36 minutes ago, Steffen said:

Could you please let me know your settings for vanilla? I cant really get it working properly

The three settings in top must be off, then I’m using all 12,10,6 on sliders

I find going above 6 sometimes make bot stutter walk

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Seems there is a big bug that the plugin is incompatible with custom move patterns from questing profiles :/ since it breakd questing and does they previosily described botting behaviour when gathering, it is in 1.0.5b only for grinding - hopefully something you want to fix, still an amazing plugin!

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15 hours ago, Steffen said:

60Hz + Vertical Sync has always been enabled for me :(

WHat does 60Hz+ mean? It needs to be exactly 60 Hz and your monitor needs to be forced to 60 Hz, not only the game (unless you use external graphics card driver software to force 60 Hz on the game).

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35 minutes ago, Matenia said:

WHat does 60Hz+ mean? It needs to be exactly 60 Hz and your monitor needs to be forced to 60 Hz, not only the game (unless you use external graphics card driver software to force 60 Hz on the game).

Okay I thought it's just about setting the ingame properties to 60Hz. But it's also forced to 60Hz in Windows' display settings. Should be enough right?

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