Droidz 2742 Posted February 7, 2014 Share Posted February 7, 2014 Hello, If you have an snippet of lua code for Fight Classes you can share it on this thread. Please share only code that works, not ask here. Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/ Share on other sites More sharing options...
Bugreporter 93 Posted February 10, 2014 Share Posted February 10, 2014 For Rogue (mostly Combat Rogue) : (Discussions about the snippets in the correspondending Threads) Set your poisons out of combat. Manage Redirect and Marked for Death : Use all 4 abilitys to kick a spell. Kick, Blind, Gouge, Kidney Shot. (and Feint, if it is not kickable) : All buffs at once : From Stealth to Combat. Cheap Shot / Ambush, Garotte, Revealing Strike, Sinister (one of them do the job) needs . Cheap Shot (stun), Kidney Shot (stun), Vanish, Cheap Shot (stun), Preparation, Vanish, Cheap Shot (stun), Kidney Shot (stun). I'am sure, your opponent will love you for this ;-) 10 /use 13 and /use 14 . 30 Yards ! and no step closer...bye! How to use the snippets: (looks more then it is) click on the snippet you want mark the whole code (from <FightClassSpell> to </FightClassSpell>) CTRL-C (copy the marked code) . Go to your mrobot directory open the fight class folder right click on the file do you want to edit Edit (or Edit with Notepad++, if you use Notepad++) Go to the last line CTRL-V (append the code to your fight class) Save the new code . start the Fight Class editor open the changed fightclass move the new spell to the right place in the priority list The Codes above are mostly LUA-Scripts without a LUA-Script with a LUA-Condition that needs never to be true. And they work fine! :-) 1.) Lua Script Spell. With a Lua Script we can use our own fantasy Spell name, instead of a real script, because Lua Scripts are bad to be supported (insert,delete,insert) and they are very ugly in the settings window. So we use only a "--Short Description" as lua script. Because we don't have a real LUA script here, we use the comment signs "--" . 2.) Lua Script Condition. The script here do the whole work. The local variable result is only needed to get a log-file entry. See also. A description for the snippets are in the correspondending Threads Droidz 1 Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-5920 Share on other sites More sharing options...
Droidz 2742 Posted March 4, 2014 Author Share Posted March 4, 2014 Activate/Deactivate spells of rotation with wow macro In wow create new macro with this code: /run if pausecooldown == 1 then pausecooldown = 0; print("pause desactivated") else pausecooldown = 1; print("pause activated") end Now in your spell add condition script lua: LuaScript: if not (pausecooldown == 1) then resultCooldown = "canlaunch" else resultCooldown = "" end Research: canlaunch Var: resultCooldown After, just click on macro to pause your spells. PS: You can change variables name. EDIT: Sample here: Networkz 1 Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-6551 Share on other sites More sharing options...
Ohren 106 Posted March 25, 2014 Share Posted March 25, 2014 Here is my snippet for checking time left on buffs (on yourself). _, _, _, _, _, duration, expirationTime, _, _, _, _ = UnitBuff("player","Inquisition"); t = GetTime(); timeRemaining = expirationTime - t; if (timeRemaining <= 6) then retV = "1"; else retV = "0"; end This will cast Inquisition when there is 6 seconds left on the buffs life. Great for spells that you want up 100% of the time. To get this to work, you might have to remove the line breaks, so it would actually look like.. _, _, _, _, _, duration, expirationTime, _, _, _, _ = UnitBuff("player","Inquisition");t = GetTime();timeRemaining = expirationTime - t;if (timeRemaining <= 6) hen retV = "1";else retV = "0";end Droidz 1 Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-6933 Share on other sites More sharing options...
Ohren 106 Posted April 3, 2014 Share Posted April 3, 2014 Here is a work-around for using spells that are off of the global cool down timer (my example is using Heroic Strike from a Warrior). First, add a spell, I tend to name it Faux (Whatever the spell name is) so in this instance, it will be Faux Heroic Strike. It is ideal to place this up high on priority. Next, add in your conditions. For Heroic Strike, I use Rage > 110. Now add in an LUA script with the following information... LUA Script: CastSpellByName("Heroic Strike");retV=1; Return value research: 0 Return value var: retV ... This will trigger your spell to cast. The reason I set retV's value to 1, then check to see if it equals 0 is just to make sure WRobot doesn't try firing a fake spell named Faux Heroic Strike. And boom, now your spell is completely off the GCD. Make sure the spell is off GCD before using this method, or else it will slow down your fight class and ruin your recount heroism. Droidz 1 Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-7015 Share on other sites More sharing options...
Droidz 2742 Posted April 21, 2014 Author Share Posted April 21, 2014 Quick Search by buff list (useful for detecting poison, stunned ...) LuaScript: local idBuffs={13750,5004,433,121279,20572} for key,value in pairs(idBuffs) do for i=1,40 do local name, _, _, _, _, _, _, _, _, _, spellId = UnitBuff("player", i) if (value==spellId) then result=1 return; end end end result=0 Research: 1 Var: result Replace spells id 13750,5004,... by your buff spells id needed. Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-7170 Share on other sites More sharing options...
Droidz 2742 Posted October 29, 2014 Author Share Posted October 29, 2014 Checking time left on buffs (on target) LuaScript: local name = GetSpellInfo(1079); _, _, _, _, _, _, expirationTime = UnitDebuff("target", name); timeRemaining = expirationTime - GetTime(); if (timeRemaining <= 7) then retV = "1"; else retV = "0"; end Research: 1 Var: retV Replace 1079 by your spell id and "timeRemaining <= 7" by your condition (timeRemaining contain time left). ps: to get buff/aura spell id you can use this script: Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-8522 Share on other sites More sharing options...
Droidz 2742 Posted December 1, 2014 Author Share Posted December 1, 2014 Stack count LuaScript: returnResult = false; local name = GetSpellInfo(53817); local _, _, _, count = UnitBuff("player", name); if count and count >= 5 then returnResult = true; end Research: true Var: returnResult Replace 53817 by your spell id and "count >= 5" by your condition (count contain stack count). ps: to get buff/aura spell id you can use this script: Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-8833 Share on other sites More sharing options...
Droidz 2742 Posted December 18, 2014 Author Share Posted December 18, 2014 Target have buff/debuff LuaScript: returnResult = false; local name = GetSpellInfo(53817); local name = UnitDebuff("target", name); if name then returnResult = true; end Research: true Var: returnResult Replace 53817 by your spell id. ps: to get buff/aura spell id you can use this script: Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-8984 Share on other sites More sharing options...
Droidz 2742 Posted April 28, 2015 Author Share Posted April 28, 2015 Manage spell targetsHere: Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-10044 Share on other sites More sharing options...
Droidz 2742 Posted June 21, 2015 Author Share Posted June 21, 2015 Cast pet spell local name = GetSpellInfo(2649); if name then for i=1,50 do local spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_PET) if spellName and spellName == name then CastSpell(i, BOOKTYPE_PET); end end end Replace 2649 by your spell id. Put it is spell name, and activate option "Not spell, is lua script" Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-10367 Share on other sites More sharing options...
Droidz 2742 Posted November 25, 2015 Author Share Posted November 25, 2015 Calls function 'callback' after 'duration' seconds http://wow.gamepedia.com/API_C_Timer.After C_Timer.After(3, function() YOURCODEHERE end) SAMPLE: Moving backward during 2 secondes: MoveBackwardStart() C_Timer.After(2, function() MoveBackwardStop() end) Sample of use: http://wrobot.eu/forums/topic/2482-shadow-priest-void-tendrils-help/?do=findComment&comment=11415 BetterSister 1 Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-11416 Share on other sites More sharing options...
Droidz 2742 Posted January 19, 2016 Author Share Posted January 19, 2016 Cast spell if the shift/ctrl/alt key is currently depressed LuaScript: For Shift: isKeyCurrentlyDown = IsShiftKeyDown(); For Ctrl: isKeyCurrentlyDown = IsControlKeyDown(); For Alt: isKeyCurrentlyDown = IsAltKeyDown(); Research: true Var: isKeyCurrentlyDown Jhin 1 Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-11958 Share on other sites More sharing options...
Droidz 2742 Posted April 10, 2016 Author Share Posted April 10, 2016 Get type of buff/debuff LuaScript: local name = GetSpellInfo(53817); local name, rank, icon, count, debuffAuraType = UnitAura("player", name); - you can replace player by UnitId - Replace 53817 by your spell id. Research: Magic or Disease or Poison or Curse Var: debuffAuraType ps: to get buff/aura spell id you can use this script: http://wrobot.eu/forums/topic/1689-useful-scripts/?do=findComment%3Fcomment%3D8832 dida1990 1 Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-13302 Share on other sites More sharing options...
Droidz 2742 Posted August 28, 2016 Author Share Posted August 28, 2016 Check if any buff/debuff by type LuaScript: anyPoison = false; for i=1,40 do local name, rank, icon, count, debuffAuraType = UnitAura("player", i); if name and debuffAuraType and debuffAuraType == "Poison" then anyPoison = true; return; end end - you can replace player by UnitId - Replace 53817 by your spell id. Research: true Var: anyPoison Wow API: http://wow.gamepedia.com/API_UnitAura You can change "player" by "target" or "pet" or... to check target, pet... buff/debuff. You can change "Poison" by "Magic", "Disease", "Curse". Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-17321 Share on other sites More sharing options...
Bugreporter 93 Posted September 4, 2016 Share Posted September 4, 2016 A better Buffcheck. The charm of this check is: you dont need to check all 40 possible buffs you can access the buff with his name (clearer code) and because you access with the name, you dont get trouble with change buff id's and you can check simple buff combinations without check twice local Moonfire=GetSpellInfo(155625) local t=GetTime(); local buffexp,buff,buffcnt={},{},{}; local i,n,c,x,id,found=0; repeat i=i+1; n,_,_,c,_,_,x,_,_,_,id=UnitAura("target",i,"PLAYER HARMFUL"); if n then buffcnt[n]=c buffexp[n]=x-t buff[n]=id; found=true end until (not n) or (i==40); if found then if buff[Moonfire] then ... end end ivansosajigga, Arcangelo and Droidz 3 Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-17618 Share on other sites More sharing options...
ScripterQQ 89 Posted January 1, 2018 Share Posted January 1, 2018 Feral Druid - Auto Cat Form (instead of walking) tested on 3.3.5 Basically this forces the character to go in cat form when the bot is walking at normal speed, or dismounted for whatever reason. If character is mounted = do nothing (the mount is faster) if character is NOT mounted, but moving with speed lower than the cat form speed = cat form (you move faster) 1) Put this in the "Add Spell" field: -- Cat Shapeshift CancelUnitBuff("player","Cat Form") CastSpellByName("Cat Form") 2) Conditions: - Me in Combat: false - Lua Script: luascript slowed = "no" if GetUnitSpeed("player") > 0 and GetUnitSpeed("player") < 9 then slowed = "yes" end Return value research: yes Return value var: slowed 3) Spell Setting (top right corner) - Can move during cast: yes - Combat only: false - Not Spell, is lua script: true Tested and working pretty good, it can be used for shapeshifting slowing effects, just remove the "Me in combat: false" condition. Just keep in mind that speed 0 = char not moving speed 7 = char normal speed (walking) speed 9 = cat form You can mess around and see what works better for you. For example you can do an >= 0 instead of >0, in case you want the cat form also when you are not moving (maybe you are in a nova, root, so you can shapeshift it). As it is right now, it shapeshifts the moment you start walking. Tommy Cox and Pudge 1 1 Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-37285 Share on other sites More sharing options...
Sye 1 Posted March 8, 2021 Share Posted March 8, 2021 Return Deadly Poison Stack Count Lua script : local PoisonName = {"Deadly Poison", "Deadly Poison II", "Deadly Poison III", "Deadly Poison IV", "Deadly Poison V", "Deadly Poison VI", "Deadly Poison VII", "Deadly Poison VIII", "Deadly Poison IX"} local PoisonStackCount = 0; for Poison = 1, #PoisonName do for i= 1, 20 do local name, _, _, count = UnitDebuff("target", i); if (PoisonName[Poison] == name) then PoisonStackCount = count; end end end return PoisonStackCount; You can edit the poisonName table and add any poison that has a stacking effect. Link to comment https://wrobot.eu/forums/topic/1118-snippets-of-lua-codes-for-fightclass/#findComment-61458 Share on other sites More sharing options...
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