Weer36 3 Posted September 30, 2022 Share Posted September 30, 2022 What is tolerance for Z coordinate inside pathfinder for each type of TypeArea ? In my experiments POLYAREA_BIGDANGER has not infinite height of cylinder, so I forced to play with Z on Blackspots for make Pathfinder avoid it in mountains or oceans Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/ Share on other sites More sharing options...
Droidz 2738 Posted October 1, 2022 Share Posted October 1, 2022 Hello, 20.0 Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-66754 Share on other sites More sharing options...
Weer36 3 Posted October 1, 2022 Author Share Posted October 1, 2022 20 for each? Why is no one cylinder from hell to heaven (without Z-check)? Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-66755 Share on other sites More sharing options...
Weer36 3 Posted November 16, 2022 Author Share Posted November 16, 2022 Can't understand why pathfinder goes through blacklisted by POLYAREA_BIGDANGER zones. For sure Z tolerance I'm testing by folowing code: bool result; var path = PathFinder.FindPath(new Vector3(4674.098, 3099.332, 352.9073), out result); var miniMapLandmarkName = "m"; wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Remove(miniMapLandmarkName); if (path.Count > 0) wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Add(path[0], miniMapLandmarkName, System.Drawing.Color.Aquamarine, 10, miniMapLandmarkName, true); foreach (var vector3 in path) { if (wManager.wManagerSetting.IsBlackListedZone(vector3)) wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Add(vector3, miniMapLandmarkName, System.Drawing.Color.Blue, 10, "", true); else wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Add(vector3, miniMapLandmarkName, System.Drawing.Color.Aquamarine, 10, "", true); } And i get Zone is too big to find 100% alternative path. So what should I do to avoid blacklisted zone? Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67216 Share on other sites More sharing options...
Droidz 2738 Posted November 17, 2022 Share Posted November 17, 2022 In POLYAREA_BIGDANGER cost is 500 yards by yard. If crossing the BigDanger zone has a lower total cost than going around it, the bot will cross the zone. m_filter->setAreaCost((int)PolyArea::POLYAREA_GROUND, 10.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_WATER, 120.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_ROAD, 1.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_DOOR, 1.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_GRASS, 20.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_JUMP, 15.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_DANGER, 40.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_BIGDANGER, 500.0f); You can try to bypass the area (BigDanger area) with "ROAD" type. By default, "Ground" type is used (with cost of 10) Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67221 Share on other sites More sharing options...
Weer36 3 Posted November 17, 2022 Author Share Posted November 17, 2022 cost calculates for each entry path's point to polyarea? What if point will simultaneously in more than one zone? Will cost adding? I mean overlapping blacklist zones. Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67222 Share on other sites More sharing options...
Droidz 2738 Posted November 17, 2022 Share Posted November 17, 2022 The fact that the zones overlap does not change anything. 1 - If to reach the destination, the character must do 50 yards in normal areas (ground) and 15 yards in bigdanger areas, then the total cost will be 50*10+15*500 = 8000 2 - If to reach the destination, the character must do 850 yards in normal areas (ground) (to cross the bigdanger zones), then the total cost will be 850*10 = 8500 The bot will choose option 1 (less costs). This system is not 100% reliable, especially if you are close (flight distance) to the destination Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67223 Share on other sites More sharing options...
Weer36 3 Posted November 17, 2022 Author Share Posted November 17, 2022 Well it seems to be a good new feature - to test not just whether a coordinate belongs to an blacklisted areas as sum of all. But new difficulty appears: path will more complex to avoid overlaps :-) So.. maybe add custom zone with overlayed AreaCost property in new versions? Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67226 Share on other sites More sharing options...
Matenia 627 Posted November 18, 2022 Share Posted November 18, 2022 Is it possible to add a new type, "IMPOSSIBLE" or something, with cost 2000? There are scenarios where going around is the only way. BigDanger is good as is. It shouldn't be changed. Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67227 Share on other sites More sharing options...
Weer36 3 Posted November 18, 2022 Author Share Posted November 18, 2022 "IMPOSSILBE" not much flexible as public property of new custom polyarea type Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67228 Share on other sites More sharing options...
Droidz 2738 Posted November 18, 2022 Share Posted November 18, 2022 I'll add POLYAREA_AVOID (with value of max float for cost). Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67230 Share on other sites More sharing options...
Droidz 2738 Posted November 18, 2022 Share Posted November 18, 2022 I don't think it will change much. Recast/Detour seems to have its limits with this feature. Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67231 Share on other sites More sharing options...
Weer36 3 Posted November 20, 2022 Author Share Posted November 20, 2022 Well, then we need new "wall" polyarea type with int.max cost and infinity height to build real walls, cuz your first answer was Z tolerance has just 20 yards Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67239 Share on other sites More sharing options...
Droidz 2738 Posted November 20, 2022 Share Posted November 20, 2022 POLYAREA_AVOID by default will blacklist on a great height. I added method Pather.ReportArea(Vector3 position, float radius, float height, RD.PolyArea areaType) Matenia 1 Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67240 Share on other sites More sharing options...
Droidz 2738 Posted November 20, 2022 Share Posted November 20, 2022 I released update (only for Wotlk) Zer0 1 Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67241 Share on other sites More sharing options...
Weer36 3 Posted November 20, 2022 Author Share Posted November 20, 2022 Flyes streight through Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67253 Share on other sites More sharing options...
Weer36 3 Posted November 20, 2022 Author Share Posted November 20, 2022 nice pathfinder bug, now all path are straight as a ruler )) It's exactly bug, having nothing in common with new feature. I just ran few times test from this forum thread Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67254 Share on other sites More sharing options...
Droidz 2738 Posted November 21, 2022 Share Posted November 21, 2022 Can you give me position (and continent) of this place. Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67258 Share on other sites More sharing options...
Weer36 3 Posted November 22, 2022 Author Share Posted November 22, 2022 delete Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67287 Share on other sites More sharing options...
Weer36 3 Posted November 22, 2022 Author Share Posted November 22, 2022 delete Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67288 Share on other sites More sharing options...
Weer36 3 Posted November 23, 2022 Author Share Posted November 23, 2022 damn wManagerSetting.CurrentSetting.UsePathsFinder was disabled !! Shame on me New polyarea is awesome, dude, You can push it in production Matenia 1 Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67289 Share on other sites More sharing options...
Weer36 3 Posted November 25, 2022 Author Share Posted November 25, 2022 wManagerSetting.IsBlackListed doesn't take new polyarea type Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67302 Share on other sites More sharing options...
79135 4 Posted November 25, 2022 Share Posted November 25, 2022 yes, blacklist zones dont help, can you do something with fucking water? Bot again and again try to fly into water on flight mount when bot is dead Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67303 Share on other sites More sharing options...
Weer36 3 Posted November 25, 2022 Author Share Posted November 25, 2022 what means your's "yes" ? I mean POLYAREA_AVOID is good enough for avoid. But wManagerSetting.IsBlackListed() method doesn't take new POLYAREA_AVOID enum. btw little bit more respect for author! take back your "fucks" and describe detailed your repeatable bug elitecasaj00 and Matenia 2 Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67307 Share on other sites More sharing options...
Weer36 3 Posted November 26, 2022 Author Share Posted November 26, 2022 wManager.wManagerSetting.ClearBlacklist(); wManager.wManagerSetting.AddBlackListZone(new Vector3(3437.02344, -2807.998, 231.762161), 100, ContinentId.Northrend, RDManaged.RD.PolyArea.POLYAREA_BIGDANGER, true); wManager.wManagerSetting.CurrentSetting.AvoidBlacklistedZonesPathFinder = false; bool result; var path = PathFinder.FindPath(new Vector3(3215.589, -2845.045, 146.3819), new Vector3(3583.113, -2798.588, 175.9346), out result); var m = "m"; wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Remove(m); wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Add(path[0], m, System.Drawing.Color.Aquamarine, 10, m, true); foreach (var vector3 in path) { var color = wManager.wManagerSetting.IsBlackListedZone(vector3) ? System.Drawing.Color.Red : System.Drawing.Color.Aquamarine; wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Add(vector3, m, color, 10, "", true); } @Droidz test it please, smth broke Here is POLYAREA_AVOID result: Link to comment https://wrobot.eu/forums/topic/14787-pathfinder-z-coordinate-tolerance/#findComment-67312 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now