Hello, try plugin like: Main.cs
public class Main : wManager.Plugin.IPlugin
{
public void Initialize()
{
robotManager.Events.FiniteStateMachineEvents.OnRunState +=
delegate (robotManager.FiniteStateMachine.Engine engine, robotManager.FiniteStateMachine.State state, System.ComponentModel.CancelEventArgs cancelable)
{
if (wManager.Wow.Helpers.Battleground.IsInBattleground() && state is wManager.Wow.Bot.States.ResurrectBG)
{
System.Threading.Thread.Sleep(1000);
}
};
}
public void Dispose()
{
}
public void Settings()
{
}
}
(replace 1000 by wait time in ms)