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Droidz

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Everything posted by Droidz

  1. This resolve your problem? No sorry, no quick way to activate this option by default
  2. Hello, your profile is in water?
  3. Bonjour https://wrobot.eu/forums/topic/3937-class-trainer/?tab=comments#comment-18414
  4. Hello, try to active option "Try to detect evading mob" in advanced general settings
  5. Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ) and profile sample with this bug.
  6. Hello, (wManager.Wow.ObjectManager.ObjectManager.Me.HaveBuff(1) || wManager.Wow.ObjectManager.ObjectManager.Me.HaveBuff(2)) or wManager.Wow.ObjectManager.ObjectManager.Me.HaveBuff(new List<uint> {1, 2})
  7. https://wrobot.eu/forums/topic/7283-new-feature-pathfinder-server/?page=2&tab=comments#comment-34527
  8. Sur serveur privé le problème vient presque toujours de la, essayé d'augmenter encore plus c'est deux valeur (mettez 1000 et 1500)
  9. For the fps: https://wrobot.eu/forums/topic/3685-50fps-too-high-fps/?do=findComment&comment=18417 The only way to resolve your "skinning/herbing/mining mobs" problem is to blacklist all skinnable mobs (I cannot resolve this issue). To avoid relog problem use app "Relogger.exe" (in WRobot folder). For mobs stuck you can try to active option "Try to detect mob evading" in advanced general settings.
  10. Hello, do you have activated product setting "Back to last profile position"
  11. function Zorlen_TogglePetSpellAutocast(SpellName, mode) local m = nil if not (UnitHealth("pet") > 0) then Zorlen_debug("Your pet is not active or alive to use pet ability: "..SpellName) return false end for i=1, NUM_PET_ACTION_SLOTS, 1 do local slotspellname, slotspellsubtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(i) if (slotspellname and slotspellname == SpellName) then if (mode == "on") then if not autoCastEnabled then TogglePetAutocast(i) return true end elseif (mode == "off") then if autoCastEnabled then TogglePetAutocast(i) return true end else TogglePetAutocast(i) return true end end end Zorlen_debug("Unable to locate pet ability: "..SpellName) return false end (ref: http://addons.us.to/addon/zorlen-0 file "Zorlen_Pets.lua") Use: Zorlen_TogglePetSpellAutocast("Firebolt", "on")
  12. http://vanilla-wow.wikia.com/wiki/World_of_Warcraft_API , try "TogglePetAutocast(index)"
  13. Use normal lua code, what macro do you want use?
  14. Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  15. Bonjour, essayez d'augmenter votre min/max "latency" dans "advanced general settings"
  16. Hello, RunMacroText does not exist in Vanilla.
  17. hello, remove your folder "wrobot\data\meshes"
  18. You use old version of WRobot, update WRobot to resolve this problem
  19. Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  20. In advanced general settings you need to activate option "Show server logs" to show in your log when it is patial result. You can try this code: Logging.Write("Without meshconnetions"); wManager.wManagerSetting.CurrentSetting.PathFinderFromServer = true; wManager.wManagerSetting.CurrentSetting.PathFinderRequestLog = true; wManager.Wow.Helpers.PathFinder.FindPath(new Vector3(6975.315, 5187.96, 66.03867), new Vector3(7073.398, 5179.925, 66.0382), "MoguIslandDailyArea"); Logging.Write("With meshconnetions"); wManager.Wow.Helpers.PathFinder.OffMeshConnections.Add(new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(7076.924, 5200.99, 66.03947), new Vector3(7025.558, 5252.079, 84.2523) }, 1064)); wManager.Wow.Helpers.PathFinder.OffMeshConnections.Add(new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(7025.558, 5252.079, 84.2523), new Vector3(7076.924, 5200.99, 66.03947) }, 1064)); wManager.Wow.Helpers.PathFinder.FindPath(new Vector3(6975.315, 5187.96, 66.03867), new Vector3(7073.398, 5179.925, 66.0382), "MoguIslandDailyArea"); wManager.Wow.Helpers.PathFinder.OffMeshConnections.Load(); // reset offmeshes result (in log):
  21. I have not changed that, your offmeshes does not work anymore?
  22. Hello, it is not really bug, in new mesh I added most of gameobjects (to avoid stucks), in this gameobjects they are probably door closed, to resolve this problem use offmeshconnetions: <OffMeshConnection> <Path> <Vector3 X="7071.287" Y="5205.807" Z="66.03905" /> <Vector3 X="7003.947" Y="5274.675" Z="84.44761" /> <Vector3 X="6953.603" Y="5222.888" Z="75.49843" /> </Path> <ContinentId>1064</ContinentId> <Name>The Foot of Lei Shen</Name> </OffMeshConnection> <OffMeshConnection> <Path> <Vector3 X="6953.603" Y="5222.888" Z="75.49843" /> <Vector3 X="7004.001" Y="5273.199" Z="84.44643" /> <Vector3 X="7071.814" Y="5203.753" Z="66.03793" /> </Path> <ContinentId>1064</ContinentId> <Name>Stormsea Landing</Name> </OffMeshConnection> I'll blacklist this door for the next mesh update
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