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reapler

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File Comments posted by reapler

    SmoothMove

       3177    81

    @all I would like to thank you for using the plugin and giving feedback. However the future development will be forwarded by someone else(he will also take care of the bugs).

    He will get in touch and response as soon he is releasing this.

    SmoothMove

       3177    81
    16 minutes ago, (̾●̮̮̃̾•̃̾) ̿ ̿ ‘̿’\̵͇̿̿\ said:

    @reapler is there a chance you add Disable While Gather option, so when bot detects mine/herb and goes for it, the plugin stops and there will be significantly less stucks, would be awesome.

    12 minutes ago, (̾●̮̮̃̾•̃̾) ̿ ̿ ‘̿’\̵͇̿̿\ said:

    @reapler Also there is a bug(idk if its reported, so much comments) when my char is swimming, the checkpoints are too above the water, and its trying to reach it, but often it stuck.

    Thank you for your feedback, i will try to fix the problems, if i got time(other projects)

     

    On 2/23/2018 at 9:58 PM, payyn518 said:

    Reapler is it possible that you could give us a version that would disable the plugin while in the tram? Humanmaster plugin already provides a good route while in that area. With both enabled, the bot runs into a wall while running to the middle of the room to prepare to get on the tram. The wall the bot hits is the first corner of the first tram terminal. When it hits the wall, the Humanmaster plugin resets and send the bot out of the tram to try again.

    Hello there, sorry i have overlooked your message. If the problem still persist and is not already fixed from Humanmaster plugin you may response.

    SmoothMove

       3177    81
    4 hours ago, doped0c said:

    Using this on vanilla right now, absolutely amazing. Altough there is a problem, sometimes bot just get "stuck" and does 360s jumping around and not following path.. Known problem and can this be fixed?

    Thank you for the kind words.

    To your problem, this bug may happen on low fps, high configured path-smoothness, used product/plugins/fightclass,  or whether the character is riding or not.

    To pin the bug please describe your steps to reproduce it exactly, provide the used settings from the plugin, may include the path(A-B), using a 'xml-fightclass', disable all other plugins  and a log would be also helpful.

     

    If i got time, i can hopefully investigate the bug.

    SmoothMove

       3177    81
    6 hours ago, GJ31 said:

    Amazing plugin, but unfortunately (and its very unfortunate), it appears to clash badly with the MoveDuringCombat plugin (which is essential). It appears the problem arises when it was running back to town to sell items / repair and it encounters a mob. Once its finished killing the mob, it wanders off path but a few feet either side, causing it to get stuck and run into trees / fences / walls etc.

    Additionally, I've noticed sometimes after dying (maybe this has something to do with the Runaway from Combat feature of HMP), that when you are a ghost, it randomly runs off in the opposite direction to the corpse, indefinitely.

    Such an amazing plugin though, but I've had to opt for MoveDuringCombat over this, especially as a Meele class.

    Hello for this problem i have added "Disable in Combat" to the settings. On true it should resolve the problem, atleast on my side. If you still got problems please describe detailed the steps to cause this bug and a log would be helpful.

    SmoothMove

       3177    81
    25 minutes ago, Lbniese said:

    Used plugin on 3.3.5 server. Plugin stutters constantly running 60hz monitor with V-Sync enabled.

    Plugin takes smoother turns but still stutters. It caused a GM encounter though since it started spinning rapidly in circles waiting for a mob it seemed.

    Game master froze me and asked what I was doing and I simply told him I was spinning for cancer, which he chose to believe luckily.

     

    Am I missing some settings or what's going on? Downloaded latest version few minutes ago which was the one I used during this encounter :)

    I have uploaded a new version.

    If a problem encounters, please disable all other plugins, using a "xml" fightclass and try to reproduce it.

    Log, profile(if possible) and the exact & detailed steps about the occuring bug would be helpful to fix the problem.

    SmoothMove

       3177    81
    32 minutes ago, KnightRyder said:

    Now its worse. It thinks its stuck when its not really stuck. Keeps taking off and flying around and coming back. 

     

    11 Feb 2018 13H33.log.html

    This part should be fixed now. But it seems like the profile doesn't perceive that it has reached the destination and stuck. Probably an unlucky condition i guess.

    There's nothing more what i could do since the profile is not accessible.

    @camelot10 may hopefully expose the condition on https://wrobot.eu/files/file/1139-paid-pandaria-world-bosses/, dunno what's exactly wrong there.

     

    SmoothMove

       3177    81

    @KnightRyder The catchup should be fixed now with this:

                    CurrentMoveTo = SmoothMove.Utilities.Math.NextVector(
                                        MovementManager.CurrentPath.FindIndex(i => i.X == vector3.X && i.Y == vector3.Y),
                                        MovementManager.CurrentPath,
                                        1.2f
                                    ) ?? vector3;

    The other problem with the stuck, i've added the end point so it should hopefully continue with the next step.

    SmoothMove

       3177    81
    3 hours ago, KnightRyder said:

    I think the twitching I'm seeing is coming from when it hits each point and catches up to the yellow circle for the click-to-move, it pauses briefly before going on to the next.

    How high was your fps while it stutter? Very low values could cause this because it depends on the fps how fast the functions are executed in wow's main thread.

    SmoothMove

       3177    81
    5 hours ago, penumbra said:

    author will have to comment if it works for 7.3.5 anyway

    Yes, it should work. Since it will just modify the path, nothing else on this version.

    But so far i can see, i guess the path is being altered somewhere and my mark disappears. This will result the path being smoothed a second, third or fourth time and causes stuttering movement:

    [D] 01:27:48 - [SmoothMove] Path count: 2284
    [D] 01:27:48 - [SmoothMove] Stop Move @OnMovementStop
    [D] 01:27:48 - [SmoothMove] Stop Move @OnMovementStop
    [D] 01:27:48 - [SmoothMove] Stop Move @OnMoveToStop
    [D] 01:27:48 - [SmoothMove] Stop Move @OnMoveToStop
    [D] 01:27:49 - [SmoothMove] Stop Move @OnMoveToStop
    [D] 01:27:49 - [SmoothMove] Path count: 26304
    [D] 01:27:49 - [SmoothMove] Stop Move @OnMovementStop
    [D] 01:27:49 - [SmoothMove] Stop Move @OnMovementStop
    [D] 01:27:49 - [SmoothMove] Stop Move @OnMoveToStop
    [D] 01:27:50 - [SmoothMove] Stop Move @OnMoveToStop
    [D] 01:27:50 - [SmoothMove] Stop Move @OnMoveToStop
    [D] 01:27:50 - [SmoothMove] Path count: 76292
    [D] 01:27:50 - [SmoothMove] Stop Move @OnMovementStop
    [D] 01:27:50 - [SmoothMove] Stop Move @OnMovementStop
    [D] 01:27:50 - [SmoothMove] Stop Move @OnMoveToStop
    [D] 01:27:50 - [SmoothMove] Stop Move @OnMoveToStop
    [D] 01:27:51 - [SmoothMove] Stop Move @OnMoveToStop

    But i could need more information @KnightRyder, on how you reproduce this exactly and maybe monitor the debug log where this behavior happens.

    I uploaded a new version with a better logging for this.

    SmoothMove

       3177    81
    4 hours ago, KnightRyder said:

    Doesn't work too well. Gets stuck moving on to steps in quester and I have to stop/restart bot. When it does work, it does seem to do it pretty well. I have to turn down the settings a lot otherwise its very twitchy.

     

    Attaching log if you want to take a look

    10 Feb 2018 01H19.log.html

    With stuck do you mean also stutter movement, or it doesn't move at all?

    SmoothMove

       3177    81
    11 hours ago, penumbra said:

    Seems there is a big bug that the plugin is incompatible with custom move patterns from questing profiles :/ since it breakd questing and does they previosily described botting behaviour when gathering, it is in 1.0.5b only for grinding - hopefully something you want to fix, still an amazing plugin!

    I changed the behavior when to stop and start moving, maybe this will work now. If not please let me know and if possible a snippet from the profile would be helpful.

    SmoothMove

       3177    81
    1 hour ago, Steffen said:

    Unfortunately, does not really work for me on vanilla....completely strange and stuttering movement

    Thanks for the feedback, i'll look later into it.

    SmoothMove

       3177    81
    4 minutes ago, KnightRyder said:

    Wish this would work on retail.

    It should now support also other versions. But everything above wotlk is downgraded, since the needed information / knowledge isn't available for me.

    This means it still smooths the paths but keyboard moving and strafe will not work on these.

    SmoothMove

       3177    81
    3 minutes ago, penumbra said:

    This is an incredible plugin, absolutely amazing. 10 outta 10. This is a must have

    1.0.0 and 1.0.0b works for Vanilla despite warnings. untested if 1.0.3b works

    Would it be possible to increase the settings for even smoother curves?

    Thank you for your feedback, the second version had no check but i'm going to find offsets and hopefully make it available.

    The algorithm is currently specified to work with these min/max'ed settings, it may be possible in the future to improve it on sharp edges.

    SmoothMove

       3177    81
    47 minutes ago, Steffen said:

    Will also work for Vanilla right? Sounds really awesome

    It would work partially. Since the face function itself is for 3.3.5a the click to move part would work fine if "Use keyboard moving" is disabled but i'm gonna finishing this first and release for other versions (1.12.1 / 2.4.3) if i've got time.

    SmoothMove

       3177    81
    3 minutes ago, Mikemall said:

    Also for grathering and flying, can you make it to where it gets out of way if theres a wall there to make sure it doesnt get stuck.

    Probably yes, with traceline it should be doable but this will take time ;) if you get stuck somewhere you may send a picture with map and obstacle via pm.

    SmoothMove

       3177    81
    30 minutes ago, Mikemall said:

    I just loaded this and i cam in my pants. op man, DO you think you can fix this for the stuck problems so we wont ever getstuck?

    Yes, i think i can fix this, maybe i need to write a custom behavior for this in the worst case.

    SmoothMove

       3177    81
    Just now, nudl said:

    I yelled when I saw how smooth it becomes.

    Can't wait for a non-beta Version.

    Thank you for your feedback, i may resolve the unstuck problem soon, since canceling click to move in event blocking also the unstuck behavior.

    GoToClick

       997    17
    7 hours ago, Apexx said:

    Hey reapler, thanks again for a great plugin. Is there any way to disable click-to-move in the game settings, until the user Ctrl+Clicks the map, then enable it. Then maybe once the player has reached its destination disable click-to-move again?

    Thank you for your suggestion, i'll consider to add it, if i'm working on it again.

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