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Ordush

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  1. Ordush

    bugs

    Good on ya mate! Good luck. 🙂
  2. Ordush

    bugs

    Either way you still have to edit your npc list. 🙂 So you can either make a quester where you add all the npcs there and then run the quester once to populate your list, or you can probably find it somewhere under tools. 🙂
  3. Ordush

    bugs

    It's in the quester you are using. Open the quester file you are using then in the editor there will be some place you can add NPC's There might even be a shortcut to that in the tools part of wrobot if I recall correctly (so you don't need to open quester) I just can't remember. 🙂
  4. Ordush

    bugs

    You have to set up the NPCs yourself mate. 🙂 If it goes to alliance cities as horde, then it's because your NPC list tells it to go there. Same goes with alliance to horde and why it's skipping gadgetzan. 🙂
  5. Target target swap for sunders only changes your target. The issue you are having with it targeting healers etc. I can guarantee you has something to do with turtle wow, and my guess is it's also what it causes it to move etc. Because otherwise this issue would have come up earlier. 🙂 And comparing my FCs to other FCs is little tough love, since every FC is in most cases pretty unique, unless ofc. you use FC's made with the fightclass editor. 🙂
  6. I can see from your PM you are trying to use it on Turtle wow. if you look through the forum, there are tons of issues with using wrobot on turtle wow. My rotation has absolutely no movement control implemented anywhere. If it moves on its own it's because wrobot does it. if it targets the healer it's probably because of some weird stuff turtle wow has done to the client. Also the FC itself is not made for the custom classes that are on turtle wow. So it's a bit of surprise to me that you can even get it going at all. 😮 TL;DR: WRobot does not play well with turtle wow.
  7. try using spell ID's instead of spell names. Just to see if that makes any difference. 🙂
  8. Unless something has drastically changed with wow private server's api. It should work just fine. 🙂
  9. Hey mate. It's because some private servers handle pet death differently I have tried to fix it for as many different servers and different methods they use as I can over time. It has been an issue since the beginning of private servers.
  10. I don't think so, generally the difference between expansions break the fightclasses. So I wouldn't recommend it.
  11. Where did you put the dll file?
  12. That is weird. Does it only do it with my FC? Also isn't turtle wow like a totally custom server with completely different skills etc?
  13. Hmm The thing is. It's set to check the range between you and the target. if it's too close it should move out. But for some odd reasons, it seems that the range checker is off. Usually, it's because of the target size. But apparently that didn't change anything. So if your char is in the deadzone and the pet gets aggro it doesn't move away? Because that should be handeled by the backtracking code. 😮 HOWEVER the backtracking code is actually checking for a safe spot to stand. If it can't find any it won't move. Perhaps for some odd reason that code is severely slowed down or somewhy canceled. It used to just walk backwards. But that often resulted in backpedeling into other mobs. etc. which is why i changed to look 360 degrees around itself to find a safe spot to run to. This is actually one of the cool features of vanilla version vs TBC version. But seems to be bugging for you. I will see if I can revise the code for you and remove the check safe spot. However it does come with the caveat that it might run into danger and pull even more.
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