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Ordush

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Everything posted by Ordush

  1. I will look into it, it's been a while since it was updated.
  2. Either that or they are doing the classic. "Collect data and make a ban-wave". 🙂
  3. They are probably watching this forum, but it could be fun to make a script that writes "WTF??" then stands still or something, if a mob with x GUID changes from hostile to passive. 😛
  4. Hello mate, that is because of how vanilla wow works. There are a lot of things you can't do with lua in the vanilla version of wow, so you have to take some other routes. One of these is getting whether or not auto shot is going, this can't be checked normally, so it has to pick up the spell and put it back down to check. Unfortunately, there is no workaround for this, so I suggest playing without sound. The melee issue sounds very very weird. Try changing the range in the settings pane to something else then back again. (Remember to press enter). If this doesn't resolve it, then it sounds like a wrobot issue. Because melee "spells" are only supposed to be cast when the mob is 5 yards or less from the player. If it does cast it then it seems that wrobot thinks you are in melee range. That's unfortunately something I can't do anything about. 😞
  5. It doesn't, or it does. But you WILL get banned. 🙂
  6. I am afraid to say it, but your account is probably already banned. Mine wasn't banned till i relogged. 😕
  7. Haha, and there goes my account. Just after I posted this. 😛 Yeah, it's pretty likely it's detected. 🙂 Too bad, I was 1/3 done with a 1-90 quester rofl. 😛
  8. It's weird because I'm leveling using quester (I made myself) I'm level 34. We'll see if any ban hits. 🙂
  9. On the "rotation status box" press the little + icon on the top right, to get all the controls. 🙂
  10. Yeah it's because of the Lua engine for private classic servers doesn't have any easy way to do some of the checks on abilities, so the sound you hear is the bot opening the spell book picking up a spell making a check then removing the spell again and closing the spellbook. It just goes so fast that you don't see it. Unfortunately that is not something I can make any workarounds for, so my only suggestion is to turn off your sound while botting. 🙂
  11. I do not currently support PVP, as I do not endorse botting content that upsets the PVP balance.
  12. https://wrobot.eu/forums/forum/7-tutorials-wrobot/
  13. In advanced settings, try ticking off the calculate hitbox button, see if it makes a difference. 🙂
  14. I googled "Connection not allowed by ruleset (2)". The very first hit comes with the answer. 🙂 It's because you have forgot to change your proxy type to socks instead of http. I believe it's been discussed in this thread somewhere earlier that it HAS to be socks5, not http, otherwise you are not routing around the protocol and it would be the same as connecting without a proxy (risking to get all your accounts connected) however luckily for you it seems that the current version of ProxyCap throws the error "Connection not allowed by ruleset (2)" instead of you routing you through. 🙂
  15. It looks to me like you set something up wrong in proxycap. I don't currently use proxycap and therefor I do not have any license for it. So I can't test out. Have you tried google with that error it spits out?
  16. Check within a loop for degrees and length, make sure you check if mob is in line of sight. This is pure math not so much a wrobot thing. 🙂
  17. I have seen the post, but haven't got time to look into it yet. However getting your body has nothing to do with the dungeon plugin. That is 100% controlled by wrobot. If it did work when you started, but it suddenly stopped working, my best suggestion is to make a copy of your current work, then backtrack until you find the culprit. That is what all of us programming stuff often end up having to do. Mainly because debugging is a bit hard with wrobot.
  18. The above code will only work if you have a warrior tank and no other warriors, but i guess you already know that. ? I can't remember the details. Maybe it's Fight.StartFight(SOME GUID?); Everything I am writing here I am doing by brain, since I am not home to check. I seem to recall it being a it more irritating than just doing Fight.StartFight(); But I might be wrong. ? wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { } I think this is the event you need.
  19. I don't think wrobot has a way to get it from memory, so you will probably have to get it from lua. Edit: https://wowwiki-archive.fandom.com/wiki/API_UnitGroupRolesAssigned string SomeString = Lua.LuaDoString<string>("return UnitGroupRolesAssigned(Unit)"); Where you replace the "Unit" with whatever. (Player, Party1, Raid1, Target etc.) Edit Edit: You can iterate over your party members with a for or foreach loop. ?
  20. It depends very much on what expansion you are working on. WOTLK has a definition for a tank, whereas tbc/vanilla doesn't. (In this case you will have to define the tank yourself. You can use the "help party members" option in advanced settings to make sure that the party begins combat with whatever anyone else in the party is attacking. So in short, with this option on: If your tank attacks a target, your bot will automatically help the tank. Target selection is something completely different, which if you don't override it will choose by itself. In order to change the target manually, you have to "stop" your current combat and restart it with a new target. It's actually not as easy as it sounds. ?
  21. It does sound like your combat range has not saved properly, or you changed it into melee range. On the third tab in the interface you; try changing the combat range to something else, then back again. Make sure that the bot is not stopped or paused while you make changes.
  22. It didn't save? ? That makes no sense. ? Anyway I am going to completely rewrite all my fightclasses including this one. Until it gets rewritten turn off pet feeding and use this plugin.
  23. Hey mate, you can remove the food from the lists manually. There is not any way i can check for level on food. So if I was to make that work I'd have to specify every food in the game by level etc. which I do not currently have the time for. ? Hopefully I will get around to rewriting this. But unfortunately right now you will have to remove the names manually sorry. ?
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