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Ordush

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Everything posted by Ordush

  1. Please @Droidz read this, and see my screenshot. The code to print ObjectManager.Target.GetDistance i use is here: public static void wrPrint(float message) { { Lua.LuaDoString("DEFAULT_CHAT_FRAME:AddMessage('" + message.ToString() + "')"); } } Then you can just put wrPrint(ObjectManager.Target.GetDistance); Into a while loop or into wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { }; if you only wanna spam your chat when actually shooting a mob or dummy. I need to be 13.3 yards away from the target, for it to be in range with a 8 yard spell (any ranged hunter attack). So when i am actually 8 yards away from the target, ObjectManager.Target.GetDistance thinks i'm 13.3 yards away. This is both with and without Calculate interact/combat distance by target size in general advanced settings. wrPrint("DistanceGood:" + _AutoShot.IsDistanceGood); This prints false under what ObjectManager.Target.GetDistance claims is 5 yards, above 5 yards it prints true. But in vanilla Auto Shot distance is not 5 Yards, it's 8 Yards. If you want to compare you IsDistanceGood with in-game "Is Distance Good" checker then you can do /run DEFAULT_CHAT_FRAME:AddMessage(IsActionInRange(1)) then put whatever spell you wanna check against on action bar slot 1. Like Auto Shot
  2. @Droidz It should be very easy to reproduce, because i am using the code you supplied in another thread. :)
  3. I don't see that anywhere in my settings, but i tried turning off Calculate interact/combat distance by target size. Did not help anything. :( Edit: It looks like the target size calculator is what is not working.
  4. I even tried telling it to walk away if !_AutoShoot.IsDistanceGood , same problem (_AutoShot is Spell "Auto Shot")
  5. It seems that the 'range' calculator for Vanilla is off by a few yards. If i tell the bot to walk away from mobs if they are less than 8 yards range from me (to be able to use ranged abilities as hunter), the bot does not walk far enough away (it walks less then 8 yards away). If i set it to 12 yards instead of 8, then it will walk far enough away for the mob to be more then 8 yards range from me) This works totally fine in TBC, but not in Vanilla.
  6. I will add aspect of the monkey, and a option to turn off backpeddal, changing the range to 8 does not work, there is a bug either with WRobot or wow classic (probably wrobot), that makes it so it can't use ranged abilities when it is set to 8 yards. I can try set it to 8 yards again, see if anything has changed with WRobot updates. In vanilla, you can't check for immunity, but i can set a timer on Serpent Sting, which however, is a bad idea, because serpent sting can miss. I will look into if i can read for "immune" somehow. These are the best 'fixes' i can come up with for now. :) I will however look more into it. :)
  7. a delay timer is a bad idea, but it should send pet before shooting anything else, if you make sure your pet has highest growl, it should not have aggro issues. If that is still the case, then feign death will soon be updated so it works better. :)
  8. This is obviously a bug that you are experiencing, why would you make a review based on this? Please refer to the FAQ, if nothing there helps you. Please don't hesitate to go to my Discord for further assistance.
  9. Version 1.4.0

    287 downloads

    This is my paid version of the Vanilla Hunter Marksmanship Wrobot Rotation It is highly advanced, and has an in-game interface, where you can control almost every aspect of the rotation. For support and suggestions please use: https://wrobot.eu/forums/forum/84-hunter-fightclass-vanilla/ Purchase Links https://sellfy.com/p/wyVU/ Talents http://armory.twinstar.cz/talent-calc.php?cid=3&d=vanilla&tal=5000000000000000520510305130513300242010000000 Features The Paid version comes with some unique features like the in-game interface, /commands and more. The hunter will move back if you are too close to the target to use your bow. This requires that the target does not have aggro on the hunter. The hunter will feed it's pet if needed, and you can set the food in-game. This fightclass will save your settings between sessions, so if you set something example: Turn off Multi-Shot. Then next time you log on it will have saved that setting! Can be used for leveling (Utillizes level abilities) You can even turn stuff on that is not yet learned. The fightclass will begin using the abilities when they are learned if they are turned on. Optimized rotation for max DPS Does not break Polymorph, and doesn't break drinking (Unless your mana is full) Using these abilities can be turned off in the interface Hunter Combat Abilities - Aimed Shot <- Main ability - Multi-shot <- Second Main ability - Hunter's Mark <- Will only cast on targets that is sensible (Hostile targets etc.) - Rapid Fire <- Has 4 modes Cooldown, Cooldown 2+, Elite & Boss - Volley <- Uses Volley if 5 or more mobs around target - Volley Mob Amount <- Set the amount of mobs that needs to be in a group, to use Volley. Racial Abilities - Blood Fury <- Will only be able to use if you are an Orc, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss - Berserking <- Will only be able to use if you are a Troll, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss Item Abilities - Trinket 1 - <- Will use your first trinket if it has a use ability, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss - Trinket 2 - <- Will use your second trinket if it has a use ability, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss Hunter Misc Abilities - Aspect of the Hawk <- Will keep on unless Cheetah is on, then it will only be on in combat - Trueshot Aura <- Always on - Feign Death <- Smart | Will only use this if pet is close to target and it will also wait some time for your pet to get aggro. - Disengage <- Will use disengage if you have an active pet, and a mob is targeting you in melee range. Pet Misc Abilities - Pet Auto Attack <- Pet will auto attack your target (will not spam) - Call pet - Revive Pet - Mend pet - Feed pet <- Very smart | Will feed pet whatever food you have specified in the Pet Settings area. It will only feed pet if pet needs it. Pet will not attack while being fed Leveling Abilities - Concussive Shot <- Will be off by default unless you are below level 20 - Serpent Sting <- Will be off by default unless you are below level 20 - Arcane shot <- Is off by default unless you are below level 20 - Raptor Strike <- Will be off by default unless you are below level 20 - Mongoose Bite <- Will be off by default unless you are below level 20 - Aspect of the Cheetah <- Will be used between fights, to get there faster. - Aspect of the Monkey <- Will only work if Aspect of the Hawk is Disabled Misc Abilities Wing Clip <- Turned off by default, as it's mainly used in pvp. Viper Sting <- Turned off by default, as it's mainly used in pvp. Backtracking <- Turn on/off backtracking from mobs. Combat Range <- Adjust the range which the hunter will begin attacking mobs. (Default 25). Advanced Settings Fightclass Settings - Feign Death Delay (Seconds): The number of seconds after a fight has been started, till the bot is allowed to use Feign Death (The higher the number, the more time the pet has to get aggro). Pet Settings - You can add/remove foods from the lists here: It should be noted that if you log out or reloadUI the food lists will reset. (This will be fixed in next update) Commands /wr or /wrobot <- Shows available commands (You can use /wr or /wrobot for all commands) /wrobot FC version <- Shows the version of the Fightclass /wrobot FC status <- Shows or hides the Rotation Status window /wrobot FC pause <- Pauses/Unpauses the bot /wrobot FC pettank <- Enables/Disables pet tank These commands can be bound in-game by making a macro and adding to an action bar. Coming Soon - More advanced settings - Redesign of switches - Saving of player added foods between sessions (Right now it does not save the food you add manually if you logout or reloadui.) Versions: FAQ: In-game Interface Always feel free to send me suggestions or bug reports via PM on WRobot Forum or through my Discord channel!
  10. Version 1.4.7

    1170 downloads

    (This is a digital product, there are no refunds). This is my paid version of the Vanilla Hunter Beastmaster Wrobot Rotation It is highly advanced, and has an in-game interface, where you can control almost every aspect of the rotation. For support and suggestions please use: https://wrobot.eu/forums/forum/84-hunter-fightclass-vanilla/ https://sellfy.com/p/pGN2/ http://armory.twinstar.cz/talent-calc.php?cid=3&d=vanilla&tal=0500320152521051510510304000000000000000000000 The Paid version comes with some unique features like the in-game interface, /commands and more. The hunter will move back if you are too close to the target to use your bow. This requires that the target does not have aggro on the hunter. The hunter will feed it's pet if needed, and you can set the food in-game. This fightclass will save your settings between sessions, so if you set something example: Turn off Multi-Shot. Then next time you log on it will have saved that setting! Can be used for leveling (Utillizes level abilities) You can even turn stuff on that is not yet learned. The fightclass will begin using the abilities when they are learned if they are turned on. Optimized rotation for max DPS Does not break Polymorph, and doesn't break drinking (Unless your mana is full) Using these abilities can be turned off in the interface Hunter Combat Abilities - Aimed Shot <- Main ability - Multi-shot <- Second Main ability - Hunter's Mark <- Will only cast on targets that is sensible (Hostile targets etc.) - Rapid Fire <- Has 4 modes Cooldown, Cooldown 2+, Elite & Boss - Volley <- Uses Volley if 5 or more mobs around target - Volley Mob Amount <- Set the amount of mobs that needs to be in a group, to use Volley. Racial Abilities - Blood Fury <- Will only be able to use if you are an Orc, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss - Berserking <- Will only be able to use if you are a Troll, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss Item Abilities - Trinket 1 - <- Will use your first trinket if it has a use ability, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss - Trinket 2 - <- Will use your second trinket if it has a use ability, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss Hunter Misc Abilities - Aspect of the Hawk <- Will keep on unless Cheetah is on, then it will only be on in combat - Feign Death <- Smart | Will only use this if pet is close to target and it will also wait some time for your pet to get aggro. - Disengage <- Will use disengage if you have an active pet, and a mob is targeting you in melee range. Pet Misc Abilities - Bestial Wrath <- Will only use if you have pet, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss - Pet Auto Attack <- Pet will auto attack your target (will not spam) - Call pet - Revive Pet - Mend pet - Feed pet <- Very smart | Will feed pet whatever food you have specified in the Pet Settings area. It will only feed pet if pet needs it. Pet will not attack while being fed Leveling Abilities - Concussive Shot <- Will be off by default unless you are below level 20 - Serpent Sting <- Will be off by default unless you are below level 20 - Arcane shot <- Is off by default unless you are below level 20 - Raptor Strike <- Will be off by default unless you are below level 20 - Mongoose Bite <- Will be off by default unless you are below level 20 - Aspect of the Cheetah <- Will be used between fights, to get there faster. - Aspect of the Monkey <- Will only work if Aspect of the Hawk is Disabled Misc Abilities Wing Clip <- Turned off by default, as it's mainly used in pvp. Viper Sting <- Turned off by default, as it's mainly used in pvp. Backtracking <- Turn on/off backtracking from mobs. Combat Range <- Adjust the range which the hunter will begin attacking mobs. (Default 25). Advanced Settings Fightclass Settings - Feign Death Delay (Seconds): The number of seconds after a fight has been started, till the bot is allowed to use Feign Death (The higher the number, the more time the pet has to get aggro). Pet Settings - You can add/remove foods from the lists here 4 /wr or /wrobot <- Shows available commands (You can use /wr or /wrobot for all commands) /wrobot FC version <- Shows the version of the Fightclass /wrobot FC status <- Shows or hides the Rotation Status window /wrobot FC pause <- Pauses/Unpauses the bot /wrobot FC pettank <- Enables/Disables pet tank These commands can be bound in-game by making a macro and adding to an action bar. More advanced settings Redesign of switches
  11. Hey Jhin. I will release an update soon, where raptor strike and mongoose is rewritten, it seems to be bugging a bit. :)
  12. He's talking about Vanilla servers.
  13. Your in-game macro is not using UseItemByName, it's taking what you have in container slot 0,1. This means it will only try to feed your pet with whatever is in that slot. You can do the same with your bot with the following Code: if GetPetHappiness() < 3 then CastSpellByName("Feed Pet") PickupContainerItem(0,1) end This will make the bot feed the pet with whatever you have in slot 0,1 in your bags (like your macro) if the pet is not happy. :) Edit: For the first code snippet to work, you could make a foreach loop and check every slot in your bag for itemname. :)
  14. RunMacroText Was also first added in TBC ;)
  15. It's because UseItemByName function wasn't added till TBC. :)
  16. I personally don't have any , but you'd just make either a list or an array, then do a for loop. :)
  17. Note that TBC doesn't have the property (IsInterruptible), so you have to either use kick on everything that is cast or you have to manually add all spells you want to interrupt. :)
  18. Check out earlier questions about the same. Or check Discord. :)
  19. Hi Tenduo, i resent out the version 2.0.0 because i found out that it was indeed not bugged. Have you read the FAQ? Have you been on the discord? The fightclass is working perfectly fine, so if you are having issues, then it's because of something on your side. What language is your wow client? Have you tried making a fresh WRobot install into a new folder and load it from there?
  20. Ah cool. @Droidz The most important thing for me was just to know whether or not it was trying to cast while casting. (UnitCastingInfo("player") == nil) :)
  21. Hey all i've begun rewritting my fightclases to C#. I am using IsSpellUsable which is all nice and good. I've looked in the dll, which is obviously obfusticated. I can't seem to find heads and toe on what IsSpellUsable does? I know that it checks if you have cooldown on spell, and i'm guessing that it checks if target is in line of sight. Does it also check if you are already casting something? Because i for some spells like frost bolt etc. you don't want to wait with casting till you are not casting, due to the lag making you able to cast faster if you spam the button. :) Also what about launch? CastSpellByName ?
  22. Well, not exactly. :) Some of it is looped, if it needs to be. Where others aren't. :)
  23. Hmm, i guess i could do that to compare the content with the spell id with a foreach, but that would mean i'd have to assign a rank to all id's which is the same problem as before :/
  24. Hehe, that's what i wrote above. Also easy local name, rank = GetSpellInfo("spellID") The thing is, i'm a pretty advanced Lua programmer, but the IsSpellKnown is function is what is tricking me. I could make it myself and manually add every spellid, then compare the given rank by ID with rank from GetSpellInfo. This will take ages, which is why i'm trying to find out how Blizz did it. :)
  25. Awesome mate, so it checks the spellbook if it has a spell with given spellid. But this is in C#. Is there any way to do this in Lua? (My druid is not made in CS): =/ I know it can be done in Lua, because blizzard themselves implemented it in WOTLK with the IsSpellKnown Function Which is the one i'm trying to get. :)
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