Everything posted by Arcangelo
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Error with "Catch Zeppelin/Ship"
Soulds good mate - now im just waiting for the vanilla bot update - where it is possible to use it there.
- Buy a specific item of AH in Quester
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Do I need .lua script to do such a thing?
True Good luck !
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Do I need .lua script to do such a thing?
return ObjectManager.Me.Position.DistanceTo2D(new Vector3(-534.2473, 325.9972, 115.4728)) < 5; something like that
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Refund please..
Depends on what you want with the bot I guess. I myself is creating and sharing some huge projects, mostly because I find I kinda fun the "beat" the game. And the money you get is really small, I belive I have gain like 2-3$/hour max, but it have been quite fun playing the game in another way. Myself I have never been into the lore of wow, but after clearing 1 zone at the time, and following the quests, it give a completely new perspective of the game. But I must admit the real reason I create these leveling profiles, is for some irl friends, so we can have some fun in the old versions of wow. I am just fearing that Wrobot will before too noob friendly, when the profiles are done. (That is also why I haven't released vanilla fightclasses, as most of them actually are done, so people actually have to do something themself)
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multi account
No one can give you a sure answer on this - as it is a case by case thing. But the most common answer would be no - simply because blizzard only ban the botted accounts (unless they make some direct connect like a gold flow or item flow or something) Hope this answered your question.
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Error with "Catch Zeppelin/Ship"
"var fromShipWaitPosition = new Vector3(8162,587, 1005,365, -0,03771297); // Position where Zeppelin/Ship waits players (from)" "var toShipWaitPosition = new Vector3(-8644.726, 1341.569, 0,0184304); // Position where Zeppelin/Ship waits players (to)" see the diffence ? one is with . and the other is with , change both to . like (8162.587, 1005.365, -0.03771297); (-8644.726, 1341.569, 0.0184304); and you are good to go
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("bug") thunder bluff navigation
Anyway guess ill have a look at it later, when I have completed the profiles. When trainers / Class quest and all that stuff have to be implanted. Thanks for trying to help @Runaro I might have a work around for all the distance problem - i belive a code with timestamp could be made - as the boats and zeppelins and all other objects runs in a loop
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("bug") thunder bluff navigation
I copyed your code with cords and stuff (you can see them in the youtube video...) and still the same problem in vanilla.
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("bug") thunder bluff navigation
@Droidz is it possible for you to fix the distance counter on those objects ?
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("bug") thunder bluff navigation
I diden't use the quest id - just had a return ObjectManager.Me.Position.DistanceTo2D(new Vector3(xxxxxxxxxxxxx)) < 1 in it to make sure i was in the right place. but thats not really the problem, then codes runs fine, it just don't have any idea when the elevation is there: it have the exact same distance, no matter where it is top/bottom/middle and i belive that have always been the problem - that the bot object.distance couden't detect the boats/zep/elevation and so on
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NPC interact distance when selling / turning in
No in game i have never had CTM on but used both on and off @ wrobot settings
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NPC interact distance when selling / turning in
Ive had the problem with and without CTM :(
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("bug") thunder bluff navigation
<?xml version="1.0" encoding="utf-16"?> <EasyQuestProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <QuestsSorted> <QuestsSorted Action="Pulse" NameClass="GoTo" /> <QuestsSorted Action="If" NameClass="ObjectManager.Me.Position.DistanceTo2D( new Vector3(-1313.202, 181.7892, 68.55197, "None") ) < 1" /> <QuestsSorted Action="None" NameClass="We are at the boarding point, to the Thunder Bluff Elevator!" /> <QuestsSorted Action="RunCode" NameClass="// Wait for the Elevator 

if (ObjectManager.GetWoWGameObjectByyId(4171).FirstOrDefault().GetDistance <= 5) {
 Logging.Write("[Quester] Elevator is already here - waiting for the next one, to make sure boarding will not fail");
}
while (ObjectManager.GetWoWGameObjectByyId(4171).FirstOrDefault().GetDistance <= 5) {Thread.Sleep(500);};

Logging.Write("[Quester] Wait for Elevator");
while (ObjectManager.GetWoWGameObjectByyId(4171).FirstOrDefault().GetDistance > 5) {Thread.Sleep(500);};" /> <QuestsSorted Action="RunCode" NameClass="// Enter the Elevator 

Logging.Write("[Quester] Will enter the Elevator in 10 second");
Thread.Sleep(10000);{ wManager.Wow.Helpers.Move.Forward(Move.MoveAction.PressKey, 800); }" /> <QuestsSorted Action="None" NameClass="We are on the Thunder Bluff Elevator!
" /> <QuestsSorted Action="RunLuaCode" NameClass="TurnRightStart();" /> <QuestsSorted Action="Wait" NameClass="350" /> <QuestsSorted Action="RunLuaCode" NameClass="TurnRightStop();" /> <QuestsSorted Action="RunCode" NameClass="// Leave the Elevator

Logging.Write("[Quester] Will leave the Elevator in 1 seconds");
Thread.Sleep(10000);{ wManager.Wow.Helpers.Move.Forward(Move.MoveAction.PressKey, 1200); }" /> <QuestsSorted Action="EndIf" NameClass="" /> </QuestsSorted> <NpcQuest /> <Npc /> <Blackspots /> <BlackGuids /> <EasyQuests> <EasyQuest> <Name>GoTo</Name> <QuestId> <int>99</int> </QuestId> <QuestType>FollowPath</QuestType> <QuestClass xsi:type="FollowPathEasyQuestClass"> <Path> <Vector3 X="-1313.525" Y="182.4907" Z="68.55195" /> </Path> <IsCompleteWhenAtLastPath>false</IsCompleteWhenAtLastPath> <ForceToStartFirstPosition>false</ForceToStartFirstPosition> <IsHotSpots>true</IsHotSpots> <IsLoop>false</IsLoop> </QuestClass> <ObjectiveCount1>0</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <AutoDetectObjectiveCount1>true</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition>return ObjectManager.Me.Position.DistanceTo2D(new Vector3(-1313.525, 182.4907, 68.55195, "None")) < 1;</IsCompleteCondition> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>false</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>100</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> </EasyQuests> </EasyQuestProfile> TurnRightStop(); dosent seems to work in vanilla as well :/
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("bug") thunder bluff navigation
Still a problem with the bot don't detect the distance :s so it is pretty random when it starts moving
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NPC interact distance when selling / turning in
I've seen it at random around the world. Both with sell/repair/pick-up and turn in. It have also been reported before, but I don't believe there have been made a workaround. Personally I just love the toon a bit, and it goes back to normal after that
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("bug") thunder bluff navigation
Sure. It's nothing personal, I've removed like 50 people on Skype I dident talk to, as people was starting to send virus links xD But I'll be happy to take the profile with the steps.
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("bug") thunder bluff navigation
okay fair enough - i would be very happy if you could share that code with me so i could use it in the questing profiles - credit would ofc be made :-) As that would make the profiles so much more user frindly. I would ofc credit you with a free profile when it is done , as thanks for the time saved :-)
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("bug") thunder bluff navigation
but we have another problem in Vanilla - there are no NPC's on the boats/ships so we cant use them to navigate
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Bring my elf to Northshire
- 1 comment
- 1 review
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("bug") thunder bluff navigation
Dude I'm well are about how it works xD Would just be annoying to make it again and again and again for every city in the questing profiles :)
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Closed - Questing profile tester (Alliance)
updated the thread, as i need someone to run alliance as well :)
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Closed - Questing profile tester (Alliance)
Hi man thanks for the offer :) but I actually just made my own test server with GM powers - that's a lot easier :)
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(Bug) Die under water
Will test it tomorrow :)
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Delete quests from log
Trying to delete some quest from logs with the code: local questId = xxxxx; for i=1,GetNumQuestLogEntries() do local _, _, _, _, _, _, _, id = GetQuestLogTitle(i); if id == questId then SelectQuestLogEntry(i); SetAbandonQuest(); AbandonQuest(); end end But it dosen't seems to work in the vanilla version :/ any ideas ?