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Bronson

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  1. Bronson replied to Stratorius's topic in Русский
    Думаю, что вопрос не ко мне
  2. Bronson replied to Stratorius's topic in Русский
    Нет такого профиля на данный момент, спроси у arcangelo насколько помню, он продавал пак, может быть в нем есть fight class под mistweaver'а или попроси либо его сделать под заказ, либо camelot10 он тоже делает отличные файт классы.
  3.    Bronson reacted to a post in a topic: Check hearthstone area id/hearthstone zone
  4.    Bronson reacted to a post in a topic: How to bot safe!
  5.    Bronson reacted to a post in a topic: How to bot safe!
  6. Hi all! Not found in the developer tools condition to check the hearthstone zone/id :( Is there such a function in WRobot? Is it possible to add such a feature? The problem is that hearthstone is not always correctly attached to the innkeeper, for example: <QuestsSorted Action="Wait" NameClass="2000" /> <QuestsSorted Action="RunMacroLua" NameClass="/tar Innkeeper Gryshka" /> <QuestsSorted Action="Wait" NameClass="2000" /> <QuestsSorted Action="RunLuaCode" NameClass="RunBinding("INTERACTTARGET") " /> <QuestsSorted Action="Wait" NameClass="2000" /> <QuestsSorted Action="RunMacroLua" NameClass="/click GossipTitleButton1" /> <QuestsSorted Action="Wait" NameClass="2000" /> <QuestsSorted Action="RunMacroLua" NameClass="/click StaticPopup1Button1" /> <QuestsSorted Action="Wait" NameClass="2000" /> Works not in 100% of cases, the character can bind your hearthstone to a new tavern, and can not bind in some cases, which causes problems later :( To avoid this, I wanted to add a "while" condition to bot exactly tied hearthstone to the tavern, but in order to do this you need to know at least the area where the stone is already bound, however, it turns out that these data are not available. Maybe someone faced with similar problem? I would be grateful for any help!
  7. Something wrong with navigation, the character does not take/pass neither one quest, constantly running into the wall. It all started not so long ago. . 15_ноя_2017_23H20.log.html
  8. At the attempt of the character to be resurrected after death under water, he does not dive under the water to get closer to the body and just standing on the water.
  9.    BetterSister reacted to a comment: Path-Finding at Hinterland
  10. Also faced with this problem, the character dies above the place in the screenshot, but the navigation system doesn't understand that you need to climb the stairs and so the character rests in the mountain. Later it is possible to provide the coordinates of this location if zerokx not write.
  11.    Bronson reacted to a post in a topic: Edit Config Informations from Quester
  12.    Bronson reacted to a post in a topic: The WRobot rant (long)
  13.    Bronson reacted to a file: [H] [Quester] Hyjal 80-83
  14. The same problem, there was a big pauses while gathering objects. 20 авг 2017 13H15 - bEWIH.log.html
  15.    Hzqvkr8aTLw4rv reacted to a post in a topic: Remove item from bag
  16.    Degix reacted to a post in a topic: Adding a timer for relogger
  17. Bronson changed their profile photo
  18. Bump. Does anyone have any ideas?
  19. The problem is this: when you exit the dungeon, ie when change of location the bot is constantly loading the same meshes, which is evident in the logs at the time 21:59:55, 22:08:57, 22:22:26 and so on, the same thing happens inside dungeons, a constant loading of the same meshes, which lost a lot of time. I tried this tip to upload all meshes, but it wouldn't work, the bot continues to download the same meshes Is there any way to solve this issue or is it a feature of the bot? 19_апр_2017_21H53.log.html
  20. After my character kicked out of the game, relogger began to enter her again, but the game freezes on stage "connection" and then nothing happens until you manually cancel the "connection" then relogger makes the next login attempt and goes well. Is it possible to check for connection time to the game? Or to improve existing "Is unresponsive after (in secondes)" I have there is set to 40 seconds, but after that nothing happens. And the second problem is with the disconnect, because when there is a disconnect, I get an error "You have been disconnected" and after it nothing happens, relogger takes no action. Even when I click "Okay" relogger not trying to re-enter the game, helps only closing the window. 15_апр_2017_13H16.log.html
  21. /run for b=0,4 do for s=1,36 do n=GetContainerItemLink(b,s);if n and string.find(n,"item name") then PickupContainerItem(b,s);DeleteCursorItem();end;end;end; Maybe this macro can be :)
  22. Thank you, Droidz.
  23. After 10+ hours of work, bot for some reason begins to miss the runcode "wManager.wManagerSetting.CurrentSetting.MinFreeBagSlotsToGoToTown = 20", he is to pass the dungeon with full bags, but not going to sell stuff to the vendor after leaving the dungeon, he can run dungeon with full bags of a couple of times before going sell. I tried to put several of these commands in a row, increased the timer between them, put the larger the search radius the NPC but it does nothing. The vendor is in the database, mount included, sale is on, all addons turned off. As soon as I shut down and start again the bot, it starts over again all very well to sell about 10 hours, and then again skips the code. 22_мар_2017_18H05.log.html
  24. Droidz, is it possible add to waitparty plugin function summon of the friend, if the distance is more than x yards, I tried to add this feature in the plugin, but nothing happened :(
  25. For gold i found "GetMoneyCopper" (for example wManager.Wow.Helpers.Usefuls.GetMoneyCopper <= 4990) аnd to check the number of slots in the bags "GetContainerNumFreeSlots" (for example wManager.Wow.Helpers.Usefuls.GetContainerNumFreeSlots <= 4), if I'm right. P.S. No, this code not working (with GetMoneyCopper <= 4990 too): if (wManager.Wow.Helpers.Usefuls.GetContainerNumFreeSlots <= 20) { Lua.LuaDoString("local itemName, _, _, _, _, _, _, _ = GetItemInfo(6948); RunMacroText('/use ' .. itemName);"); } I tried the code from this thread:

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